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{"version":3,"file":"GlMeshAdaptor.mjs","sources":["../../../../src/scene/mesh/gl/GlMeshAdaptor.ts"],"sourcesContent":["import { ExtensionType } from '../../../extensions/Extensions';\nimport { Matrix } from '../../../maths/matrix/Matrix';\nimport { compileHighShaderGlProgram } from '../../../rendering/high-shader/compileHighShaderToProgram';\nimport { localUniformBitGl } from '../../../rendering/high-shader/shader-bits/localUniformBit';\nimport { roundPixelsBitGl } from '../../../rendering/high-shader/shader-bits/roundPixelsBit';\nimport { textureBitGl } from '../../../rendering/high-shader/shader-bits/textureBit';\nimport { Shader } from '../../../rendering/renderers/shared/shader/Shader';\nimport { Texture } from '../../../rendering/renderers/shared/texture/Texture';\nimport { warn } from '../../../utils/logging/warn';\n\nimport type { Mesh } from '../shared/Mesh';\nimport type { MeshAdaptor, MeshPipe } from '../shared/MeshPipe';\n\n/**\n * A MeshAdaptor that uses the WebGL to render meshes.\n * @memberof rendering\n * @ignore\n */\nexport class GlMeshAdaptor implements MeshAdaptor\n{\n public static extension = {\n type: [\n ExtensionType.WebGLPipesAdaptor,\n ],\n name: 'mesh',\n } as const;\n\n private _shader: Shader;\n\n public init(): void\n {\n const glProgram = compileHighShaderGlProgram({\n name: 'mesh',\n bits: [\n localUniformBitGl,\n textureBitGl,\n roundPixelsBitGl,\n ]\n });\n\n this._shader = new Shader({\n glProgram,\n resources: {\n uTexture: Texture.EMPTY.source,\n textureUniforms: {\n uTextureMatrix: { type: 'mat3x3<f32>', value: new Matrix() },\n }\n }\n });\n }\n\n public execute(meshPipe: MeshPipe, mesh: Mesh): void\n {\n const renderer = meshPipe.renderer;\n\n let shader: Shader = mesh._shader;\n\n if (!shader)\n {\n shader = this._shader;\n\n const texture = mesh.texture;\n const source = texture.source;\n\n shader.resources.uTexture = source;\n shader.resources.uSampler = source.style;\n shader.resources.textureUniforms.uniforms.uTextureMatrix = texture.textureMatrix.mapCoord;\n }\n else if (!shader.glProgram)\n {\n // #if _DEBUG\n warn('Mesh shader has no glProgram', mesh.shader);\n // #endif\n\n return;\n }\n\n // setting the groups to be high to be compatible and not\n // overlap any other groups\n shader.groups[100] = renderer.globalUniforms.bindGroup;\n shader.groups[101] = meshPipe.localUniformsBindGroup;\n\n renderer.encoder.draw({\n geometry: mesh._geometry,\n shader,\n state: mesh.state,\n });\n }\n\n public destroy(): void\n {\n this._shader.destroy(true);\n this._shader = null;\n }\n}\n"],"names":[],"mappings":";;;;;;;;;;;AAkBO,MAAM,aACb,CAAA;AAAA,EAUW,IACP,GAAA;AACI,IAAA,MAAM,YAAY,0BAA2B,CAAA;AAAA,MACzC,IAAM,EAAA,MAAA;AAAA,MACN,IAAM,EAAA;AAAA,QACF,iBAAA;AAAA,QACA,YAAA;AAAA,QACA,gBAAA;AAAA,OACJ;AAAA,KACH,CAAA,CAAA;AAED,IAAK,IAAA,CAAA,OAAA,GAAU,IAAI,MAAO,CAAA;AAAA,MACtB,SAAA;AAAA,MACA,SAAW,EAAA;AAAA,QACP,QAAA,EAAU,QAAQ,KAAM,CAAA,MAAA;AAAA,QACxB,eAAiB,EAAA;AAAA,UACb,gBAAgB,EAAE,IAAA,EAAM,eAAe,KAAO,EAAA,IAAI,QAAS,EAAA;AAAA,SAC/D;AAAA,OACJ;AAAA,KACH,CAAA,CAAA;AAAA,GACL;AAAA,EAEO,OAAA,CAAQ,UAAoB,IACnC,EAAA;AACI,IAAA,MAAM,WAAW,QAAS,CAAA,QAAA,CAAA;AAE1B,IAAA,IAAI,SAAiB,IAAK,CAAA,OAAA,CAAA;AAE1B,IAAA,IAAI,CAAC,MACL,EAAA;AACI,MAAA,MAAA,GAAS,IAAK,CAAA,OAAA,CAAA;AAEd,MAAA,MAAM,UAAU,IAAK,CAAA,OAAA,CAAA;AACrB,MAAA,MAAM,SAAS,OAAQ,CAAA,MAAA,CAAA;AAEvB,MAAA,MAAA,CAAO,UAAU,QAAW,GAAA,MAAA,CAAA;AAC5B,MAAO,MAAA,CAAA,SAAA,CAAU,WAAW,MAAO,CAAA,KAAA,CAAA;AACnC,MAAA,MAAA,CAAO,SAAU,CAAA,eAAA,CAAgB,QAAS,CAAA,cAAA,GAAiB,QAAQ,aAAc,CAAA,QAAA,CAAA;AAAA,KACrF,MAAA,IACS,CAAC,MAAA,CAAO,SACjB,EAAA;AAEI,MAAK,IAAA,CAAA,8BAAA,EAAgC,KAAK,MAAM,CAAA,CAAA;AAGhD,MAAA,OAAA;AAAA,KACJ;AAIA,IAAA,MAAA,CAAO,MAAO,CAAA,GAAG,CAAI,GAAA,QAAA,CAAS,cAAe,CAAA,SAAA,CAAA;AAC7C,IAAO,MAAA,CAAA,MAAA,CAAO,GAAG,CAAA,GAAI,QAAS,CAAA,sBAAA,CAAA;AAE9B,IAAA,QAAA,CAAS,QAAQ,IAAK,CAAA;AAAA,MAClB,UAAU,IAAK,CAAA,SAAA;AAAA,MACf,MAAA;AAAA,MACA,OAAO,IAAK,CAAA,KAAA;AAAA,KACf,CAAA,CAAA;AAAA,GACL;AAAA,EAEO,OACP,GAAA;AACI,IAAK,IAAA,CAAA,OAAA,CAAQ,QAAQ,IAAI,CAAA,CAAA;AACzB,IAAA,IAAA,CAAK,OAAU,GAAA,IAAA,CAAA;AAAA,GACnB;AACJ,CAAA;AA5Ea,aAAA,CAEK,SAAY,GAAA;AAAA,EACtB,IAAM,EAAA;AAAA,IACF,aAAc,CAAA,iBAAA;AAAA,GAClB;AAAA,EACA,IAAM,EAAA,MAAA;AACV,CAAA;;;;"} |