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nothoughts/node_modules/pixi.js/lib/rendering/renderers/shared/state/State.d.ts
2025-08-04 18:57:35 +02:00

80 lines
2.6 KiB
TypeScript

import type { BLEND_MODES, CULL_MODES } from './const';
/**
* This is a WebGL state, and is is passed to {@link StateSystem}.
*
* Each mesh rendered may require WebGL to be in a different state.
* For example you may want different blend mode or to enable polygon offsets
* @memberof rendering
*/
export declare class State {
/**
* The data is a unique number based on the states settings.
* This lets us quickly compare states with a single number rather than looking
* at all the individual settings.
*/
data: number;
_blendModeId: number;
private _blendMode;
private _polygonOffset;
constructor();
/**
* Activates blending of the computed fragment color values.
* @default true
*/
get blend(): boolean;
set blend(value: boolean);
/**
* Activates adding an offset to depth values of polygon's fragments
* @default false
*/
get offsets(): boolean;
set offsets(value: boolean);
/** The culling settings for this state none - No culling back - Back face culling front - Front face culling */
set cullMode(value: CULL_MODES);
get cullMode(): CULL_MODES;
/**
* Activates culling of polygons.
* @default false
*/
get culling(): boolean;
set culling(value: boolean);
/**
* Activates depth comparisons and updates to the depth buffer.
* @default false
*/
get depthTest(): boolean;
set depthTest(value: boolean);
/**
* Enables or disables writing to the depth buffer.
* @default true
*/
get depthMask(): boolean;
set depthMask(value: boolean);
/**
* Specifies whether or not front or back-facing polygons can be culled.
* @default false
*/
get clockwiseFrontFace(): boolean;
set clockwiseFrontFace(value: boolean);
/**
* The blend mode to be applied when this state is set. Apply a value of `normal` to reset the blend mode.
* Setting this mode to anything other than NO_BLEND will automatically switch blending on.
* @default 'normal'
*/
get blendMode(): BLEND_MODES;
set blendMode(value: BLEND_MODES);
/**
* The polygon offset. Setting this property to anything other than 0 will automatically enable polygon offset fill.
* @default 0
*/
get polygonOffset(): number;
set polygonOffset(value: number);
toString(): string;
/**
* A quickly getting an instance of a State that is configured for 2d rendering.
* @returns a new State with values set for 2d rendering
*/
static for2d(): State;
static default2d: State;
}