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nothoughts/node_modules/pixi.js/lib/advanced-blend-modes/LightenBlend.mjs.map
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{"version":3,"file":"LightenBlend.mjs","sources":["../../src/advanced-blend-modes/LightenBlend.ts"],"sourcesContent":["import { ExtensionType } from '../extensions/Extensions';\nimport { BlendModeFilter } from '../filters/blend-modes/BlendModeFilter';\n\nimport type { ExtensionMetadata } from '../extensions/Extensions';\n\n/**\n * Available as `container.blendMode = 'lighten'` after importing `pixi.js/advanced-blend-modes`.\n * @example\n * import 'pixi.js/advanced-blend-modes';\n * import { Sprite } from 'pixi.js';\n *\n * const sprite = Sprite.from('something.png');\n * sprite.blendMode = 'lighten'\n * @memberof filters\n */\nexport class LightenBlend extends BlendModeFilter\n{\n /** @ignore */\n public static extension: ExtensionMetadata = {\n name: 'lighten',\n type: ExtensionType.BlendMode\n };\n\n constructor()\n {\n super({\n gl: {\n functions: `\n vec3 blendLighten(vec3 base, vec3 blend, float opacity)\n {\n return (max(base, blend) * opacity + base * (1.0 - opacity));\n }\n `,\n main: `\n finalColor = vec4(blendLighten(back.rgb, front.rgb,front.a), blendedAlpha) * uBlend;\n `\n },\n gpu: {\n functions: `\n fn blendLighten(base:vec3<f32>, blend:vec3<f32>, opacity:f32) -> vec3<f32>\n {\n return (max(base, blend) * opacity + base * (1.0 - opacity));\n }\n `,\n main: `\n out = vec4<f32>(blendLighten(back.rgb, front.rgb, front.a), blendedAlpha) * blendUniforms.uBlend;\n `\n }\n });\n }\n}\n"],"names":[],"mappings":";;;;AAeO,MAAM,qBAAqB,eAClC,CAAA;AAAA,EAOI,WACA,GAAA;AACI,IAAM,KAAA,CAAA;AAAA,MACF,EAAI,EAAA;AAAA,QACA,SAAW,EAAA,CAAA;AAAA;AAAA;AAAA;AAAA;AAAA,gBAAA,CAAA;AAAA,QAMX,IAAM,EAAA,CAAA;AAAA;AAAA,gBAAA,CAAA;AAAA,OAGV;AAAA,MACA,GAAK,EAAA;AAAA,QACD,SAAW,EAAA,CAAA;AAAA;AAAA;AAAA;AAAA;AAAA,YAAA,CAAA;AAAA,QAMX,IAAM,EAAA,CAAA;AAAA;AAAA,YAAA,CAAA;AAAA,OAGV;AAAA,KACH,CAAA,CAAA;AAAA,GACL;AACJ,CAAA;AAAA;AAnCa,YAAA,CAGK,SAA+B,GAAA;AAAA,EACzC,IAAM,EAAA,SAAA;AAAA,EACN,MAAM,aAAc,CAAA,SAAA;AACxB,CAAA;;;;"}