68 lines
2.1 KiB
JavaScript
68 lines
2.1 KiB
JavaScript
import { ExtensionType } from '../../../extensions/Extensions.mjs';
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import { Matrix } from '../../../maths/matrix/Matrix.mjs';
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import { compileHighShaderGlProgram } from '../../../rendering/high-shader/compileHighShaderToProgram.mjs';
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import { localUniformBitGl } from '../../../rendering/high-shader/shader-bits/localUniformBit.mjs';
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import { roundPixelsBitGl } from '../../../rendering/high-shader/shader-bits/roundPixelsBit.mjs';
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import { textureBitGl } from '../../../rendering/high-shader/shader-bits/textureBit.mjs';
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import { Shader } from '../../../rendering/renderers/shared/shader/Shader.mjs';
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import { Texture } from '../../../rendering/renderers/shared/texture/Texture.mjs';
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import { warn } from '../../../utils/logging/warn.mjs';
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"use strict";
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class GlMeshAdaptor {
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init() {
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const glProgram = compileHighShaderGlProgram({
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name: "mesh",
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bits: [
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localUniformBitGl,
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textureBitGl,
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roundPixelsBitGl
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]
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});
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this._shader = new Shader({
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glProgram,
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resources: {
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uTexture: Texture.EMPTY.source,
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textureUniforms: {
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uTextureMatrix: { type: "mat3x3<f32>", value: new Matrix() }
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}
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}
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});
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}
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execute(meshPipe, mesh) {
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const renderer = meshPipe.renderer;
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let shader = mesh._shader;
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if (!shader) {
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shader = this._shader;
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const texture = mesh.texture;
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const source = texture.source;
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shader.resources.uTexture = source;
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shader.resources.uSampler = source.style;
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shader.resources.textureUniforms.uniforms.uTextureMatrix = texture.textureMatrix.mapCoord;
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} else if (!shader.glProgram) {
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warn("Mesh shader has no glProgram", mesh.shader);
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return;
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}
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shader.groups[100] = renderer.globalUniforms.bindGroup;
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shader.groups[101] = meshPipe.localUniformsBindGroup;
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renderer.encoder.draw({
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geometry: mesh._geometry,
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shader,
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state: mesh.state
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});
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}
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destroy() {
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this._shader.destroy(true);
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this._shader = null;
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}
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}
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GlMeshAdaptor.extension = {
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type: [
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ExtensionType.WebGLPipesAdaptor
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],
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name: "mesh"
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};
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export { GlMeshAdaptor };
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//# sourceMappingURL=GlMeshAdaptor.mjs.map
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