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nothoughts/node_modules/pixi.js/lib/utils/misc/Transform.mjs
2025-08-04 18:57:35 +02:00

89 lines
2.6 KiB
JavaScript

import { Matrix } from '../../maths/matrix/Matrix.mjs';
import { ObservablePoint } from '../../maths/point/ObservablePoint.mjs';
"use strict";
class Transform {
/**
* @param options - Options for the transform.
* @param options.matrix - The matrix to use.
* @param options.observer - The observer to use.
*/
constructor({ matrix, observer } = {}) {
this.dirty = true;
this._matrix = matrix ?? new Matrix();
this.observer = observer;
this.position = new ObservablePoint(this, 0, 0);
this.scale = new ObservablePoint(this, 1, 1);
this.pivot = new ObservablePoint(this, 0, 0);
this.skew = new ObservablePoint(this, 0, 0);
this._rotation = 0;
this._cx = 1;
this._sx = 0;
this._cy = 0;
this._sy = 1;
}
/**
* This matrix is computed by combining this Transforms position, scale, rotation, skew, and pivot
* properties into a single matrix.
* @readonly
*/
get matrix() {
const lt = this._matrix;
if (!this.dirty)
return lt;
lt.a = this._cx * this.scale.x;
lt.b = this._sx * this.scale.x;
lt.c = this._cy * this.scale.y;
lt.d = this._sy * this.scale.y;
lt.tx = this.position.x - (this.pivot.x * lt.a + this.pivot.y * lt.c);
lt.ty = this.position.y - (this.pivot.x * lt.b + this.pivot.y * lt.d);
this.dirty = false;
return lt;
}
/**
* Called when a value changes.
* @param point
* @internal
* @private
*/
_onUpdate(point) {
this.dirty = true;
if (point === this.skew) {
this.updateSkew();
}
this.observer?._onUpdate(this);
}
/** Called when the skew or the rotation changes. */
updateSkew() {
this._cx = Math.cos(this._rotation + this.skew.y);
this._sx = Math.sin(this._rotation + this.skew.y);
this._cy = -Math.sin(this._rotation - this.skew.x);
this._sy = Math.cos(this._rotation - this.skew.x);
this.dirty = true;
}
toString() {
return `[pixi.js/math:Transform position=(${this.position.x}, ${this.position.y}) rotation=${this.rotation} scale=(${this.scale.x}, ${this.scale.y}) skew=(${this.skew.x}, ${this.skew.y}) ]`;
}
/**
* Decomposes a matrix and sets the transforms properties based on it.
* @param matrix - The matrix to decompose
*/
setFromMatrix(matrix) {
matrix.decompose(this);
this.dirty = true;
}
/** The rotation of the object in radians. */
get rotation() {
return this._rotation;
}
set rotation(value) {
if (this._rotation !== value) {
this._rotation = value;
this._onUpdate(this.skew);
}
}
}
export { Transform };
//# sourceMappingURL=Transform.mjs.map