/** * A generic class for managing a pool of items. * @template T The type of items in the pool. Must implement {@link utils.PoolItem}. * @memberof utils */ export declare class Pool { readonly _classType: PoolItemConstructor; private readonly _pool; private _count; private _index; /** * Constructs a new Pool. * @param ClassType - The constructor of the items in the pool. * @param {number} [initialSize] - The initial size of the pool. */ constructor(ClassType: PoolItemConstructor, initialSize?: number); /** * Prepopulates the pool with a given number of items. * @param total - The number of items to add to the pool. */ prepopulate(total: number): void; /** * Gets an item from the pool. Calls the item's `init` method if it exists. * If there are no items left in the pool, a new one will be created. * @param {unknown} [data] - Optional data to pass to the item's constructor. * @returns {T} The item from the pool. */ get(data?: unknown): T; /** * Returns an item to the pool. Calls the item's `reset` method if it exists. * @param {T} item - The item to return to the pool. */ return(item: T): void; /** * Gets the number of items in the pool. * @readonly * @member {number} */ get totalSize(): number; /** * Gets the number of items in the pool that are free to use without needing to create more. * @readonly * @member {number} */ get totalFree(): number; /** * Gets the number of items in the pool that are currently in use. * @readonly * @member {number} */ get totalUsed(): number; /** clears the pool - mainly used for debugging! */ clear(): void; } /** * An object that can be stored in a {@link utils.Pool}. * @memberof utils */ export type PoolItem = { init?: (data?: any) => void; reset?: () => void; [key: string]: any; }; /** * The constructor of an object that can be stored in a {@link utils.Pool}. * @typeParam K - The type of the object that can be stored in a {@link utils.Pool}. * @memberof utils */ export type PoolItemConstructor = new () => K;