39 lines
1.3 KiB
JavaScript
39 lines
1.3 KiB
JavaScript
import { compileHighShaderGlProgram, compileHighShaderGpuProgram } from '../../high-shader/compileHighShaderToProgram.mjs';
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import { colorBitGl, colorBit } from '../../high-shader/shader-bits/colorBit.mjs';
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import { generateTextureBatchBitGl, generateTextureBatchBit } from '../../high-shader/shader-bits/generateTextureBatchBit.mjs';
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import { roundPixelsBitGl, roundPixelsBit } from '../../high-shader/shader-bits/roundPixelsBit.mjs';
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import { getBatchSamplersUniformGroup } from '../../renderers/gl/shader/getBatchSamplersUniformGroup.mjs';
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import { Shader } from '../../renderers/shared/shader/Shader.mjs';
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"use strict";
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class DefaultShader extends Shader {
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constructor(maxTextures) {
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const glProgram = compileHighShaderGlProgram({
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name: "batch",
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bits: [
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colorBitGl,
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generateTextureBatchBitGl(maxTextures),
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roundPixelsBitGl
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]
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});
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const gpuProgram = compileHighShaderGpuProgram({
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name: "batch",
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bits: [
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colorBit,
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generateTextureBatchBit(maxTextures),
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roundPixelsBit
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]
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});
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super({
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glProgram,
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gpuProgram,
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resources: {
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batchSamplers: getBatchSamplersUniformGroup(maxTextures)
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}
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});
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}
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}
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export { DefaultShader };
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//# sourceMappingURL=DefaultShader.mjs.map
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