Files
nothoughts/node_modules/pixi.js/lib/rendering/high-shader/shader-bits/textureBit.js
2025-08-04 18:57:35 +02:00

80 lines
1.3 KiB
JavaScript

'use strict';
"use strict";
const textureBit = {
name: "texture-bit",
vertex: {
header: (
/* wgsl */
`
struct TextureUniforms {
uTextureMatrix:mat3x3<f32>,
}
@group(2) @binding(2) var<uniform> textureUniforms : TextureUniforms;
`
),
main: (
/* wgsl */
`
uv = (textureUniforms.uTextureMatrix * vec3(uv, 1.0)).xy;
`
)
},
fragment: {
header: (
/* wgsl */
`
@group(2) @binding(0) var uTexture: texture_2d<f32>;
@group(2) @binding(1) var uSampler: sampler;
`
),
main: (
/* wgsl */
`
outColor = textureSample(uTexture, uSampler, vUV);
`
)
}
};
const textureBitGl = {
name: "texture-bit",
vertex: {
header: (
/* glsl */
`
uniform mat3 uTextureMatrix;
`
),
main: (
/* glsl */
`
uv = (uTextureMatrix * vec3(uv, 1.0)).xy;
`
)
},
fragment: {
header: (
/* glsl */
`
uniform sampler2D uTexture;
`
),
main: (
/* glsl */
`
outColor = texture(uTexture, vUV);
`
)
}
};
exports.textureBit = textureBit;
exports.textureBitGl = textureBitGl;
//# sourceMappingURL=textureBit.js.map