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nothoughts/node_modules/pixi.js/lib/assets/loader/parsers/LoaderParser.d.ts
2025-08-04 18:57:35 +02:00

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TypeScript

import type { ExtensionMetadata } from '../../../extensions/Extensions';
import type { ResolvedAsset } from '../../types';
import type { Loader } from '../Loader';
/**
* The extension priority for loader parsers.
* Helpful when managing multiple parsers that share the same extension test.
* The higher priority parsers will be checked first.
* @enum {number}
*/
export declare enum LoaderParserPriority {
/** Generic parsers: txt, json, webfonts */
Low = 0,
/** PixiJS assets with generic extensions: spritesheets, bitmapfonts */
Normal = 1,
/** Specific texture types: svg, png, ktx, dds, basis */
High = 2
}
/** A more verbose version of the LoaderParser, allowing you to set the loaded, parsed, and unloaded asset separately */
export interface LoaderParserAdvanced<ASSET = any, PARSED_ASSET = ASSET, UNLOAD_ASSET = ASSET, META_DATA = any, CONFIG = Record<string, any>> {
/** Should be ExtensionType.LoaderParser */
extension?: ExtensionMetadata;
/** A config to adjust the parser */
config?: CONFIG;
/** The name of the parser (this can be used when specifying loadParser in a ResolvedAsset) */
name: string;
/**
* Each URL to load will be tested here,
* if the test is passed the assets are loaded using the load function below.
* Good place to test for things like file extensions!
* @param url - The URL to test
* @param resolvedAsset - Any custom additional information relevant to the asset being loaded
* @param loader - The loader instance
*/
test?: (url: string, resolvedAsset?: ResolvedAsset<META_DATA>, loader?: Loader) => boolean;
/**
* This is the promise that loads the URL provided
* resolves with a loaded asset if returned by the parser.
* @param url - The URL to load
* @param resolvedAsset - Any custom additional information relevant to the asset being loaded
* @param loader - The loader instance
*/
load?: <T>(url: string, resolvedAsset?: ResolvedAsset<META_DATA>, loader?: Loader) => Promise<ASSET | T>;
/**
* This function is used to test if the parse function should be run on the asset
* If this returns true then parse is called with the asset
* @param asset - The loaded asset data
* @param resolvedAsset - Any custom additional information relevant to the asset being loaded
* @param loader - The loader instance
*/
testParse?: (asset: ASSET, resolvedAsset?: ResolvedAsset<META_DATA>, loader?: Loader) => Promise<boolean>;
/**
* Gets called on the asset it testParse passes. Useful to convert a raw asset into something more useful
* @param asset - The loaded asset data
* @param resolvedAsset - Any custom additional information relevant to the asset being loaded
* @param loader - The loader instance
*/
parse?: <T>(asset: ASSET, resolvedAsset?: ResolvedAsset<META_DATA>, loader?: Loader) => Promise<PARSED_ASSET | T>;
/**
* If an asset is parsed using this parser, the unload function will be called when the user requests an asset
* to be unloaded. This is useful for things like sounds or textures that can be unloaded from memory
* @param asset - The asset to unload/destroy
* @param resolvedAsset - Any custom additional information relevant to the asset being loaded
* @param loader - The loader instance
*/
unload?: (asset: UNLOAD_ASSET, resolvedAsset?: ResolvedAsset<META_DATA>, loader?: Loader) => Promise<void> | void;
}
/**
* The interface to define a loader parser *(all functions are optional)*.
*
* When you create a `parser` object, the flow for every asset loaded is:
*
* 1. `parser.test()` - Each URL to load will be tested here, if the test is passed the assets are
* loaded using the load function below. Good place to test for things like file extensions!
* 2. `parser.load()` - This is the promise that loads the URL provided resolves with a loaded asset
* if returned by the parser.
* 3. `parser.testParse()` - This function is used to test if the parse function should be run on the
* asset If this returns true then parse is called with the asset
* 4. `parse.parse()` - Gets called on the asset it testParse passes. Useful to convert a raw asset
* into something more useful
*
* <br/>
* Some loaders may only be used for parsing, some only for loading, and some for both!
* @memberof assets
*/
export interface LoaderParser<ASSET = any, META_DATA = any, CONFIG = Record<string, any>> extends LoaderParserAdvanced<ASSET, ASSET, ASSET, META_DATA, CONFIG> {
}