Files
nothoughts/node_modules/pixi.js/lib/rendering/batcher/gpu/GpuBatchAdaptor.js
2025-08-04 18:57:35 +02:00

62 lines
1.9 KiB
JavaScript

'use strict';
var Extensions = require('../../../extensions/Extensions.js');
var State = require('../../renderers/shared/state/State.js');
var getTextureBatchBindGroup = require('./getTextureBatchBindGroup.js');
"use strict";
const tempState = State.State.for2d();
class GpuBatchAdaptor {
start(batchPipe, geometry, shader) {
const renderer = batchPipe.renderer;
const encoder = renderer.encoder;
const program = shader.gpuProgram;
this._shader = shader;
this._geometry = geometry;
encoder.setGeometry(geometry, program);
tempState.blendMode = "normal";
renderer.pipeline.getPipeline(
geometry,
program,
tempState
);
const globalUniformsBindGroup = renderer.globalUniforms.bindGroup;
encoder.resetBindGroup(1);
encoder.setBindGroup(0, globalUniformsBindGroup, program);
}
execute(batchPipe, batch) {
const program = this._shader.gpuProgram;
const renderer = batchPipe.renderer;
const encoder = renderer.encoder;
if (!batch.bindGroup) {
const textureBatch = batch.textures;
batch.bindGroup = getTextureBatchBindGroup.getTextureBatchBindGroup(textureBatch.textures, textureBatch.count);
}
tempState.blendMode = batch.blendMode;
const gpuBindGroup = renderer.bindGroup.getBindGroup(
batch.bindGroup,
program,
1
);
const pipeline = renderer.pipeline.getPipeline(
this._geometry,
program,
tempState
);
batch.bindGroup._touch(renderer.textureGC.count);
encoder.setPipeline(pipeline);
encoder.renderPassEncoder.setBindGroup(1, gpuBindGroup);
encoder.renderPassEncoder.drawIndexed(batch.size, 1, batch.start);
}
}
/** @ignore */
GpuBatchAdaptor.extension = {
type: [
Extensions.ExtensionType.WebGPUPipesAdaptor
],
name: "batch"
};
exports.GpuBatchAdaptor = GpuBatchAdaptor;
//# sourceMappingURL=GpuBatchAdaptor.js.map