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nothoughts/node_modules/pixi.js/lib/rendering/renderers/shared/extract/GenerateTextureSystem.d.ts
2025-08-04 18:57:35 +02:00

60 lines
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TypeScript

import { type ColorSource } from '../../../../color/Color';
import { ExtensionType } from '../../../../extensions/Extensions';
import { Rectangle } from '../../../../maths/shapes/Rectangle';
import { Container } from '../../../../scene/container/Container';
import { RenderTexture } from '../texture/RenderTexture';
import type { Renderer } from '../../types';
import type { System } from '../system/System';
import type { TextureSourceOptions } from '../texture/sources/TextureSource';
export type GenerateTextureSourceOptions = Omit<TextureSourceOptions, 'resource' | 'width' | 'height' | 'resolution'>;
/**
* Options for generating a texture from a container.
* @memberof rendering
*/
export type GenerateTextureOptions = {
/** The container to generate the texture from */
target: Container;
/**
* The region of the container, that shall be rendered,
* if no region is specified, defaults to the local bounds of the container.
*/
frame?: Rectangle;
/** The resolution of the texture being generated. */
resolution?: number;
/** The color used to clear the texture. */
clearColor?: ColorSource;
/** Whether to enable anti-aliasing. This may affect performance. */
antialias?: boolean;
/** The options passed to the texture source. */
textureSourceOptions?: GenerateTextureSourceOptions;
};
/**
* System that manages the generation of textures from the renderer
*
*
* Do not instantiate these plugins directly. It is available from the `renderer.textureGenerator` property.
* @memberof rendering
*/
export declare class GenerateTextureSystem implements System {
/** @ignore */
static extension: {
readonly type: readonly [ExtensionType.WebGLSystem, ExtensionType.WebGPUSystem];
readonly name: "textureGenerator";
};
private readonly _renderer;
constructor(renderer: Renderer);
/**
* A Useful function that returns a texture of the display object that can then be used to create sprites
* This can be quite useful if your container is complicated and needs to be reused multiple times.
* @param {GenerateTextureOptions | Container} options - Generate texture options.
* @param {Container} [options.container] - If not given, the renderer's resolution is used.
* @param {Rectangle} options.region - The region of the container, that shall be rendered,
* @param {number} [options.resolution] - The resolution of the texture being generated.
* if no region is specified, defaults to the local bounds of the container.
* @param {GenerateTextureSourceOptions} [options.textureSourceOptions] - Texture options for GPU.
* @returns a shiny new texture of the container passed in
*/
generateTexture(options: GenerateTextureOptions | Container): RenderTexture;
destroy(): void;
}