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nothoughts/node_modules/pixi.js/lib/assets/loader/parsers/textures/loadVideoTextures.d.ts
2025-08-04 18:57:35 +02:00

58 lines
2.1 KiB
TypeScript

import { ExtensionType } from '../../../../extensions/Extensions';
import type { VideoSourceOptions } from '../../../../rendering/renderers/shared/texture/sources/VideoSource';
import type { Texture } from '../../../../rendering/renderers/shared/texture/Texture';
import type { ResolvedAsset } from '../../../types';
import type { Loader } from '../../Loader';
/**
* Set cross origin based detecting the url and the crossorigin
* @param element - Element to apply crossOrigin
* @param url - URL to check
* @param crossorigin - Cross origin value to use
* @memberof assets
*/
export declare function crossOrigin(element: HTMLImageElement | HTMLVideoElement, url: string, crossorigin?: boolean | string): void;
/**
* Preload a video element
* @param element - Video element to preload
*/
export declare function preloadVideo(element: HTMLVideoElement): Promise<void>;
/**
* Sets the `crossOrigin` property for this resource based on if the url
* for this resource is cross-origin. If crossOrigin was manually set, this
* function does nothing.
* Nipped from the resource loader!
* @ignore
* @param url - The url to test.
* @param {object} [loc=window.location] - The location object to test against.
* @returns The crossOrigin value to use (or empty string for none).
* @memberof assets
*/
export declare function determineCrossOrigin(url: string, loc?: Location): string;
/**
* A simple plugin to load video textures.
*
* You can pass VideoSource options to the loader via the .data property of the asset descriptor
* when using Asset.load().
* ```js
* // Set the data
* const texture = await Assets.load({
* src: './assets/city.mp4',
* data: {
* preload: true,
* autoPlay: true,
* },
* });
* ```
* @memberof assets
*/
export declare const loadVideoTextures: {
name: string;
extension: {
type: ExtensionType.LoadParser;
name: string;
};
test(url: string): boolean;
load<T>(url: string, asset: ResolvedAsset<VideoSourceOptions>, loader: Loader): Promise<Texture>;
unload(texture: Texture): void;
};