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nothoughts/node_modules/pixi.js/lib/scene/mesh/shared/MeshGeometry.d.ts
2025-08-04 18:57:35 +02:00

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1.4 KiB
TypeScript

import { Geometry } from '../../../rendering/renderers/shared/geometry/Geometry';
import type { Topology } from '../../../rendering/renderers/shared/geometry/const';
import type { BatchMode } from '../../graphics/shared/GraphicsContext';
/**
* Options for the mesh geometry.
* @memberof scene
*/
export interface MeshGeometryOptions {
/** The positions of the mesh. */
positions?: Float32Array;
/** The UVs of the mesh. */
uvs?: Float32Array;
/** The indices of the mesh. */
indices?: Uint32Array;
/** The topology of the mesh. */
topology?: Topology;
/** Whether to shrink the buffers to fit the data. */
shrinkBuffersToFit?: boolean;
}
/**
* A geometry used to batch multiple meshes with the same texture.
* @memberof scene
*/
export declare class MeshGeometry extends Geometry {
static defaultOptions: MeshGeometryOptions;
batchMode: BatchMode;
/**
* @param {scene.MeshGeometryOptions} options - The options of the mesh geometry.
*/
constructor(options: MeshGeometryOptions);
/** @deprecated since 8.0.0 */
constructor(positions: Float32Array, uvs: Float32Array, indices: Uint32Array);
/** The positions of the mesh. */
get positions(): Float32Array;
set positions(value: Float32Array);
/** The UVs of the mesh. */
get uvs(): Float32Array;
set uvs(value: Float32Array);
/** The indices of the mesh. */
get indices(): Uint32Array;
set indices(value: Uint32Array);
}