import { BufferResource } from '../../rendering/renderers/shared/buffer/BufferResource.mjs'; import { UniformGroup } from '../../rendering/renderers/shared/shader/UniformGroup.mjs'; import { TextureSource } from '../../rendering/renderers/shared/texture/sources/TextureSource.mjs'; import { TextureStyle } from '../../rendering/renderers/shared/texture/TextureStyle.mjs'; "use strict"; function generateShaderSyncPolyfill() { return syncShader; } function syncShader(renderer, shader, syncData) { const gl = renderer.gl; const shaderSystem = renderer.shader; const programData = shaderSystem._getProgramData(shader.glProgram); for (const i in shader.groups) { const bindGroup = shader.groups[i]; for (const j in bindGroup.resources) { const resource = bindGroup.resources[j]; if (resource instanceof UniformGroup) { if (resource.ubo) { shaderSystem.bindUniformBlock( resource, shader._uniformBindMap[i][j], syncData.blockIndex++ ); } else { shaderSystem.updateUniformGroup(resource); } } else if (resource instanceof BufferResource) { shaderSystem.bindUniformBlock( resource, shader._uniformBindMap[i][j], syncData.blockIndex++ ); } else if (resource instanceof TextureSource) { renderer.texture.bind(resource, syncData.textureCount); const uniformName = shader._uniformBindMap[i][j]; const uniformData = programData.uniformData[uniformName]; if (uniformData) { if (uniformData.value !== syncData.textureCount) { gl.uniform1i(uniformData.location, syncData.textureCount); } syncData.textureCount++; } } else if (resource instanceof TextureStyle) { } } } } export { generateShaderSyncPolyfill }; //# sourceMappingURL=generateShaderSyncPolyfill.mjs.map