74 lines
2.4 KiB
JavaScript
74 lines
2.4 KiB
JavaScript
'use strict';
|
|
|
|
var Extensions = require('../../../extensions/Extensions.js');
|
|
var Matrix = require('../../../maths/matrix/Matrix.js');
|
|
var compileHighShaderToProgram = require('../../../rendering/high-shader/compileHighShaderToProgram.js');
|
|
var localUniformBit = require('../../../rendering/high-shader/shader-bits/localUniformBit.js');
|
|
var roundPixelsBit = require('../../../rendering/high-shader/shader-bits/roundPixelsBit.js');
|
|
var textureBit = require('../../../rendering/high-shader/shader-bits/textureBit.js');
|
|
var Shader = require('../../../rendering/renderers/shared/shader/Shader.js');
|
|
var Texture = require('../../../rendering/renderers/shared/texture/Texture.js');
|
|
var warn = require('../../../utils/logging/warn.js');
|
|
|
|
"use strict";
|
|
class GpuMeshAdapter {
|
|
init() {
|
|
const gpuProgram = compileHighShaderToProgram.compileHighShaderGpuProgram({
|
|
name: "mesh",
|
|
bits: [
|
|
localUniformBit.localUniformBit,
|
|
textureBit.textureBit,
|
|
roundPixelsBit.roundPixelsBit
|
|
]
|
|
});
|
|
this._shader = new Shader.Shader({
|
|
gpuProgram,
|
|
resources: {
|
|
uTexture: Texture.Texture.EMPTY._source,
|
|
uSampler: Texture.Texture.EMPTY._source.style,
|
|
textureUniforms: {
|
|
uTextureMatrix: { type: "mat3x3<f32>", value: new Matrix.Matrix() }
|
|
}
|
|
}
|
|
});
|
|
}
|
|
execute(meshPipe, mesh) {
|
|
const renderer = meshPipe.renderer;
|
|
let shader = mesh._shader;
|
|
if (!shader) {
|
|
shader = this._shader;
|
|
shader.groups[2] = renderer.texture.getTextureBindGroup(mesh.texture);
|
|
} else if (!shader.gpuProgram) {
|
|
warn.warn("Mesh shader has no gpuProgram", mesh.shader);
|
|
return;
|
|
}
|
|
const gpuProgram = shader.gpuProgram;
|
|
if (gpuProgram.autoAssignGlobalUniforms) {
|
|
shader.groups[0] = renderer.globalUniforms.bindGroup;
|
|
}
|
|
if (gpuProgram.autoAssignLocalUniforms) {
|
|
const localUniforms = meshPipe.localUniforms;
|
|
shader.groups[1] = renderer.renderPipes.uniformBatch.getUniformBindGroup(localUniforms, true);
|
|
}
|
|
renderer.encoder.draw({
|
|
geometry: mesh._geometry,
|
|
shader,
|
|
state: mesh.state
|
|
});
|
|
}
|
|
destroy() {
|
|
this._shader.destroy(true);
|
|
this._shader = null;
|
|
}
|
|
}
|
|
/** @ignore */
|
|
GpuMeshAdapter.extension = {
|
|
type: [
|
|
Extensions.ExtensionType.WebGPUPipesAdaptor
|
|
],
|
|
name: "mesh"
|
|
};
|
|
|
|
exports.GpuMeshAdapter = GpuMeshAdapter;
|
|
//# sourceMappingURL=GpuMeshAdapter.js.map
|