80 lines
3.1 KiB
JavaScript
80 lines
3.1 KiB
JavaScript
'use strict';
|
|
|
|
var Extensions = require('../../../extensions/Extensions.js');
|
|
var Matrix = require('../../../maths/matrix/Matrix.js');
|
|
var maxRecommendedTextures = require('../../../rendering/batcher/gl/utils/maxRecommendedTextures.js');
|
|
var compileHighShaderToProgram = require('../../../rendering/high-shader/compileHighShaderToProgram.js');
|
|
var colorBit = require('../../../rendering/high-shader/shader-bits/colorBit.js');
|
|
var generateTextureBatchBit = require('../../../rendering/high-shader/shader-bits/generateTextureBatchBit.js');
|
|
var localUniformBit = require('../../../rendering/high-shader/shader-bits/localUniformBit.js');
|
|
var roundPixelsBit = require('../../../rendering/high-shader/shader-bits/roundPixelsBit.js');
|
|
var getBatchSamplersUniformGroup = require('../../../rendering/renderers/gl/shader/getBatchSamplersUniformGroup.js');
|
|
var Shader = require('../../../rendering/renderers/shared/shader/Shader.js');
|
|
var UniformGroup = require('../../../rendering/renderers/shared/shader/UniformGroup.js');
|
|
|
|
"use strict";
|
|
class GlGraphicsAdaptor {
|
|
init() {
|
|
const uniforms = new UniformGroup.UniformGroup({
|
|
uColor: { value: new Float32Array([1, 1, 1, 1]), type: "vec4<f32>" },
|
|
uTransformMatrix: { value: new Matrix.Matrix(), type: "mat3x3<f32>" },
|
|
uRound: { value: 0, type: "f32" }
|
|
});
|
|
const maxTextures = maxRecommendedTextures.getMaxTexturesPerBatch();
|
|
const glProgram = compileHighShaderToProgram.compileHighShaderGlProgram({
|
|
name: "graphics",
|
|
bits: [
|
|
colorBit.colorBitGl,
|
|
generateTextureBatchBit.generateTextureBatchBitGl(maxTextures),
|
|
localUniformBit.localUniformBitGl,
|
|
roundPixelsBit.roundPixelsBitGl
|
|
]
|
|
});
|
|
this.shader = new Shader.Shader({
|
|
glProgram,
|
|
resources: {
|
|
localUniforms: uniforms,
|
|
batchSamplers: getBatchSamplersUniformGroup.getBatchSamplersUniformGroup(maxTextures)
|
|
}
|
|
});
|
|
}
|
|
execute(graphicsPipe, renderable) {
|
|
const context = renderable.context;
|
|
const shader = context.customShader || this.shader;
|
|
const renderer = graphicsPipe.renderer;
|
|
const contextSystem = renderer.graphicsContext;
|
|
const {
|
|
batcher,
|
|
instructions
|
|
} = contextSystem.getContextRenderData(context);
|
|
shader.groups[0] = renderer.globalUniforms.bindGroup;
|
|
renderer.state.set(graphicsPipe.state);
|
|
renderer.shader.bind(shader);
|
|
renderer.geometry.bind(batcher.geometry, shader.glProgram);
|
|
const batches = instructions.instructions;
|
|
for (let i = 0; i < instructions.instructionSize; i++) {
|
|
const batch = batches[i];
|
|
if (batch.size) {
|
|
for (let j = 0; j < batch.textures.count; j++) {
|
|
renderer.texture.bind(batch.textures.textures[j], j);
|
|
}
|
|
renderer.geometry.draw("triangle-list", batch.size, batch.start);
|
|
}
|
|
}
|
|
}
|
|
destroy() {
|
|
this.shader.destroy(true);
|
|
this.shader = null;
|
|
}
|
|
}
|
|
/** @ignore */
|
|
GlGraphicsAdaptor.extension = {
|
|
type: [
|
|
Extensions.ExtensionType.WebGLPipesAdaptor
|
|
],
|
|
name: "graphics"
|
|
};
|
|
|
|
exports.GlGraphicsAdaptor = GlGraphicsAdaptor;
|
|
//# sourceMappingURL=GlGraphicsAdaptor.js.map
|