137 lines
3.2 KiB
JavaScript
137 lines
3.2 KiB
JavaScript
'use strict';
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"use strict";
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function computeAdjugate(out, matrix) {
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const a00 = matrix[0];
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const a01 = matrix[1];
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const a02 = matrix[2];
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const a10 = matrix[3];
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const a11 = matrix[4];
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const a12 = matrix[5];
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const a20 = matrix[6];
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const a21 = matrix[7];
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const a22 = matrix[8];
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out[0] = a11 * a22 - a12 * a21;
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out[1] = a02 * a21 - a01 * a22;
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out[2] = a01 * a12 - a02 * a11;
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out[3] = a12 * a20 - a10 * a22;
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out[4] = a00 * a22 - a02 * a20;
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out[5] = a02 * a10 - a00 * a12;
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out[6] = a10 * a21 - a11 * a20;
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out[7] = a01 * a20 - a00 * a21;
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out[8] = a00 * a11 - a01 * a10;
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return out;
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}
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function multiplyMatrix3x3(out, a, b) {
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const a00 = a[0];
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const a01 = a[1];
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const a02 = a[2];
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const a10 = a[3];
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const a11 = a[4];
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const a12 = a[5];
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const a20 = a[6];
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const a21 = a[7];
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const a22 = a[8];
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const b00 = b[0];
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const b01 = b[1];
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const b02 = b[2];
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const b10 = b[3];
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const b11 = b[4];
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const b12 = b[5];
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const b20 = b[6];
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const b21 = b[7];
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const b22 = b[8];
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out[0] = b00 * a00 + b01 * a10 + b02 * a20;
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out[1] = b00 * a01 + b01 * a11 + b02 * a21;
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out[2] = b00 * a02 + b01 * a12 + b02 * a22;
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out[3] = b10 * a00 + b11 * a10 + b12 * a20;
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out[4] = b10 * a01 + b11 * a11 + b12 * a21;
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out[5] = b10 * a02 + b11 * a12 + b12 * a22;
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out[6] = b20 * a00 + b21 * a10 + b22 * a20;
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out[7] = b20 * a01 + b21 * a11 + b22 * a21;
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out[8] = b20 * a02 + b21 * a12 + b22 * a22;
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return out;
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}
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function multiplyMatrixAndVector(out, m, v) {
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const x = v[0];
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const y = v[1];
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const z = v[2];
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out[0] = m[0] * x + m[1] * y + m[2] * z;
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out[1] = m[3] * x + m[4] * y + m[5] * z;
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out[2] = m[6] * x + m[7] * y + m[8] * z;
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return out;
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}
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const tempMatrix = [0, 0, 0, 0, 0, 0, 0, 0, 0];
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const tempVec = [0, 0, 0];
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const tempVec2 = [0, 0, 0];
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function generateBasisToPointsMatrix(out, x1, y1, x2, y2, x3, y3, x4, y4) {
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const m = tempMatrix;
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m[0] = x1;
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m[1] = x2;
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m[2] = x3;
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m[3] = y1;
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m[4] = y2;
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m[5] = y3;
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m[6] = 1;
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m[7] = 1;
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m[8] = 1;
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const adjugateM = computeAdjugate(
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out,
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// reusing out as adjugateM is only used once
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m
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);
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tempVec2[0] = x4;
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tempVec2[1] = y4;
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tempVec2[2] = 1;
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const v = multiplyMatrixAndVector(
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tempVec,
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adjugateM,
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tempVec2
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);
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const diagonalMatrix = out;
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out[0] = v[0];
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out[1] = 0;
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out[2] = 0;
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out[3] = 0;
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out[4] = v[1];
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out[5] = 0;
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out[6] = 0;
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out[7] = 0;
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out[8] = v[2];
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return multiplyMatrix3x3(out, diagonalMatrix, m);
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}
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const tempSourceMatrix = [0, 0, 0, 0, 0, 0, 0, 0, 0];
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const tempDestinationMatrix = [0, 0, 0, 0, 0, 0, 0, 0, 0];
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function compute2DProjection(out, x1s, y1s, x1d, y1d, x2s, y2s, x2d, y2d, x3s, y3s, x3d, y3d, x4s, y4s, x4d, y4d) {
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const sourceMatrix = generateBasisToPointsMatrix(
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tempSourceMatrix,
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x1s,
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y1s,
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x2s,
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y2s,
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x3s,
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y3s,
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x4s,
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y4s
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);
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const destinationMatrix = generateBasisToPointsMatrix(
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tempDestinationMatrix,
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x1d,
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y1d,
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x2d,
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y2d,
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x3d,
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y3d,
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x4d,
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y4d
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);
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return multiplyMatrix3x3(
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out,
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computeAdjugate(sourceMatrix, sourceMatrix),
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destinationMatrix
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);
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}
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exports.compute2DProjection = compute2DProjection;
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//# sourceMappingURL=compute2DProjections.js.map
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