Files
nothoughts/node_modules/pixi.js/lib/scene/mesh/gpu/GpuMeshAdapter.js
2025-08-04 18:57:35 +02:00

74 lines
2.4 KiB
JavaScript

'use strict';
var Extensions = require('../../../extensions/Extensions.js');
var Matrix = require('../../../maths/matrix/Matrix.js');
var compileHighShaderToProgram = require('../../../rendering/high-shader/compileHighShaderToProgram.js');
var localUniformBit = require('../../../rendering/high-shader/shader-bits/localUniformBit.js');
var roundPixelsBit = require('../../../rendering/high-shader/shader-bits/roundPixelsBit.js');
var textureBit = require('../../../rendering/high-shader/shader-bits/textureBit.js');
var Shader = require('../../../rendering/renderers/shared/shader/Shader.js');
var Texture = require('../../../rendering/renderers/shared/texture/Texture.js');
var warn = require('../../../utils/logging/warn.js');
"use strict";
class GpuMeshAdapter {
init() {
const gpuProgram = compileHighShaderToProgram.compileHighShaderGpuProgram({
name: "mesh",
bits: [
localUniformBit.localUniformBit,
textureBit.textureBit,
roundPixelsBit.roundPixelsBit
]
});
this._shader = new Shader.Shader({
gpuProgram,
resources: {
uTexture: Texture.Texture.EMPTY._source,
uSampler: Texture.Texture.EMPTY._source.style,
textureUniforms: {
uTextureMatrix: { type: "mat3x3<f32>", value: new Matrix.Matrix() }
}
}
});
}
execute(meshPipe, mesh) {
const renderer = meshPipe.renderer;
let shader = mesh._shader;
if (!shader) {
shader = this._shader;
shader.groups[2] = renderer.texture.getTextureBindGroup(mesh.texture);
} else if (!shader.gpuProgram) {
warn.warn("Mesh shader has no gpuProgram", mesh.shader);
return;
}
const gpuProgram = shader.gpuProgram;
if (gpuProgram.autoAssignGlobalUniforms) {
shader.groups[0] = renderer.globalUniforms.bindGroup;
}
if (gpuProgram.autoAssignLocalUniforms) {
const localUniforms = meshPipe.localUniforms;
shader.groups[1] = renderer.renderPipes.uniformBatch.getUniformBindGroup(localUniforms, true);
}
renderer.encoder.draw({
geometry: mesh._geometry,
shader,
state: mesh.state
});
}
destroy() {
this._shader.destroy(true);
this._shader = null;
}
}
/** @ignore */
GpuMeshAdapter.extension = {
type: [
Extensions.ExtensionType.WebGPUPipesAdaptor
],
name: "mesh"
};
exports.GpuMeshAdapter = GpuMeshAdapter;
//# sourceMappingURL=GpuMeshAdapter.js.map