102 lines
3.4 KiB
JavaScript
102 lines
3.4 KiB
JavaScript
import { ExtensionType, extensions } from '../../../extensions/Extensions.mjs';
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import { State } from '../../renderers/shared/state/State.mjs';
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import { DefaultBatcher } from './DefaultBatcher.mjs';
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"use strict";
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const _BatcherPipe = class _BatcherPipe {
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constructor(renderer, adaptor) {
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this.state = State.for2d();
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this._batchersByInstructionSet = /* @__PURE__ */ Object.create(null);
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/** A record of all active batchers, keyed by their names */
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this._activeBatches = /* @__PURE__ */ Object.create(null);
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this.renderer = renderer;
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this._adaptor = adaptor;
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this._adaptor.init?.(this);
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}
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static getBatcher(name) {
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return new this._availableBatchers[name]();
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}
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buildStart(instructionSet) {
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let batchers = this._batchersByInstructionSet[instructionSet.uid];
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if (!batchers) {
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batchers = this._batchersByInstructionSet[instructionSet.uid] = /* @__PURE__ */ Object.create(null);
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batchers.default || (batchers.default = new DefaultBatcher());
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}
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this._activeBatches = batchers;
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this._activeBatch = this._activeBatches.default;
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for (const i in this._activeBatches) {
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this._activeBatches[i].begin();
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}
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}
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addToBatch(batchableObject, instructionSet) {
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if (this._activeBatch.name !== batchableObject.batcherName) {
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this._activeBatch.break(instructionSet);
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let batch = this._activeBatches[batchableObject.batcherName];
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if (!batch) {
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batch = this._activeBatches[batchableObject.batcherName] = _BatcherPipe.getBatcher(batchableObject.batcherName);
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batch.begin();
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}
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this._activeBatch = batch;
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}
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this._activeBatch.add(batchableObject);
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}
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break(instructionSet) {
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this._activeBatch.break(instructionSet);
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}
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buildEnd(instructionSet) {
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this._activeBatch.break(instructionSet);
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const batches = this._activeBatches;
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for (const i in batches) {
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const batch = batches[i];
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const geometry = batch.geometry;
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geometry.indexBuffer.setDataWithSize(batch.indexBuffer, batch.indexSize, true);
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geometry.buffers[0].setDataWithSize(batch.attributeBuffer.float32View, batch.attributeSize, false);
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}
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}
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upload(instructionSet) {
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const batchers = this._batchersByInstructionSet[instructionSet.uid];
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for (const i in batchers) {
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const batcher = batchers[i];
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const geometry = batcher.geometry;
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if (batcher.dirty) {
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batcher.dirty = false;
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geometry.buffers[0].update(batcher.attributeSize * 4);
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}
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}
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}
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execute(batch) {
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if (batch.action === "startBatch") {
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const batcher = batch.batcher;
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const geometry = batcher.geometry;
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const shader = batcher.shader;
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this._adaptor.start(this, geometry, shader);
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}
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this._adaptor.execute(this, batch);
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}
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destroy() {
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this.state = null;
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this.renderer = null;
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this._adaptor = null;
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for (const i in this._activeBatches) {
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this._activeBatches[i].destroy();
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}
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this._activeBatches = null;
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}
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};
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/** @ignore */
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_BatcherPipe.extension = {
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type: [
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ExtensionType.WebGLPipes,
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ExtensionType.WebGPUPipes,
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ExtensionType.CanvasPipes
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],
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name: "batch"
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};
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_BatcherPipe._availableBatchers = /* @__PURE__ */ Object.create(null);
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let BatcherPipe = _BatcherPipe;
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extensions.handleByMap(ExtensionType.Batcher, BatcherPipe._availableBatchers);
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extensions.add(DefaultBatcher);
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export { BatcherPipe };
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//# sourceMappingURL=BatcherPipe.mjs.map
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