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nothoughts/node_modules/pixi.js/lib/rendering/high-shader/shader-bits/textureBit.mjs.map
2025-08-04 18:57:35 +02:00

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{"version":3,"file":"textureBit.mjs","sources":["../../../../src/rendering/high-shader/shader-bits/textureBit.ts"],"sourcesContent":["export const textureBit = {\n name: 'texture-bit',\n vertex: {\n header: /* wgsl */`\n\n struct TextureUniforms {\n uTextureMatrix:mat3x3<f32>,\n }\n\n @group(2) @binding(2) var<uniform> textureUniforms : TextureUniforms;\n `,\n main: /* wgsl */`\n uv = (textureUniforms.uTextureMatrix * vec3(uv, 1.0)).xy;\n `\n },\n fragment: {\n header: /* wgsl */`\n @group(2) @binding(0) var uTexture: texture_2d<f32>;\n @group(2) @binding(1) var uSampler: sampler;\n\n \n `,\n main: /* wgsl */`\n outColor = textureSample(uTexture, uSampler, vUV);\n `\n }\n};\n\nexport const textureBitGl = {\n name: 'texture-bit',\n vertex: {\n header: /* glsl */`\n uniform mat3 uTextureMatrix;\n `,\n main: /* glsl */`\n uv = (uTextureMatrix * vec3(uv, 1.0)).xy;\n `\n },\n fragment: {\n header: /* glsl */`\n uniform sampler2D uTexture;\n\n \n `,\n main: /* glsl */`\n outColor = texture(uTexture, vUV);\n `\n }\n};\n\n"],"names":[],"mappings":";AAAO,MAAM,UAAa,GAAA;AAAA,EACtB,IAAM,EAAA,aAAA;AAAA,EACN,MAAQ,EAAA;AAAA,IACJ,MAAA;AAAA;AAAA,MAAkB,CAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,QAAA,CAAA;AAAA,KAAA;AAAA,IAQlB,IAAA;AAAA;AAAA,MAAgB,CAAA;AAAA;AAAA,QAAA,CAAA;AAAA,KAAA;AAAA,GAGpB;AAAA,EACA,QAAU,EAAA;AAAA,IACN,MAAA;AAAA;AAAA,MAAkB,CAAA;AAAA;AAAA;AAAA;AAAA;AAAA,QAAA,CAAA;AAAA,KAAA;AAAA,IAMlB,IAAA;AAAA;AAAA,MAAgB,CAAA;AAAA;AAAA,QAAA,CAAA;AAAA,KAAA;AAAA,GAGpB;AACJ,EAAA;AAEO,MAAM,YAAe,GAAA;AAAA,EACxB,IAAM,EAAA,aAAA;AAAA,EACN,MAAQ,EAAA;AAAA,IACJ,MAAA;AAAA;AAAA,MAAkB,CAAA;AAAA;AAAA,QAAA,CAAA;AAAA,KAAA;AAAA,IAGlB,IAAA;AAAA;AAAA,MAAgB,CAAA;AAAA;AAAA,QAAA,CAAA;AAAA,KAAA;AAAA,GAGpB;AAAA,EACA,QAAU,EAAA;AAAA,IACN,MAAA;AAAA;AAAA,MAAkB,CAAA;AAAA;AAAA;AAAA;AAAA,QAAA,CAAA;AAAA,KAAA;AAAA,IAKlB,IAAA;AAAA;AAAA,MAAgB,CAAA;AAAA;AAAA,QAAA,CAAA;AAAA,KAAA;AAAA,GAGpB;AACJ;;;;"}