Files
nothoughts/node_modules/pixi.js/lib/events/EventBoundary.mjs
2025-08-04 18:57:35 +02:00

954 lines
36 KiB
JavaScript

import EventEmitter from 'eventemitter3';
import { Point } from '../maths/point/Point.mjs';
import { warn } from '../utils/logging/warn.mjs';
import { EventsTicker } from './EventTicker.mjs';
import { FederatedMouseEvent } from './FederatedMouseEvent.mjs';
import { FederatedPointerEvent } from './FederatedPointerEvent.mjs';
import { FederatedWheelEvent } from './FederatedWheelEvent.mjs';
"use strict";
const PROPAGATION_LIMIT = 2048;
const tempHitLocation = new Point();
const tempLocalMapping = new Point();
class EventBoundary {
/**
* @param rootTarget - The holder of the event boundary.
*/
constructor(rootTarget) {
/**
* Emits events after they were dispatched into the scene graph.
*
* This can be used for global events listening, regardless of the scene graph being used. It should
* not be used by interactive libraries for normal use.
*
* Special events that do not bubble all the way to the root target are not emitted from here,
* e.g. pointerenter, pointerleave, click.
*/
this.dispatch = new EventEmitter();
/**
* This flag would emit `pointermove`, `touchmove`, and `mousemove` events on all Containers.
*
* The `moveOnAll` semantics mirror those of earlier versions of PixiJS. This was disabled in favor of
* the Pointer Event API's approach.
*/
this.moveOnAll = false;
/** Enables the global move events. `globalpointermove`, `globaltouchmove`, and `globalmousemove` */
this.enableGlobalMoveEvents = true;
/**
* State object for mapping methods.
* @see EventBoundary#trackingData
*/
this.mappingState = {
trackingData: {}
};
/**
* The event pool maps event constructors to an free pool of instances of those specific events.
* @see EventBoundary#allocateEvent
* @see EventBoundary#freeEvent
*/
this.eventPool = /* @__PURE__ */ new Map();
/** Every interactive element gathered from the scene. Only used in `pointermove` */
this._allInteractiveElements = [];
/** Every element that passed the hit test. Only used in `pointermove` */
this._hitElements = [];
/** Whether or not to collect all the interactive elements from the scene. Enabled in `pointermove` */
this._isPointerMoveEvent = false;
this.rootTarget = rootTarget;
this.hitPruneFn = this.hitPruneFn.bind(this);
this.hitTestFn = this.hitTestFn.bind(this);
this.mapPointerDown = this.mapPointerDown.bind(this);
this.mapPointerMove = this.mapPointerMove.bind(this);
this.mapPointerOut = this.mapPointerOut.bind(this);
this.mapPointerOver = this.mapPointerOver.bind(this);
this.mapPointerUp = this.mapPointerUp.bind(this);
this.mapPointerUpOutside = this.mapPointerUpOutside.bind(this);
this.mapWheel = this.mapWheel.bind(this);
this.mappingTable = {};
this.addEventMapping("pointerdown", this.mapPointerDown);
this.addEventMapping("pointermove", this.mapPointerMove);
this.addEventMapping("pointerout", this.mapPointerOut);
this.addEventMapping("pointerleave", this.mapPointerOut);
this.addEventMapping("pointerover", this.mapPointerOver);
this.addEventMapping("pointerup", this.mapPointerUp);
this.addEventMapping("pointerupoutside", this.mapPointerUpOutside);
this.addEventMapping("wheel", this.mapWheel);
}
/**
* Adds an event mapping for the event `type` handled by `fn`.
*
* Event mappings can be used to implement additional or custom events. They take an event
* coming from the upstream scene (or directly from the {@link EventSystem}) and dispatch new downstream events
* generally trickling down and bubbling up to {@link EventBoundary.rootTarget this.rootTarget}.
*
* To modify the semantics of existing events, the built-in mapping methods of EventBoundary should be overridden
* instead.
* @param type - The type of upstream event to map.
* @param fn - The mapping method. The context of this function must be bound manually, if desired.
*/
addEventMapping(type, fn) {
if (!this.mappingTable[type]) {
this.mappingTable[type] = [];
}
this.mappingTable[type].push({
fn,
priority: 0
});
this.mappingTable[type].sort((a, b) => a.priority - b.priority);
}
/**
* Dispatches the given event
* @param e - The event to dispatch.
* @param type - The type of event to dispatch. Defaults to `e.type`.
*/
dispatchEvent(e, type) {
e.propagationStopped = false;
e.propagationImmediatelyStopped = false;
this.propagate(e, type);
this.dispatch.emit(type || e.type, e);
}
/**
* Maps the given upstream event through the event boundary and propagates it downstream.
* @param e - The event to map.
*/
mapEvent(e) {
if (!this.rootTarget) {
return;
}
const mappers = this.mappingTable[e.type];
if (mappers) {
for (let i = 0, j = mappers.length; i < j; i++) {
mappers[i].fn(e);
}
} else {
warn(`[EventBoundary]: Event mapping not defined for ${e.type}`);
}
}
/**
* Finds the Container that is the target of a event at the given coordinates.
*
* The passed (x,y) coordinates are in the world space above this event boundary.
* @param x - The x coordinate of the event.
* @param y - The y coordinate of the event.
*/
hitTest(x, y) {
EventsTicker.pauseUpdate = true;
const useMove = this._isPointerMoveEvent && this.enableGlobalMoveEvents;
const fn = useMove ? "hitTestMoveRecursive" : "hitTestRecursive";
const invertedPath = this[fn](
this.rootTarget,
this.rootTarget.eventMode,
tempHitLocation.set(x, y),
this.hitTestFn,
this.hitPruneFn
);
return invertedPath && invertedPath[0];
}
/**
* Propagate the passed event from from {@link EventBoundary.rootTarget this.rootTarget} to its
* target {@code e.target}.
* @param e - The event to propagate.
* @param type - The type of event to propagate. Defaults to `e.type`.
*/
propagate(e, type) {
if (!e.target) {
return;
}
const composedPath = e.composedPath();
e.eventPhase = e.CAPTURING_PHASE;
for (let i = 0, j = composedPath.length - 1; i < j; i++) {
e.currentTarget = composedPath[i];
this.notifyTarget(e, type);
if (e.propagationStopped || e.propagationImmediatelyStopped)
return;
}
e.eventPhase = e.AT_TARGET;
e.currentTarget = e.target;
this.notifyTarget(e, type);
if (e.propagationStopped || e.propagationImmediatelyStopped)
return;
e.eventPhase = e.BUBBLING_PHASE;
for (let i = composedPath.length - 2; i >= 0; i--) {
e.currentTarget = composedPath[i];
this.notifyTarget(e, type);
if (e.propagationStopped || e.propagationImmediatelyStopped)
return;
}
}
/**
* Emits the event {@code e} to all interactive containers. The event is propagated in the bubbling phase always.
*
* This is used in the `globalpointermove` event.
* @param e - The emitted event.
* @param type - The listeners to notify.
* @param targets - The targets to notify.
*/
all(e, type, targets = this._allInteractiveElements) {
if (targets.length === 0)
return;
e.eventPhase = e.BUBBLING_PHASE;
const events = Array.isArray(type) ? type : [type];
for (let i = targets.length - 1; i >= 0; i--) {
events.forEach((event) => {
e.currentTarget = targets[i];
this.notifyTarget(e, event);
});
}
}
/**
* Finds the propagation path from {@link EventBoundary.rootTarget rootTarget} to the passed
* {@code target}. The last element in the path is {@code target}.
* @param target - The target to find the propagation path to.
*/
propagationPath(target) {
const propagationPath = [target];
for (let i = 0; i < PROPAGATION_LIMIT && (target !== this.rootTarget && target.parent); i++) {
if (!target.parent) {
throw new Error("Cannot find propagation path to disconnected target");
}
propagationPath.push(target.parent);
target = target.parent;
}
propagationPath.reverse();
return propagationPath;
}
hitTestMoveRecursive(currentTarget, eventMode, location, testFn, pruneFn, ignore = false) {
let shouldReturn = false;
if (this._interactivePrune(currentTarget))
return null;
if (currentTarget.eventMode === "dynamic" || eventMode === "dynamic") {
EventsTicker.pauseUpdate = false;
}
if (currentTarget.interactiveChildren && currentTarget.children) {
const children = currentTarget.children;
for (let i = children.length - 1; i >= 0; i--) {
const child = children[i];
const nestedHit = this.hitTestMoveRecursive(
child,
this._isInteractive(eventMode) ? eventMode : child.eventMode,
location,
testFn,
pruneFn,
ignore || pruneFn(currentTarget, location)
);
if (nestedHit) {
if (nestedHit.length > 0 && !nestedHit[nestedHit.length - 1].parent) {
continue;
}
const isInteractive = currentTarget.isInteractive();
if (nestedHit.length > 0 || isInteractive) {
if (isInteractive)
this._allInteractiveElements.push(currentTarget);
nestedHit.push(currentTarget);
}
if (this._hitElements.length === 0)
this._hitElements = nestedHit;
shouldReturn = true;
}
}
}
const isInteractiveMode = this._isInteractive(eventMode);
const isInteractiveTarget = currentTarget.isInteractive();
if (isInteractiveTarget && isInteractiveTarget)
this._allInteractiveElements.push(currentTarget);
if (ignore || this._hitElements.length > 0)
return null;
if (shouldReturn)
return this._hitElements;
if (isInteractiveMode && (!pruneFn(currentTarget, location) && testFn(currentTarget, location))) {
return isInteractiveTarget ? [currentTarget] : [];
}
return null;
}
/**
* Recursive implementation for {@link EventBoundary.hitTest hitTest}.
* @param currentTarget - The Container that is to be hit tested.
* @param eventMode - The event mode for the `currentTarget` or one of its parents.
* @param location - The location that is being tested for overlap.
* @param testFn - Callback that determines whether the target passes hit testing. This callback
* can assume that `pruneFn` failed to prune the container.
* @param pruneFn - Callback that determiness whether the target and all of its children
* cannot pass the hit test. It is used as a preliminary optimization to prune entire subtrees
* of the scene graph.
* @returns An array holding the hit testing target and all its ancestors in order. The first element
* is the target itself and the last is {@link EventBoundary.rootTarget rootTarget}. This is the opposite
* order w.r.t. the propagation path. If no hit testing target is found, null is returned.
*/
hitTestRecursive(currentTarget, eventMode, location, testFn, pruneFn) {
if (this._interactivePrune(currentTarget) || pruneFn(currentTarget, location)) {
return null;
}
if (currentTarget.eventMode === "dynamic" || eventMode === "dynamic") {
EventsTicker.pauseUpdate = false;
}
if (currentTarget.interactiveChildren && currentTarget.children) {
const children = currentTarget.children;
const relativeLocation = location;
for (let i = children.length - 1; i >= 0; i--) {
const child = children[i];
const nestedHit = this.hitTestRecursive(
child,
this._isInteractive(eventMode) ? eventMode : child.eventMode,
relativeLocation,
testFn,
pruneFn
);
if (nestedHit) {
if (nestedHit.length > 0 && !nestedHit[nestedHit.length - 1].parent) {
continue;
}
const isInteractive = currentTarget.isInteractive();
if (nestedHit.length > 0 || isInteractive)
nestedHit.push(currentTarget);
return nestedHit;
}
}
}
const isInteractiveMode = this._isInteractive(eventMode);
const isInteractiveTarget = currentTarget.isInteractive();
if (isInteractiveMode && testFn(currentTarget, location)) {
return isInteractiveTarget ? [currentTarget] : [];
}
return null;
}
_isInteractive(int) {
return int === "static" || int === "dynamic";
}
_interactivePrune(container) {
if (!container || !container.visible || !container.renderable || !container.includeInBuild || !container.measurable) {
return true;
}
if (container.eventMode === "none") {
return true;
}
if (container.eventMode === "passive" && !container.interactiveChildren) {
return true;
}
return false;
}
/**
* Checks whether the container or any of its children cannot pass the hit test at all.
*
* {@link EventBoundary}'s implementation uses the {@link Container.hitArea hitArea}
* and {@link Container._maskEffect} for pruning.
* @param container - The container to prune.
* @param location - The location to test for overlap.
*/
hitPruneFn(container, location) {
if (container.hitArea) {
container.worldTransform.applyInverse(location, tempLocalMapping);
if (!container.hitArea.contains(tempLocalMapping.x, tempLocalMapping.y)) {
return true;
}
}
if (container.effects && container.effects.length) {
for (let i = 0; i < container.effects.length; i++) {
const effect = container.effects[i];
if (effect.containsPoint) {
const effectContainsPoint = effect.containsPoint(location, this.hitTestFn);
if (!effectContainsPoint) {
return true;
}
}
}
}
return false;
}
/**
* Checks whether the container passes hit testing for the given location.
* @param container - The container to test.
* @param location - The location to test for overlap.
* @returns - Whether `container` passes hit testing for `location`.
*/
hitTestFn(container, location) {
if (container.hitArea) {
return true;
}
if (container?.containsPoint) {
container.worldTransform.applyInverse(location, tempLocalMapping);
return container.containsPoint(tempLocalMapping);
}
return false;
}
/**
* Notify all the listeners to the event's `currentTarget`.
*
* If the `currentTarget` contains the property `on<type>`, then it is called here,
* simulating the behavior from version 6.x and prior.
* @param e - The event passed to the target.
* @param type - The type of event to notify. Defaults to `e.type`.
*/
notifyTarget(e, type) {
if (!e.currentTarget.isInteractive()) {
return;
}
type = type ?? e.type;
const handlerKey = `on${type}`;
e.currentTarget[handlerKey]?.(e);
const key = e.eventPhase === e.CAPTURING_PHASE || e.eventPhase === e.AT_TARGET ? `${type}capture` : type;
this._notifyListeners(e, key);
if (e.eventPhase === e.AT_TARGET) {
this._notifyListeners(e, type);
}
}
/**
* Maps the upstream `pointerdown` events to a downstream `pointerdown` event.
*
* `touchstart`, `rightdown`, `mousedown` events are also dispatched for specific pointer types.
* @param from - The upstream `pointerdown` event.
*/
mapPointerDown(from) {
if (!(from instanceof FederatedPointerEvent)) {
warn("EventBoundary cannot map a non-pointer event as a pointer event");
return;
}
const e = this.createPointerEvent(from);
this.dispatchEvent(e, "pointerdown");
if (e.pointerType === "touch") {
this.dispatchEvent(e, "touchstart");
} else if (e.pointerType === "mouse" || e.pointerType === "pen") {
const isRightButton = e.button === 2;
this.dispatchEvent(e, isRightButton ? "rightdown" : "mousedown");
}
const trackingData = this.trackingData(from.pointerId);
trackingData.pressTargetsByButton[from.button] = e.composedPath();
this.freeEvent(e);
}
/**
* Maps the upstream `pointermove` to downstream `pointerout`, `pointerover`, and `pointermove` events, in that order.
*
* The tracking data for the specific pointer has an updated `overTarget`. `mouseout`, `mouseover`,
* `mousemove`, and `touchmove` events are fired as well for specific pointer types.
* @param from - The upstream `pointermove` event.
*/
mapPointerMove(from) {
if (!(from instanceof FederatedPointerEvent)) {
warn("EventBoundary cannot map a non-pointer event as a pointer event");
return;
}
this._allInteractiveElements.length = 0;
this._hitElements.length = 0;
this._isPointerMoveEvent = true;
const e = this.createPointerEvent(from);
this._isPointerMoveEvent = false;
const isMouse = e.pointerType === "mouse" || e.pointerType === "pen";
const trackingData = this.trackingData(from.pointerId);
const outTarget = this.findMountedTarget(trackingData.overTargets);
if (trackingData.overTargets?.length > 0 && outTarget !== e.target) {
const outType = from.type === "mousemove" ? "mouseout" : "pointerout";
const outEvent = this.createPointerEvent(from, outType, outTarget);
this.dispatchEvent(outEvent, "pointerout");
if (isMouse)
this.dispatchEvent(outEvent, "mouseout");
if (!e.composedPath().includes(outTarget)) {
const leaveEvent = this.createPointerEvent(from, "pointerleave", outTarget);
leaveEvent.eventPhase = leaveEvent.AT_TARGET;
while (leaveEvent.target && !e.composedPath().includes(leaveEvent.target)) {
leaveEvent.currentTarget = leaveEvent.target;
this.notifyTarget(leaveEvent);
if (isMouse)
this.notifyTarget(leaveEvent, "mouseleave");
leaveEvent.target = leaveEvent.target.parent;
}
this.freeEvent(leaveEvent);
}
this.freeEvent(outEvent);
}
if (outTarget !== e.target) {
const overType = from.type === "mousemove" ? "mouseover" : "pointerover";
const overEvent = this.clonePointerEvent(e, overType);
this.dispatchEvent(overEvent, "pointerover");
if (isMouse)
this.dispatchEvent(overEvent, "mouseover");
let overTargetAncestor = outTarget?.parent;
while (overTargetAncestor && overTargetAncestor !== this.rootTarget.parent) {
if (overTargetAncestor === e.target)
break;
overTargetAncestor = overTargetAncestor.parent;
}
const didPointerEnter = !overTargetAncestor || overTargetAncestor === this.rootTarget.parent;
if (didPointerEnter) {
const enterEvent = this.clonePointerEvent(e, "pointerenter");
enterEvent.eventPhase = enterEvent.AT_TARGET;
while (enterEvent.target && enterEvent.target !== outTarget && enterEvent.target !== this.rootTarget.parent) {
enterEvent.currentTarget = enterEvent.target;
this.notifyTarget(enterEvent);
if (isMouse)
this.notifyTarget(enterEvent, "mouseenter");
enterEvent.target = enterEvent.target.parent;
}
this.freeEvent(enterEvent);
}
this.freeEvent(overEvent);
}
const allMethods = [];
const allowGlobalPointerEvents = this.enableGlobalMoveEvents ?? true;
this.moveOnAll ? allMethods.push("pointermove") : this.dispatchEvent(e, "pointermove");
allowGlobalPointerEvents && allMethods.push("globalpointermove");
if (e.pointerType === "touch") {
this.moveOnAll ? allMethods.splice(1, 0, "touchmove") : this.dispatchEvent(e, "touchmove");
allowGlobalPointerEvents && allMethods.push("globaltouchmove");
}
if (isMouse) {
this.moveOnAll ? allMethods.splice(1, 0, "mousemove") : this.dispatchEvent(e, "mousemove");
allowGlobalPointerEvents && allMethods.push("globalmousemove");
this.cursor = e.target?.cursor;
}
if (allMethods.length > 0) {
this.all(e, allMethods);
}
this._allInteractiveElements.length = 0;
this._hitElements.length = 0;
trackingData.overTargets = e.composedPath();
this.freeEvent(e);
}
/**
* Maps the upstream `pointerover` to downstream `pointerover` and `pointerenter` events, in that order.
*
* The tracking data for the specific pointer gets a new `overTarget`.
* @param from - The upstream `pointerover` event.
*/
mapPointerOver(from) {
if (!(from instanceof FederatedPointerEvent)) {
warn("EventBoundary cannot map a non-pointer event as a pointer event");
return;
}
const trackingData = this.trackingData(from.pointerId);
const e = this.createPointerEvent(from);
const isMouse = e.pointerType === "mouse" || e.pointerType === "pen";
this.dispatchEvent(e, "pointerover");
if (isMouse)
this.dispatchEvent(e, "mouseover");
if (e.pointerType === "mouse")
this.cursor = e.target?.cursor;
const enterEvent = this.clonePointerEvent(e, "pointerenter");
enterEvent.eventPhase = enterEvent.AT_TARGET;
while (enterEvent.target && enterEvent.target !== this.rootTarget.parent) {
enterEvent.currentTarget = enterEvent.target;
this.notifyTarget(enterEvent);
if (isMouse)
this.notifyTarget(enterEvent, "mouseenter");
enterEvent.target = enterEvent.target.parent;
}
trackingData.overTargets = e.composedPath();
this.freeEvent(e);
this.freeEvent(enterEvent);
}
/**
* Maps the upstream `pointerout` to downstream `pointerout`, `pointerleave` events, in that order.
*
* The tracking data for the specific pointer is cleared of a `overTarget`.
* @param from - The upstream `pointerout` event.
*/
mapPointerOut(from) {
if (!(from instanceof FederatedPointerEvent)) {
warn("EventBoundary cannot map a non-pointer event as a pointer event");
return;
}
const trackingData = this.trackingData(from.pointerId);
if (trackingData.overTargets) {
const isMouse = from.pointerType === "mouse" || from.pointerType === "pen";
const outTarget = this.findMountedTarget(trackingData.overTargets);
const outEvent = this.createPointerEvent(from, "pointerout", outTarget);
this.dispatchEvent(outEvent);
if (isMouse)
this.dispatchEvent(outEvent, "mouseout");
const leaveEvent = this.createPointerEvent(from, "pointerleave", outTarget);
leaveEvent.eventPhase = leaveEvent.AT_TARGET;
while (leaveEvent.target && leaveEvent.target !== this.rootTarget.parent) {
leaveEvent.currentTarget = leaveEvent.target;
this.notifyTarget(leaveEvent);
if (isMouse)
this.notifyTarget(leaveEvent, "mouseleave");
leaveEvent.target = leaveEvent.target.parent;
}
trackingData.overTargets = null;
this.freeEvent(outEvent);
this.freeEvent(leaveEvent);
}
this.cursor = null;
}
/**
* Maps the upstream `pointerup` event to downstream `pointerup`, `pointerupoutside`,
* and `click`/`rightclick`/`pointertap` events, in that order.
*
* The `pointerupoutside` event bubbles from the original `pointerdown` target to the most specific
* ancestor of the `pointerdown` and `pointerup` targets, which is also the `click` event's target. `touchend`,
* `rightup`, `mouseup`, `touchendoutside`, `rightupoutside`, `mouseupoutside`, and `tap` are fired as well for
* specific pointer types.
* @param from - The upstream `pointerup` event.
*/
mapPointerUp(from) {
if (!(from instanceof FederatedPointerEvent)) {
warn("EventBoundary cannot map a non-pointer event as a pointer event");
return;
}
const now = performance.now();
const e = this.createPointerEvent(from);
this.dispatchEvent(e, "pointerup");
if (e.pointerType === "touch") {
this.dispatchEvent(e, "touchend");
} else if (e.pointerType === "mouse" || e.pointerType === "pen") {
const isRightButton = e.button === 2;
this.dispatchEvent(e, isRightButton ? "rightup" : "mouseup");
}
const trackingData = this.trackingData(from.pointerId);
const pressTarget = this.findMountedTarget(trackingData.pressTargetsByButton[from.button]);
let clickTarget = pressTarget;
if (pressTarget && !e.composedPath().includes(pressTarget)) {
let currentTarget = pressTarget;
while (currentTarget && !e.composedPath().includes(currentTarget)) {
e.currentTarget = currentTarget;
this.notifyTarget(e, "pointerupoutside");
if (e.pointerType === "touch") {
this.notifyTarget(e, "touchendoutside");
} else if (e.pointerType === "mouse" || e.pointerType === "pen") {
const isRightButton = e.button === 2;
this.notifyTarget(e, isRightButton ? "rightupoutside" : "mouseupoutside");
}
currentTarget = currentTarget.parent;
}
delete trackingData.pressTargetsByButton[from.button];
clickTarget = currentTarget;
}
if (clickTarget) {
const clickEvent = this.clonePointerEvent(e, "click");
clickEvent.target = clickTarget;
clickEvent.path = null;
if (!trackingData.clicksByButton[from.button]) {
trackingData.clicksByButton[from.button] = {
clickCount: 0,
target: clickEvent.target,
timeStamp: now
};
}
const clickHistory = trackingData.clicksByButton[from.button];
if (clickHistory.target === clickEvent.target && now - clickHistory.timeStamp < 200) {
++clickHistory.clickCount;
} else {
clickHistory.clickCount = 1;
}
clickHistory.target = clickEvent.target;
clickHistory.timeStamp = now;
clickEvent.detail = clickHistory.clickCount;
if (clickEvent.pointerType === "mouse") {
const isRightButton = clickEvent.button === 2;
this.dispatchEvent(clickEvent, isRightButton ? "rightclick" : "click");
} else if (clickEvent.pointerType === "touch") {
this.dispatchEvent(clickEvent, "tap");
}
this.dispatchEvent(clickEvent, "pointertap");
this.freeEvent(clickEvent);
}
this.freeEvent(e);
}
/**
* Maps the upstream `pointerupoutside` event to a downstream `pointerupoutside` event, bubbling from the original
* `pointerdown` target to `rootTarget`.
*
* (The most specific ancestor of the `pointerdown` event and the `pointerup` event must the
* `{@link EventBoundary}'s root because the `pointerup` event occurred outside of the boundary.)
*
* `touchendoutside`, `mouseupoutside`, and `rightupoutside` events are fired as well for specific pointer
* types. The tracking data for the specific pointer is cleared of a `pressTarget`.
* @param from - The upstream `pointerupoutside` event.
*/
mapPointerUpOutside(from) {
if (!(from instanceof FederatedPointerEvent)) {
warn("EventBoundary cannot map a non-pointer event as a pointer event");
return;
}
const trackingData = this.trackingData(from.pointerId);
const pressTarget = this.findMountedTarget(trackingData.pressTargetsByButton[from.button]);
const e = this.createPointerEvent(from);
if (pressTarget) {
let currentTarget = pressTarget;
while (currentTarget) {
e.currentTarget = currentTarget;
this.notifyTarget(e, "pointerupoutside");
if (e.pointerType === "touch") {
this.notifyTarget(e, "touchendoutside");
} else if (e.pointerType === "mouse" || e.pointerType === "pen") {
this.notifyTarget(e, e.button === 2 ? "rightupoutside" : "mouseupoutside");
}
currentTarget = currentTarget.parent;
}
delete trackingData.pressTargetsByButton[from.button];
}
this.freeEvent(e);
}
/**
* Maps the upstream `wheel` event to a downstream `wheel` event.
* @param from - The upstream `wheel` event.
*/
mapWheel(from) {
if (!(from instanceof FederatedWheelEvent)) {
warn("EventBoundary cannot map a non-wheel event as a wheel event");
return;
}
const wheelEvent = this.createWheelEvent(from);
this.dispatchEvent(wheelEvent);
this.freeEvent(wheelEvent);
}
/**
* Finds the most specific event-target in the given propagation path that is still mounted in the scene graph.
*
* This is used to find the correct `pointerup` and `pointerout` target in the case that the original `pointerdown`
* or `pointerover` target was unmounted from the scene graph.
* @param propagationPath - The propagation path was valid in the past.
* @returns - The most specific event-target still mounted at the same location in the scene graph.
*/
findMountedTarget(propagationPath) {
if (!propagationPath) {
return null;
}
let currentTarget = propagationPath[0];
for (let i = 1; i < propagationPath.length; i++) {
if (propagationPath[i].parent === currentTarget) {
currentTarget = propagationPath[i];
} else {
break;
}
}
return currentTarget;
}
/**
* Creates an event whose {@code originalEvent} is {@code from}, with an optional `type` and `target` override.
*
* The event is allocated using {@link EventBoundary#allocateEvent this.allocateEvent}.
* @param from - The {@code originalEvent} for the returned event.
* @param [type=from.type] - The type of the returned event.
* @param target - The target of the returned event.
*/
createPointerEvent(from, type, target) {
const event = this.allocateEvent(FederatedPointerEvent);
this.copyPointerData(from, event);
this.copyMouseData(from, event);
this.copyData(from, event);
event.nativeEvent = from.nativeEvent;
event.originalEvent = from;
event.target = target ?? this.hitTest(event.global.x, event.global.y) ?? this._hitElements[0];
if (typeof type === "string") {
event.type = type;
}
return event;
}
/**
* Creates a wheel event whose {@code originalEvent} is {@code from}.
*
* The event is allocated using {@link EventBoundary#allocateEvent this.allocateEvent}.
* @param from - The upstream wheel event.
*/
createWheelEvent(from) {
const event = this.allocateEvent(FederatedWheelEvent);
this.copyWheelData(from, event);
this.copyMouseData(from, event);
this.copyData(from, event);
event.nativeEvent = from.nativeEvent;
event.originalEvent = from;
event.target = this.hitTest(event.global.x, event.global.y);
return event;
}
/**
* Clones the event {@code from}, with an optional {@code type} override.
*
* The event is allocated using {@link EventBoundary#allocateEvent this.allocateEvent}.
* @param from - The event to clone.
* @param [type=from.type] - The type of the returned event.
*/
clonePointerEvent(from, type) {
const event = this.allocateEvent(FederatedPointerEvent);
event.nativeEvent = from.nativeEvent;
event.originalEvent = from.originalEvent;
this.copyPointerData(from, event);
this.copyMouseData(from, event);
this.copyData(from, event);
event.target = from.target;
event.path = from.composedPath().slice();
event.type = type ?? event.type;
return event;
}
/**
* Copies wheel {@link FederatedWheelEvent} data from {@code from} into {@code to}.
*
* The following properties are copied:
* + deltaMode
* + deltaX
* + deltaY
* + deltaZ
* @param from - The event to copy data from.
* @param to - The event to copy data into.
*/
copyWheelData(from, to) {
to.deltaMode = from.deltaMode;
to.deltaX = from.deltaX;
to.deltaY = from.deltaY;
to.deltaZ = from.deltaZ;
}
/**
* Copies pointer {@link FederatedPointerEvent} data from {@code from} into {@code to}.
*
* The following properties are copied:
* + pointerId
* + width
* + height
* + isPrimary
* + pointerType
* + pressure
* + tangentialPressure
* + tiltX
* + tiltY
* @param from - The event to copy data from.
* @param to - The event to copy data into.
*/
copyPointerData(from, to) {
if (!(from instanceof FederatedPointerEvent && to instanceof FederatedPointerEvent))
return;
to.pointerId = from.pointerId;
to.width = from.width;
to.height = from.height;
to.isPrimary = from.isPrimary;
to.pointerType = from.pointerType;
to.pressure = from.pressure;
to.tangentialPressure = from.tangentialPressure;
to.tiltX = from.tiltX;
to.tiltY = from.tiltY;
to.twist = from.twist;
}
/**
* Copies mouse {@link FederatedMouseEvent} data from {@code from} to {@code to}.
*
* The following properties are copied:
* + altKey
* + button
* + buttons
* + clientX
* + clientY
* + metaKey
* + movementX
* + movementY
* + pageX
* + pageY
* + x
* + y
* + screen
* + shiftKey
* + global
* @param from - The event to copy data from.
* @param to - The event to copy data into.
*/
copyMouseData(from, to) {
if (!(from instanceof FederatedMouseEvent && to instanceof FederatedMouseEvent))
return;
to.altKey = from.altKey;
to.button = from.button;
to.buttons = from.buttons;
to.client.copyFrom(from.client);
to.ctrlKey = from.ctrlKey;
to.metaKey = from.metaKey;
to.movement.copyFrom(from.movement);
to.screen.copyFrom(from.screen);
to.shiftKey = from.shiftKey;
to.global.copyFrom(from.global);
}
/**
* Copies base {@link FederatedEvent} data from {@code from} into {@code to}.
*
* The following properties are copied:
* + isTrusted
* + srcElement
* + timeStamp
* + type
* @param from - The event to copy data from.
* @param to - The event to copy data into.
*/
copyData(from, to) {
to.isTrusted = from.isTrusted;
to.srcElement = from.srcElement;
to.timeStamp = performance.now();
to.type = from.type;
to.detail = from.detail;
to.view = from.view;
to.which = from.which;
to.layer.copyFrom(from.layer);
to.page.copyFrom(from.page);
}
/**
* @param id - The pointer ID.
* @returns The tracking data stored for the given pointer. If no data exists, a blank
* state will be created.
*/
trackingData(id) {
if (!this.mappingState.trackingData[id]) {
this.mappingState.trackingData[id] = {
pressTargetsByButton: {},
clicksByButton: {},
overTarget: null
};
}
return this.mappingState.trackingData[id];
}
/**
* Allocate a specific type of event from {@link EventBoundary#eventPool this.eventPool}.
*
* This allocation is constructor-agnostic, as long as it only takes one argument - this event
* boundary.
* @param constructor - The event's constructor.
*/
allocateEvent(constructor) {
if (!this.eventPool.has(constructor)) {
this.eventPool.set(constructor, []);
}
const event = this.eventPool.get(constructor).pop() || new constructor(this);
event.eventPhase = event.NONE;
event.currentTarget = null;
event.path = null;
event.target = null;
return event;
}
/**
* Frees the event and puts it back into the event pool.
*
* It is illegal to reuse the event until it is allocated again, using `this.allocateEvent`.
*
* It is also advised that events not allocated from {@link EventBoundary#allocateEvent this.allocateEvent}
* not be freed. This is because of the possibility that the same event is freed twice, which can cause
* it to be allocated twice & result in overwriting.
* @param event - The event to be freed.
* @throws Error if the event is managed by another event boundary.
*/
freeEvent(event) {
if (event.manager !== this)
throw new Error("It is illegal to free an event not managed by this EventBoundary!");
const constructor = event.constructor;
if (!this.eventPool.has(constructor)) {
this.eventPool.set(constructor, []);
}
this.eventPool.get(constructor).push(event);
}
/**
* Similar to {@link EventEmitter.emit}, except it stops if the `propagationImmediatelyStopped` flag
* is set on the event.
* @param e - The event to call each listener with.
* @param type - The event key.
*/
_notifyListeners(e, type) {
const listeners = e.currentTarget._events[type];
if (!listeners)
return;
if ("fn" in listeners) {
if (listeners.once)
e.currentTarget.removeListener(type, listeners.fn, void 0, true);
listeners.fn.call(listeners.context, e);
} else {
for (let i = 0, j = listeners.length; i < j && !e.propagationImmediatelyStopped; i++) {
if (listeners[i].once)
e.currentTarget.removeListener(type, listeners[i].fn, void 0, true);
listeners[i].fn.call(listeners[i].context, e);
}
}
}
}
export { EventBoundary };
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