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nothoughts/node_modules/pixi.js/lib/scene/graphics/shared/path/ShapePath.d.ts
2025-08-04 18:57:35 +02:00

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TypeScript

import { Bounds } from '../../../container/bounds/Bounds';
import type { Matrix } from '../../../../maths/matrix/Matrix';
import type { PointData } from '../../../../maths/point/PointData';
import type { ShapePrimitive } from '../../../../maths/shapes/ShapePrimitive';
import type { GraphicsPath } from './GraphicsPath';
import type { RoundedPoint } from './roundShape';
/**
* The `ShapePath` class acts as a bridge between high-level drawing commands
* and the lower-level `GraphicsContext` rendering engine.
* It translates drawing commands, such as those for creating lines, arcs, ellipses, rectangles, and complex polygons, into a
* format that can be efficiently processed by a `GraphicsContext`. This includes handling path starts,
* ends, and transformations for shapes.
*
* It is used internally by `GraphicsPath` to build up the path.
* @memberof scene
*/
export declare class ShapePath {
/** The list of shape primitives that make up the path. */
shapePrimitives: {
shape: ShapePrimitive;
transform?: Matrix;
}[];
private _currentPoly;
private readonly _graphicsPath2D;
private readonly _bounds;
constructor(graphicsPath2D: GraphicsPath);
/**
* Sets the starting point for a new sub-path. Any subsequent drawing commands are considered part of this path.
* @param x - The x-coordinate for the starting point.
* @param y - The y-coordinate for the starting point.
* @returns The instance of the current object for chaining.
*/
moveTo(x: number, y: number): this;
/**
* Connects the current point to a new point with a straight line. This method updates the current path.
* @param x - The x-coordinate of the new point to connect to.
* @param y - The y-coordinate of the new point to connect to.
* @returns The instance of the current object for chaining.
*/
lineTo(x: number, y: number): this;
/**
* Adds an arc to the path. The arc is centered at (x, y)
* position with radius `radius` starting at `startAngle` and ending at `endAngle`.
* @param x - The x-coordinate of the arc's center.
* @param y - The y-coordinate of the arc's center.
* @param radius - The radius of the arc.
* @param startAngle - The starting angle of the arc, in radians.
* @param endAngle - The ending angle of the arc, in radians.
* @param counterclockwise - Specifies whether the arc should be drawn in the anticlockwise direction. False by default.
* @returns The instance of the current object for chaining.
*/
arc(x: number, y: number, radius: number, startAngle: number, endAngle: number, counterclockwise: boolean): this;
/**
* Adds an arc to the path with the arc tangent to the line joining two specified points.
* The arc radius is specified by `radius`.
* @param x1 - The x-coordinate of the first point.
* @param y1 - The y-coordinate of the first point.
* @param x2 - The x-coordinate of the second point.
* @param y2 - The y-coordinate of the second point.
* @param radius - The radius of the arc.
* @returns The instance of the current object for chaining.
*/
arcTo(x1: number, y1: number, x2: number, y2: number, radius: number): this;
/**
* Adds an SVG-style arc to the path, allowing for elliptical arcs based on the SVG spec.
* @param rx - The x-radius of the ellipse.
* @param ry - The y-radius of the ellipse.
* @param xAxisRotation - The rotation of the ellipse's x-axis relative
* to the x-axis of the coordinate system, in degrees.
* @param largeArcFlag - Determines if the arc should be greater than or less than 180 degrees.
* @param sweepFlag - Determines if the arc should be swept in a positive angle direction.
* @param x - The x-coordinate of the arc's end point.
* @param y - The y-coordinate of the arc's end point.
* @returns The instance of the current object for chaining.
*/
arcToSvg(rx: number, ry: number, xAxisRotation: number, largeArcFlag: number, sweepFlag: number, x: number, y: number): this;
/**
* Adds a cubic Bezier curve to the path.
* It requires three points: the first two are control points and the third one is the end point.
* The starting point is the last point in the current path.
* @param cp1x - The x-coordinate of the first control point.
* @param cp1y - The y-coordinate of the first control point.
* @param cp2x - The x-coordinate of the second control point.
* @param cp2y - The y-coordinate of the second control point.
* @param x - The x-coordinate of the end point.
* @param y - The y-coordinate of the end point.
* @param smoothness - Optional parameter to adjust the smoothness of the curve.
* @returns The instance of the current object for chaining.
*/
bezierCurveTo(cp1x: number, cp1y: number, cp2x: number, cp2y: number, x: number, y: number, smoothness?: number): this;
/**
* Adds a quadratic curve to the path. It requires two points: the control point and the end point.
* The starting point is the last point in the current path.
* @param cp1x - The x-coordinate of the control point.
* @param cp1y - The y-coordinate of the control point.
* @param x - The x-coordinate of the end point.
* @param y - The y-coordinate of the end point.
* @param smoothing - Optional parameter to adjust the smoothness of the curve.
* @returns The instance of the current object for chaining.
*/
quadraticCurveTo(cp1x: number, cp1y: number, x: number, y: number, smoothing?: number): this;
/**
* Closes the current path by drawing a straight line back to the start.
* If the shape is already closed or there are no points in the path, this method does nothing.
* @returns The instance of the current object for chaining.
*/
closePath(): this;
/**
* Adds another path to the current path. This method allows for the combination of multiple paths into one.
* @param path - The `GraphicsPath` object representing the path to add.
* @param transform - An optional `Matrix` object to apply a transformation to the path before adding it.
* @returns The instance of the current object for chaining.
*/
addPath(path: GraphicsPath, transform?: Matrix): this;
/**
* Finalizes the drawing of the current path. Optionally, it can close the path.
* @param closePath - A boolean indicating whether to close the path after finishing. False by default.
*/
finish(closePath?: boolean): void;
/**
* Draws a rectangle shape. This method adds a new rectangle path to the current drawing.
* @param x - The x-coordinate of the top-left corner of the rectangle.
* @param y - The y-coordinate of the top-left corner of the rectangle.
* @param w - The width of the rectangle.
* @param h - The height of the rectangle.
* @param transform - An optional `Matrix` object to apply a transformation to the rectangle.
* @returns The instance of the current object for chaining.
*/
rect(x: number, y: number, w: number, h: number, transform?: Matrix): this;
/**
* Draws a circle shape. This method adds a new circle path to the current drawing.
* @param x - The x-coordinate of the center of the circle.
* @param y - The y-coordinate of the center of the circle.
* @param radius - The radius of the circle.
* @param transform - An optional `Matrix` object to apply a transformation to the circle.
* @returns The instance of the current object for chaining.
*/
circle(x: number, y: number, radius: number, transform?: Matrix): this;
/**
* Draws a polygon shape. This method allows for the creation of complex polygons by specifying a sequence of points.
* @param points - An array of numbers, or or an array of PointData objects eg [{x,y}, {x,y}, {x,y}]
* representing the x and y coordinates of the polygon's vertices, in sequence.
* @param close - A boolean indicating whether to close the polygon path. True by default.
* @param transform - An optional `Matrix` object to apply a transformation to the polygon.
* @returns The instance of the current object for chaining.
*/
poly(points: number[] | PointData[], close?: boolean, transform?: Matrix): this;
/**
* Draws a regular polygon with a specified number of sides. All sides and angles are equal.
* @param x - The x-coordinate of the center of the polygon.
* @param y - The y-coordinate of the center of the polygon.
* @param radius - The radius of the circumscribed circle of the polygon.
* @param sides - The number of sides of the polygon. Must be 3 or more.
* @param rotation - The rotation angle of the polygon, in radians. Zero by default.
* @param transform - An optional `Matrix` object to apply a transformation to the polygon.
* @returns The instance of the current object for chaining.
*/
regularPoly(x: number, y: number, radius: number, sides: number, rotation?: number, transform?: Matrix): this;
/**
* Draws a polygon with rounded corners.
* Similar to `regularPoly` but with the ability to round the corners of the polygon.
* @param x - The x-coordinate of the center of the polygon.
* @param y - The y-coordinate of the center of the polygon.
* @param radius - The radius of the circumscribed circle of the polygon.
* @param sides - The number of sides of the polygon. Must be 3 or more.
* @param corner - The radius of the rounding of the corners.
* @param rotation - The rotation angle of the polygon, in radians. Zero by default.
* @param smoothness - Optional parameter to adjust the smoothness of the rounding.
* @returns The instance of the current object for chaining.
*/
roundPoly(x: number, y: number, radius: number, sides: number, corner: number, rotation?: number, smoothness?: number): this;
/**
* Draws a shape with rounded corners. This function supports custom radius for each corner of the shape.
* Optionally, corners can be rounded using a quadratic curve instead of an arc, providing a different aesthetic.
* @param points - An array of `RoundedPoint` representing the corners of the shape to draw.
* A minimum of 3 points is required.
* @param radius - The default radius for the corners.
* This radius is applied to all corners unless overridden in `points`.
* @param useQuadratic - If set to true, rounded corners are drawn using a quadraticCurve
* method instead of an arc method. Defaults to false.
* @param smoothness - Specifies the smoothness of the curve when `useQuadratic` is true.
* Higher values make the curve smoother.
* @returns The instance of the current object for chaining.
*/
roundShape(points: RoundedPoint[], radius: number, useQuadratic?: boolean, smoothness?: number): this;
/**
* Draw Rectangle with fillet corners. This is much like rounded rectangle
* however it support negative numbers as well for the corner radius.
* @param x - Upper left corner of rect
* @param y - Upper right corner of rect
* @param width - Width of rect
* @param height - Height of rect
* @param fillet - accept negative or positive values
*/
filletRect(x: number, y: number, width: number, height: number, fillet: number): this;
/**
* Draw Rectangle with chamfer corners. These are angled corners.
* @param x - Upper left corner of rect
* @param y - Upper right corner of rect
* @param width - Width of rect
* @param height - Height of rect
* @param chamfer - non-zero real number, size of corner cutout
* @param transform
*/
chamferRect(x: number, y: number, width: number, height: number, chamfer: number, transform?: Matrix): this;
/**
* Draws an ellipse at the specified location and with the given x and y radii.
* An optional transformation can be applied, allowing for rotation, scaling, and translation.
* @param x - The x-coordinate of the center of the ellipse.
* @param y - The y-coordinate of the center of the ellipse.
* @param radiusX - The horizontal radius of the ellipse.
* @param radiusY - The vertical radius of the ellipse.
* @param transform - An optional `Matrix` object to apply a transformation to the ellipse. This can include rotations.
* @returns The instance of the current object for chaining.
*/
ellipse(x: number, y: number, radiusX: number, radiusY: number, transform?: Matrix): this;
/**
* Draws a rectangle with rounded corners.
* The corner radius can be specified to determine how rounded the corners should be.
* An optional transformation can be applied, which allows for rotation, scaling, and translation of the rectangle.
* @param x - The x-coordinate of the top-left corner of the rectangle.
* @param y - The y-coordinate of the top-left corner of the rectangle.
* @param w - The width of the rectangle.
* @param h - The height of the rectangle.
* @param radius - The radius of the rectangle's corners. If not specified, corners will be sharp.
* @param transform - An optional `Matrix` object to apply a transformation to the rectangle.
* @returns The instance of the current object for chaining.
*/
roundRect(x: number, y: number, w: number, h: number, radius?: number, transform?: Matrix): this;
/**
* Draws a given shape on the canvas.
* This is a generic method that can draw any type of shape specified by the `ShapePrimitive` parameter.
* An optional transformation matrix can be applied to the shape, allowing for complex transformations.
* @param shape - The shape to draw, defined as a `ShapePrimitive` object.
* @param matrix - An optional `Matrix` for transforming the shape. This can include rotations,
* scaling, and translations.
* @returns The instance of the current object for chaining.
*/
drawShape(shape: ShapePrimitive, matrix?: Matrix): this;
/**
* Starts a new polygon path from the specified starting point.
* This method initializes a new polygon or ends the current one if it exists.
* @param x - The x-coordinate of the starting point of the new polygon.
* @param y - The y-coordinate of the starting point of the new polygon.
* @returns The instance of the current object for chaining.
*/
startPoly(x: number, y: number): this;
/**
* Ends the current polygon path. If `closePath` is set to true,
* the path is closed by connecting the last point to the first one.
* This method finalizes the current polygon and prepares it for drawing or adding to the shape primitives.
* @param closePath - A boolean indicating whether to close the polygon by connecting the last point
* back to the starting point. False by default.
* @returns The instance of the current object for chaining.
*/
endPoly(closePath?: boolean): this;
private _ensurePoly;
/** Builds the path. */
buildPath(): void;
/** Gets the bounds of the path. */
get bounds(): Bounds;
}