1 line
3.3 KiB
Plaintext
1 line
3.3 KiB
Plaintext
{"version":3,"file":"HardMixBlend.mjs","sources":["../../src/advanced-blend-modes/HardMixBlend.ts"],"sourcesContent":["/* eslint-disable max-len */\n\nimport { ExtensionType } from '../extensions/Extensions';\nimport { BlendModeFilter } from '../filters/blend-modes/BlendModeFilter';\n\nimport type { ExtensionMetadata } from '../extensions/Extensions';\n\n/**\n * Hard defines each of the color channel values of the blend color to the RGB values of the base color.\n * If the sum of a channel is 255, it receives a value of 255; if less than 255, a value of 0.\n *\n * Available as `container.blendMode = 'hard-mix'` after importing `pixi.js/advanced-blend-modes`.\n * @example\n * import 'pixi.js/advanced-blend-modes';\n * import { Sprite } from 'pixi.js';\n *\n * const sprite = Sprite.from('something.png');\n * sprite.blendMode = 'hard-mix'\n * @memberof filters\n */\nexport class HardMixBlend extends BlendModeFilter\n{\n /** @ignore */\n public static extension: ExtensionMetadata = {\n name: 'hard-mix',\n type: ExtensionType.BlendMode\n };\n\n constructor()\n {\n super({\n gl: {\n functions: `\n float hardMix(float base, float blend)\n {\n return (base + blend >= 1.0) ? 1.0 : 0.0;\n }\n\n vec3 blendHardMix(vec3 base, vec3 blend, float opacity)\n {\n vec3 blended = vec3(\n hardMix(base.r, blend.r),\n hardMix(base.g, blend.g),\n hardMix(base.b, blend.b)\n );\n return (blended * opacity + base * (1.0 - opacity));\n }\n `,\n main: `\n finalColor = vec4(blendHardMix(back.rgb, front.rgb,front.a), blendedAlpha) * uBlend;\n `\n },\n gpu: {\n functions: `\n fn hardMix(base: f32, blend: f32) -> f32\n {\n return select(0.0, 1.0, base + blend >= 1.0);\n }\n\n fn blendHardMix(base:vec3<f32>, blend:vec3<f32>, opacity:f32) -> vec3<f32>\n {\n let blended: vec3<f32> = vec3<f32>(\n hardMix(base.r, blend.r),\n hardMix(base.g, blend.g),\n hardMix(base.b, blend.b)\n );\n return (blended * opacity + base * (1.0 - opacity));\n }\n `,\n main: `\n out = vec4<f32>(blendHardMix(back.rgb, front.rgb, front.a), blendedAlpha) * blendUniforms.uBlend;\n `\n }\n });\n }\n}\n"],"names":[],"mappings":";;;;AAoBO,MAAM,qBAAqB,eAClC,CAAA;AAAA,EAOI,WACA,GAAA;AACI,IAAM,KAAA,CAAA;AAAA,MACF,EAAI,EAAA;AAAA,QACA,SAAW,EAAA,CAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,YAAA,CAAA;AAAA,QAgBX,IAAM,EAAA,CAAA;AAAA;AAAA,YAAA,CAAA;AAAA,OAGV;AAAA,MACA,GAAK,EAAA;AAAA,QACD,SAAW,EAAA,CAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,YAAA,CAAA;AAAA,QAgBX,IAAM,EAAA,CAAA;AAAA;AAAA,YAAA,CAAA;AAAA,OAGV;AAAA,KACH,CAAA,CAAA;AAAA,GACL;AACJ,CAAA;AAAA;AAvDa,YAAA,CAGK,SAA+B,GAAA;AAAA,EACzC,IAAM,EAAA,UAAA;AAAA,EACN,MAAM,aAAc,CAAA,SAAA;AACxB,CAAA;;;;"} |