516 lines
15 KiB
JavaScript
516 lines
15 KiB
JavaScript
'use strict';
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var EventSystem = require('./EventSystem.js');
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var FederatedEvent = require('./FederatedEvent.js');
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"use strict";
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const FederatedContainer = {
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/**
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* Property-based event handler for the `click` event.
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* @memberof scene.Container#
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* @default null
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* @example
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* this.onclick = (event) => {
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* //some function here that happens on click
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* }
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*/
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onclick: null,
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/**
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* Property-based event handler for the `mousedown` event.
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* @memberof scene.Container#
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* @default null
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* @example
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* this.onmousedown = (event) => {
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* //some function here that happens on mousedown
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* }
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*/
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onmousedown: null,
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/**
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* Property-based event handler for the `mouseenter` event.
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* @memberof scene.Container#
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* @default null
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* @example
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* this.onmouseenter = (event) => {
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* //some function here that happens on mouseenter
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* }
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*/
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onmouseenter: null,
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/**
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* Property-based event handler for the `mouseleave` event.
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* @memberof scene.Container#
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* @default null
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* @example
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* this.onmouseleave = (event) => {
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* //some function here that happens on mouseleave
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* }
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*/
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onmouseleave: null,
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/**
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* Property-based event handler for the `mousemove` event.
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* @memberof scene.Container#
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* @default null
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* @example
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* this.onmousemove = (event) => {
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* //some function here that happens on mousemove
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* }
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*/
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onmousemove: null,
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/**
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* Property-based event handler for the `globalmousemove` event.
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* @memberof scene.Container#
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* @default null
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* @example
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* this.onglobalmousemove = (event) => {
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* //some function here that happens on globalmousemove
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* }
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*/
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onglobalmousemove: null,
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/**
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* Property-based event handler for the `mouseout` event.
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* @memberof scene.Container#
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* @default null
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* @example
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* this.onmouseout = (event) => {
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* //some function here that happens on mouseout
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* }
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*/
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onmouseout: null,
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/**
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* Property-based event handler for the `mouseover` event.
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* @memberof scene.Container#
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* @default null
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* @example
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* this.onmouseover = (event) => {
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* //some function here that happens on mouseover
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* }
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*/
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onmouseover: null,
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/**
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* Property-based event handler for the `mouseup` event.
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* @memberof scene.Container#
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* @default null
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* @example
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* this.onmouseup = (event) => {
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* //some function here that happens on mouseup
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* }
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*/
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onmouseup: null,
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/**
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* Property-based event handler for the `mouseupoutside` event.
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* @memberof scene.Container#
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* @default null
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* @example
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* this.onmouseupoutside = (event) => {
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* //some function here that happens on mouseupoutside
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* }
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*/
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onmouseupoutside: null,
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/**
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* Property-based event handler for the `pointercancel` event.
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* @memberof scene.Container#
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* @default null
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* @example
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* this.onpointercancel = (event) => {
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* //some function here that happens on pointercancel
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* }
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*/
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onpointercancel: null,
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/**
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* Property-based event handler for the `pointerdown` event.
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* @memberof scene.Container#
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* @default null
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* @example
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* this.onpointerdown = (event) => {
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* //some function here that happens on pointerdown
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* }
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*/
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onpointerdown: null,
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/**
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* Property-based event handler for the `pointerenter` event.
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* @memberof scene.Container#
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* @default null
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* @example
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* this.onpointerenter = (event) => {
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* //some function here that happens on pointerenter
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* }
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*/
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onpointerenter: null,
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/**
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* Property-based event handler for the `pointerleave` event.
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* @memberof scene.Container#
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* @default null
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* @example
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* this.onpointerleave = (event) => {
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* //some function here that happens on pointerleave
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* }
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*/
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onpointerleave: null,
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/**
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* Property-based event handler for the `pointermove` event.
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* @memberof scene.Container#
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* @default null
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* @example
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* this.onpointermove = (event) => {
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* //some function here that happens on pointermove
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* }
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*/
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onpointermove: null,
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/**
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* Property-based event handler for the `globalpointermove` event.
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* @memberof scene.Container#
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* @default null
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* @example
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* this.onglobalpointermove = (event) => {
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* //some function here that happens on globalpointermove
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* }
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*/
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onglobalpointermove: null,
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/**
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* Property-based event handler for the `pointerout` event.
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* @memberof scene.Container#
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* @default null
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* @example
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* this.onpointerout = (event) => {
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* //some function here that happens on pointerout
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* }
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*/
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onpointerout: null,
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/**
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* Property-based event handler for the `pointerover` event.
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* @memberof scene.Container#
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* @default null
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* @example
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* this.onpointerover = (event) => {
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* //some function here that happens on pointerover
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* }
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*/
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onpointerover: null,
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/**
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* Property-based event handler for the `pointertap` event.
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* @memberof scene.Container#
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* @default null
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* @example
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* this.onpointertap = (event) => {
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* //some function here that happens on pointertap
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* }
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*/
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onpointertap: null,
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/**
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* Property-based event handler for the `pointerup` event.
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* @memberof scene.Container#
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* @default null
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* @example
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* this.onpointerup = (event) => {
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* //some function here that happens on pointerup
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* }
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*/
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onpointerup: null,
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/**
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* Property-based event handler for the `pointerupoutside` event.
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* @memberof scene.Container#
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* @default null
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* @example
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* this.onpointerupoutside = (event) => {
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* //some function here that happens on pointerupoutside
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* }
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*/
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onpointerupoutside: null,
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/**
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* Property-based event handler for the `rightclick` event.
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* @memberof scene.Container#
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* @default null
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* @example
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* this.onrightclick = (event) => {
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* //some function here that happens on rightclick
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* }
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*/
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onrightclick: null,
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/**
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* Property-based event handler for the `rightdown` event.
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* @memberof scene.Container#
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* @default null
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* @example
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* this.onrightdown = (event) => {
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* //some function here that happens on rightdown
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* }
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*/
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onrightdown: null,
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/**
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* Property-based event handler for the `rightup` event.
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* @memberof scene.Container#
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* @default null
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* @example
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* this.onrightup = (event) => {
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* //some function here that happens on rightup
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* }
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*/
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onrightup: null,
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/**
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* Property-based event handler for the `rightupoutside` event.
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* @memberof scene.Container#
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* @default null
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* @example
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* this.onrightupoutside = (event) => {
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* //some function here that happens on rightupoutside
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* }
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*/
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onrightupoutside: null,
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/**
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* Property-based event handler for the `tap` event.
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* @memberof scene.Container#
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* @default null
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* @example
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* this.ontap = (event) => {
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* //some function here that happens on tap
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* }
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*/
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ontap: null,
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/**
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* Property-based event handler for the `touchcancel` event.
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* @memberof scene.Container#
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* @default null
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* @example
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* this.ontouchcancel = (event) => {
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* //some function here that happens on touchcancel
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* }
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*/
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ontouchcancel: null,
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/**
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* Property-based event handler for the `touchend` event.
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* @memberof scene.Container#
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* @default null
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* @example
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* this.ontouchend = (event) => {
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* //some function here that happens on touchend
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* }
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*/
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ontouchend: null,
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/**
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* Property-based event handler for the `touchendoutside` event.
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* @memberof scene.Container#
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* @default null
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* @example
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* this.ontouchendoutside = (event) => {
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* //some function here that happens on touchendoutside
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* }
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*/
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ontouchendoutside: null,
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/**
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* Property-based event handler for the `touchmove` event.
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* @memberof scene.Container#
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* @default null
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* @example
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* this.ontouchmove = (event) => {
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* //some function here that happens on touchmove
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* }
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*/
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ontouchmove: null,
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/**
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* Property-based event handler for the `globaltouchmove` event.
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* @memberof scene.Container#
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* @default null
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* @example
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* this.onglobaltouchmove = (event) => {
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* //some function here that happens on globaltouchmove
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* }
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*/
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onglobaltouchmove: null,
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/**
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* Property-based event handler for the `touchstart` event.
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* @memberof scene.Container#
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* @default null
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* @example
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* this.ontouchstart = (event) => {
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* //some function here that happens on touchstart
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* }
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*/
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ontouchstart: null,
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/**
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* Property-based event handler for the `wheel` event.
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* @memberof scene.Container#
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* @default null
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* @example
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* this.onwheel = (event) => {
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* //some function here that happens on wheel
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* }
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*/
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onwheel: null,
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/**
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* Enable interaction events for the Container. Touch, pointer and mouse
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* @memberof scene.Container#
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*/
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get interactive() {
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return this.eventMode === "dynamic" || this.eventMode === "static";
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},
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set interactive(value) {
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this.eventMode = value ? "static" : "passive";
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},
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/**
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* @ignore
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*/
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_internalEventMode: void 0,
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/**
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* Enable interaction events for the Container. Touch, pointer and mouse.
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* There are 5 types of interaction settings:
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* - `'none'`: Ignores all interaction events, even on its children.
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* - `'passive'`: **(default)** Does not emit events and ignores all hit testing on itself and non-interactive children.
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* Interactive children will still emit events.
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* - `'auto'`: Does not emit events but is hit tested if parent is interactive. Same as `interactive = false` in v7
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* - `'static'`: Emit events and is hit tested. Same as `interaction = true` in v7
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* - `'dynamic'`: Emits events and is hit tested but will also receive mock interaction events fired from a ticker to
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* allow for interaction when the mouse isn't moving
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* @example
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* import { Sprite } from 'pixi.js';
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*
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* const sprite = new Sprite(texture);
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* sprite.eventMode = 'static';
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* sprite.on('tap', (event) => {
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* // Handle event
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* });
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* @memberof scene.Container#
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* @since 7.2.0
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*/
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get eventMode() {
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return this._internalEventMode ?? EventSystem.EventSystem.defaultEventMode;
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},
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set eventMode(value) {
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this._internalEventMode = value;
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},
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/**
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* Determines if the container is interactive or not
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* @returns {boolean} Whether the container is interactive or not
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* @memberof scene.Container#
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* @since 7.2.0
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* @example
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* import { Sprite } from 'pixi.js';
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*
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* const sprite = new Sprite(texture);
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* sprite.eventMode = 'static';
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* sprite.isInteractive(); // true
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*
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* sprite.eventMode = 'dynamic';
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* sprite.isInteractive(); // true
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*
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* sprite.eventMode = 'none';
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* sprite.isInteractive(); // false
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*
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* sprite.eventMode = 'passive';
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* sprite.isInteractive(); // false
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*
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* sprite.eventMode = 'auto';
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* sprite.isInteractive(); // false
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*/
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isInteractive() {
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return this.eventMode === "static" || this.eventMode === "dynamic";
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},
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/**
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* Determines if the children to the container can be clicked/touched
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* Setting this to false allows PixiJS to bypass a recursive `hitTest` function
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* @memberof scene.Container#
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*/
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interactiveChildren: true,
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/**
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* Interaction shape. Children will be hit first, then this shape will be checked.
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* Setting this will cause this shape to be checked in hit tests rather than the container's bounds.
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* @example
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* import { Rectangle, Sprite } from 'pixi.js';
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*
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* const sprite = new Sprite(texture);
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* sprite.interactive = true;
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* sprite.hitArea = new Rectangle(0, 0, 100, 100);
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* @member {IHitArea}
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* @memberof scene.Container#
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*/
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hitArea: null,
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/**
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* Unlike `on` or `addListener` which are methods from EventEmitter, `addEventListener`
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* seeks to be compatible with the DOM's `addEventListener` with support for options.
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* @memberof scene.Container
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* @param type - The type of event to listen to.
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* @param listener - The listener callback or object.
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* @param options - Listener options, used for capture phase.
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* @example
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* // Tell the user whether they did a single, double, triple, or nth click.
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* button.addEventListener('click', {
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* handleEvent(e): {
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* let prefix;
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*
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* switch (e.detail) {
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* case 1: prefix = 'single'; break;
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* case 2: prefix = 'double'; break;
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* case 3: prefix = 'triple'; break;
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* default: prefix = e.detail + 'th'; break;
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* }
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*
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* console.log('That was a ' + prefix + 'click');
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* }
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* });
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*
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* // But skip the first click!
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* button.parent.addEventListener('click', function blockClickOnce(e) {
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* e.stopImmediatePropagation();
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* button.parent.removeEventListener('click', blockClickOnce, true);
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* }, {
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* capture: true,
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* });
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*/
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addEventListener(type, listener, options) {
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const capture = typeof options === "boolean" && options || typeof options === "object" && options.capture;
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const signal = typeof options === "object" ? options.signal : void 0;
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const once = typeof options === "object" ? options.once === true : false;
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const context = typeof listener === "function" ? void 0 : listener;
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type = capture ? `${type}capture` : type;
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const listenerFn = typeof listener === "function" ? listener : listener.handleEvent;
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const emitter = this;
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if (signal) {
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signal.addEventListener("abort", () => {
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emitter.off(type, listenerFn, context);
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});
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}
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if (once) {
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emitter.once(type, listenerFn, context);
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} else {
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emitter.on(type, listenerFn, context);
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}
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},
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/**
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* Unlike `off` or `removeListener` which are methods from EventEmitter, `removeEventListener`
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* seeks to be compatible with the DOM's `removeEventListener` with support for options.
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* @memberof scene.Container
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* @param type - The type of event the listener is bound to.
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* @param listener - The listener callback or object.
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* @param options - The original listener options. This is required to deregister a capture phase listener.
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*/
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removeEventListener(type, listener, options) {
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const capture = typeof options === "boolean" && options || typeof options === "object" && options.capture;
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const context = typeof listener === "function" ? void 0 : listener;
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type = capture ? `${type}capture` : type;
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listener = typeof listener === "function" ? listener : listener.handleEvent;
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this.off(type, listener, context);
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},
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/**
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* Dispatch the event on this {@link Container} using the event's {@link EventBoundary}.
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*
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* The target of the event is set to `this` and the `defaultPrevented` flag is cleared before dispatch.
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* @memberof scene.Container
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* @param e - The event to dispatch.
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* @returns Whether the {@link FederatedEvent.preventDefault preventDefault}() method was not invoked.
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* @example
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* // Reuse a click event!
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* button.dispatchEvent(clickEvent);
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*/
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dispatchEvent(e) {
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if (!(e instanceof FederatedEvent.FederatedEvent)) {
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throw new Error("Container cannot propagate events outside of the Federated Events API");
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}
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e.defaultPrevented = false;
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e.path = null;
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e.target = this;
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e.manager.dispatchEvent(e);
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return !e.defaultPrevented;
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}
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};
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exports.FederatedContainer = FederatedContainer;
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//# sourceMappingURL=FederatedEventTarget.js.map
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