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{"version":3,"file":"Rectangle.mjs","sources":["../../../src/maths/shapes/Rectangle.ts"],"sourcesContent":["// import { SHAPES } from '../const';\nimport { Point } from '../point/Point';\n\nimport type { Bounds } from '../../scene/container/bounds/Bounds';\nimport type { Matrix } from '../matrix/Matrix';\nimport type { SHAPE_PRIMITIVE } from '../misc/const';\nimport type { ShapePrimitive } from './ShapePrimitive';\n\nconst tempPoints = [new Point(), new Point(), new Point(), new Point()];\n\n// eslint-disable-next-line @typescript-eslint/no-empty-interface\nexport interface Rectangle extends PixiMixins.Rectangle { }\n\n/**\n * The `Rectangle` object is an area defined by its position, as indicated by its top-left corner\n * point (`x`, `y`) and by its `width` and its `height`.\n *\n * It also provides convenience methods to get and set the position and size of the rectangle such as\n * {@link maths.Rectangle#bottom|bottom}, {@link maths.Rectangle#right|right} and {@link maths.Rectangle#isEmpty|isEmpty}.\n * @memberof maths\n */\nexport class Rectangle implements ShapePrimitive\n{\n /**\n * The type of the object, mainly used to avoid `instanceof` checks\n * @default 'rectangle'\n */\n public readonly type: SHAPE_PRIMITIVE = 'rectangle';\n\n /**\n * The X coordinate of the upper-left corner of the rectangle\n * @default 0\n */\n public x: number;\n\n /**\n * The Y coordinate of the upper-left corner of the rectangle\n * @default 0\n */\n public y: number;\n\n /**\n * The overall width of this rectangle\n * @default 0\n */\n public width: number;\n\n /**\n * The overall height of this rectangle\n * @default 0\n */\n public height: number;\n\n /**\n * @param x - The X coordinate of the upper-left corner of the rectangle\n * @param y - The Y coordinate of the upper-left corner of the rectangle\n * @param width - The overall width of the rectangle\n * @param height - The overall height of the rectangle\n */\n constructor(x: string | number = 0, y: string | number = 0, width: string | number = 0, height: string | number = 0)\n {\n this.x = Number(x);\n this.y = Number(y);\n this.width = Number(width);\n this.height = Number(height);\n }\n\n /** Returns the left edge of the rectangle. */\n get left(): number\n {\n return this.x;\n }\n\n /** Returns the right edge of the rectangle. */\n get right(): number\n {\n return this.x + this.width;\n }\n\n /** Returns the top edge of the rectangle. */\n get top(): number\n {\n return this.y;\n }\n\n /** Returns the bottom edge of the rectangle. */\n get bottom(): number\n {\n return this.y + this.height;\n }\n\n /** Determines whether the Rectangle is empty. */\n public isEmpty(): boolean\n {\n return this.left === this.right || this.top === this.bottom;\n }\n\n /** A constant empty rectangle. This is a new object every time the property is accessed */\n static get EMPTY(): Rectangle\n {\n return new Rectangle(0, 0, 0, 0);\n }\n\n /**\n * Creates a clone of this Rectangle\n * @returns a copy of the rectangle\n */\n public clone(): Rectangle\n {\n return new Rectangle(this.x, this.y, this.width, this.height);\n }\n\n /**\n * Converts a Bounds object to a Rectangle object.\n * @param bounds - The bounds to copy and convert to a rectangle.\n * @returns Returns itself.\n */\n public copyFromBounds(bounds: Bounds): this\n {\n this.x = bounds.minX;\n this.y = bounds.minY;\n this.width = bounds.maxX - bounds.minX;\n this.height = bounds.maxY - bounds.minY;\n\n return this;\n }\n\n /**\n * Copies another rectangle to this one.\n * @param rectangle - The rectangle to copy from.\n * @returns Returns itself.\n */\n public copyFrom(rectangle: Rectangle): Rectangle\n {\n this.x = rectangle.x;\n this.y = rectangle.y;\n this.width = rectangle.width;\n this.height = rectangle.height;\n\n return this;\n }\n\n /**\n * Copies this rectangle to another one.\n * @param rectangle - The rectangle to copy to.\n * @returns Returns given parameter.\n */\n public copyTo(rectangle: Rectangle): Rectangle\n {\n rectangle.copyFrom(this);\n\n return rectangle;\n }\n\n /**\n * Checks whether the x and y coordinates given are contained within this Rectangle\n * @param x - The X coordinate of the point to test\n * @param y - The Y coordinate of the point to test\n * @returns Whether the x/y coordinates are within this Rectangle\n */\n public contains(x: number, y: number): boolean\n {\n if (this.width <= 0 || this.height <= 0)\n {\n return false;\n }\n\n if (x >= this.x && x < this.x + this.width)\n {\n if (y >= this.y && y < this.y + this.height)\n {\n return true;\n }\n }\n\n return false;\n }\n\n /**\n * Checks whether the x and y coordinates given are contained within this rectangle including the stroke.\n * @param x - The X coordinate of the point to test\n * @param y - The Y coordinate of the point to test\n * @param strokeWidth - The width of the line to check\n * @returns Whether the x/y coordinates are within this rectangle\n */\n public strokeContains(x: number, y: number, strokeWidth: number): boolean\n {\n const { width, height } = this;\n\n if (width <= 0 || height <= 0) return false;\n\n const _x = this.x;\n const _y = this.y;\n\n const outerLeft = _x - (strokeWidth / 2);\n const outerRight = _x + width + (strokeWidth / 2);\n const outerTop = _y - (strokeWidth / 2);\n const outerBottom = _y + height + (strokeWidth / 2);\n const innerLeft = _x + (strokeWidth / 2);\n const innerRight = _x + width - (strokeWidth / 2);\n const innerTop = _y + (strokeWidth / 2);\n const innerBottom = _y + height - (strokeWidth / 2);\n\n return (x >= outerLeft && x <= outerRight && y >= outerTop && y <= outerBottom)\n && !(x > innerLeft && x < innerRight && y > innerTop && y < innerBottom);\n }\n /**\n * Determines whether the `other` Rectangle transformed by `transform` intersects with `this` Rectangle object.\n * Returns true only if the area of the intersection is >0, this means that Rectangles\n * sharing a side are not overlapping. Another side effect is that an arealess rectangle\n * (width or height equal to zero) can't intersect any other rectangle.\n * @param {Rectangle} other - The Rectangle to intersect with `this`.\n * @param {Matrix} transform - The transformation matrix of `other`.\n * @returns {boolean} A value of `true` if the transformed `other` Rectangle intersects with `this`; otherwise `false`.\n */\n public intersects(other: Rectangle, transform?: Matrix): boolean\n {\n if (!transform)\n {\n const x0 = this.x < other.x ? other.x : this.x;\n const x1 = this.right > other.right ? other.right : this.right;\n\n if (x1 <= x0)\n {\n return false;\n }\n\n const y0 = this.y < other.y ? other.y : this.y;\n const y1 = this.bottom > other.bottom ? other.bottom : this.bottom;\n\n return y1 > y0;\n }\n\n const x0 = this.left;\n const x1 = this.right;\n const y0 = this.top;\n const y1 = this.bottom;\n\n if (x1 <= x0 || y1 <= y0)\n {\n return false;\n }\n\n const lt = tempPoints[0].set(other.left, other.top);\n const lb = tempPoints[1].set(other.left, other.bottom);\n const rt = tempPoints[2].set(other.right, other.top);\n const rb = tempPoints[3].set(other.right, other.bottom);\n\n if (rt.x <= lt.x || lb.y <= lt.y)\n {\n return false;\n }\n\n const s = Math.sign((transform.a * transform.d) - (transform.b * transform.c));\n\n if (s === 0)\n {\n return false;\n }\n\n transform.apply(lt, lt);\n transform.apply(lb, lb);\n transform.apply(rt, rt);\n transform.apply(rb, rb);\n\n if (Math.max(lt.x, lb.x, rt.x, rb.x) <= x0\n || Math.min(lt.x, lb.x, rt.x, rb.x) >= x1\n || Math.max(lt.y, lb.y, rt.y, rb.y) <= y0\n || Math.min(lt.y, lb.y, rt.y, rb.y) >= y1)\n {\n return false;\n }\n\n const nx = s * (lb.y - lt.y);\n const ny = s * (lt.x - lb.x);\n const n00 = (nx * x0) + (ny * y0);\n const n10 = (nx * x1) + (ny * y0);\n const n01 = (nx * x0) + (ny * y1);\n const n11 = (nx * x1) + (ny * y1);\n\n if (Math.max(n00, n10, n01, n11) <= (nx * lt.x) + (ny * lt.y)\n || Math.min(n00, n10, n01, n11) >= (nx * rb.x) + (ny * rb.y))\n {\n return false;\n }\n\n const mx = s * (lt.y - rt.y);\n const my = s * (rt.x - lt.x);\n const m00 = (mx * x0) + (my * y0);\n const m10 = (mx * x1) + (my * y0);\n const m01 = (mx * x0) + (my * y1);\n const m11 = (mx * x1) + (my * y1);\n\n if (Math.max(m00, m10, m01, m11) <= (mx * lt.x) + (my * lt.y)\n || Math.min(m00, m10, m01, m11) >= (mx * rb.x) + (my * rb.y))\n {\n return false;\n }\n\n return true;\n }\n\n /**\n * Pads the rectangle making it grow in all directions.\n * If paddingY is omitted, both paddingX and paddingY will be set to paddingX.\n * @param paddingX - The horizontal padding amount.\n * @param paddingY - The vertical padding amount.\n * @returns Returns itself.\n */\n public pad(paddingX = 0, paddingY = paddingX): this\n {\n this.x -= paddingX;\n this.y -= paddingY;\n\n this.width += paddingX * 2;\n this.height += paddingY * 2;\n\n return this;\n }\n\n /**\n * Fits this rectangle around the passed one.\n * @param rectangle - The rectangle to fit.\n * @returns Returns itself.\n */\n public fit(rectangle: Rectangle): this\n {\n const x1 = Math.max(this.x, rectangle.x);\n const x2 = Math.min(this.x + this.width, rectangle.x + rectangle.width);\n const y1 = Math.max(this.y, rectangle.y);\n const y2 = Math.min(this.y + this.height, rectangle.y + rectangle.height);\n\n this.x = x1;\n this.width = Math.max(x2 - x1, 0);\n this.y = y1;\n this.height = Math.max(y2 - y1, 0);\n\n return this;\n }\n\n /**\n * Enlarges rectangle that way its corners lie on grid\n * @param resolution - resolution\n * @param eps - precision\n * @returns Returns itself.\n */\n public ceil(resolution = 1, eps = 0.001): this\n {\n const x2 = Math.ceil((this.x + this.width - eps) * resolution) / resolution;\n const y2 = Math.ceil((this.y + this.height - eps) * resolution) / resolution;\n\n this.x = Math.floor((this.x + eps) * resolution) / resolution;\n this.y = Math.floor((this.y + eps) * resolution) / resolution;\n\n this.width = x2 - this.x;\n this.height = y2 - this.y;\n\n return this;\n }\n\n /**\n * Enlarges this rectangle to include the passed rectangle.\n * @param rectangle - The rectangle to include.\n * @returns Returns itself.\n */\n public enlarge(rectangle: Rectangle): this\n {\n const x1 = Math.min(this.x, rectangle.x);\n const x2 = Math.max(this.x + this.width, rectangle.x + rectangle.width);\n const y1 = Math.min(this.y, rectangle.y);\n const y2 = Math.max(this.y + this.height, rectangle.y + rectangle.height);\n\n this.x = x1;\n this.width = x2 - x1;\n this.y = y1;\n this.height = y2 - y1;\n\n return this;\n }\n\n /**\n * Returns the framing rectangle of the rectangle as a Rectangle object\n * @param out - optional rectangle to store the result\n * @returns The framing rectangle\n */\n public getBounds(out?: Rectangle): Rectangle\n {\n out = out || new Rectangle();\n out.copyFrom(this);\n\n return out;\n }\n\n // #if _DEBUG\n public toString(): string\n {\n return `[pixi.js/math:Rectangle x=${this.x} y=${this.y} 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