466 lines
31 KiB
JavaScript
466 lines
31 KiB
JavaScript
'use strict';
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var GlBatchAdaptor = require('./batcher/gl/GlBatchAdaptor.js');
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var checkMaxIfStatementsInShader = require('./batcher/gl/utils/checkMaxIfStatementsInShader.js');
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var maxRecommendedTextures = require('./batcher/gl/utils/maxRecommendedTextures.js');
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var generateGPULayout = require('./batcher/gpu/generateGPULayout.js');
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var generateLayout = require('./batcher/gpu/generateLayout.js');
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var getTextureBatchBindGroup = require('./batcher/gpu/getTextureBatchBindGroup.js');
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var GpuBatchAdaptor = require('./batcher/gpu/GpuBatchAdaptor.js');
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var Batcher = require('./batcher/shared/Batcher.js');
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var BatcherPipe = require('./batcher/shared/BatcherPipe.js');
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var BatchGeometry = require('./batcher/shared/BatchGeometry.js');
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var BatchTextureArray = require('./batcher/shared/BatchTextureArray.js');
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var DefaultBatcher = require('./batcher/shared/DefaultBatcher.js');
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var DefaultShader = require('./batcher/shared/DefaultShader.js');
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var compileHighShaderToProgram = require('./high-shader/compileHighShaderToProgram.js');
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var compileHighShader = require('./high-shader/compiler/compileHighShader.js');
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require('./high-shader/compiler/types.js');
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var addBits = require('./high-shader/compiler/utils/addBits.js');
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var compileHooks = require('./high-shader/compiler/utils/compileHooks.js');
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var compileInputs = require('./high-shader/compiler/utils/compileInputs.js');
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var compileOutputs = require('./high-shader/compiler/utils/compileOutputs.js');
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var formatShader = require('./high-shader/compiler/utils/formatShader.js');
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var injectBits = require('./high-shader/compiler/utils/injectBits.js');
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var defaultProgramTemplate = require('./high-shader/defaultProgramTemplate.js');
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var colorBit = require('./high-shader/shader-bits/colorBit.js');
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var generateTextureBatchBit = require('./high-shader/shader-bits/generateTextureBatchBit.js');
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var globalUniformsBit = require('./high-shader/shader-bits/globalUniformsBit.js');
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var localUniformBit = require('./high-shader/shader-bits/localUniformBit.js');
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var roundPixelsBit = require('./high-shader/shader-bits/roundPixelsBit.js');
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var textureBit = require('./high-shader/shader-bits/textureBit.js');
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var AlphaMask = require('./mask/alpha/AlphaMask.js');
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var AlphaMaskPipe = require('./mask/alpha/AlphaMaskPipe.js');
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var ColorMask = require('./mask/color/ColorMask.js');
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var ColorMaskPipe = require('./mask/color/ColorMaskPipe.js');
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var MaskEffectManager = require('./mask/MaskEffectManager.js');
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var ScissorMask = require('./mask/scissor/ScissorMask.js');
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var StencilMask = require('./mask/stencil/StencilMask.js');
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var StencilMaskPipe = require('./mask/stencil/StencilMaskPipe.js');
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var addMaskBounds = require('./mask/utils/addMaskBounds.js');
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var addMaskLocalBounds = require('./mask/utils/addMaskLocalBounds.js');
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var autoDetectRenderer = require('./renderers/autoDetectRenderer.js');
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var _const = require('./renderers/gl/buffer/const.js');
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var GlBuffer = require('./renderers/gl/buffer/GlBuffer.js');
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var GlBufferSystem = require('./renderers/gl/buffer/GlBufferSystem.js');
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var _const$1 = require('./renderers/gl/const.js');
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var GlContextSystem = require('./renderers/gl/context/GlContextSystem.js');
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require('./renderers/gl/context/GlRenderingContext.js');
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require('./renderers/gl/context/WebGLExtensions.js');
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var GlGeometrySystem = require('./renderers/gl/geometry/GlGeometrySystem.js');
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var getGlTypeFromFormat = require('./renderers/gl/geometry/utils/getGlTypeFromFormat.js');
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var GlBackBufferSystem = require('./renderers/gl/GlBackBufferSystem.js');
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var GlColorMaskSystem = require('./renderers/gl/GlColorMaskSystem.js');
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var GlEncoderSystem = require('./renderers/gl/GlEncoderSystem.js');
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var GlRenderTarget = require('./renderers/gl/GlRenderTarget.js');
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var GlStencilSystem = require('./renderers/gl/GlStencilSystem.js');
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var GlUboSystem = require('./renderers/gl/GlUboSystem.js');
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var GlRenderTargetAdaptor = require('./renderers/gl/renderTarget/GlRenderTargetAdaptor.js');
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var GlRenderTargetSystem = require('./renderers/gl/renderTarget/GlRenderTargetSystem.js');
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require('./renderers/gl/shader/const.js');
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var GenerateShaderSyncCode = require('./renderers/gl/shader/GenerateShaderSyncCode.js');
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var getBatchSamplersUniformGroup = require('./renderers/gl/shader/getBatchSamplersUniformGroup.js');
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var GlProgram = require('./renderers/gl/shader/GlProgram.js');
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var GlProgramData = require('./renderers/gl/shader/GlProgramData.js');
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var GlShaderSystem = require('./renderers/gl/shader/GlShaderSystem.js');
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var GlUniformGroupSystem = require('./renderers/gl/shader/GlUniformGroupSystem.js');
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var migrateFragmentFromV7toV8 = require('./renderers/gl/shader/migrateFragmentFromV7toV8.js');
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var compileShader = require('./renderers/gl/shader/program/compileShader.js');
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var defaultValue = require('./renderers/gl/shader/program/defaultValue.js');
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var ensureAttributes = require('./renderers/gl/shader/program/ensureAttributes.js');
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var extractAttributesFromGlProgram = require('./renderers/gl/shader/program/extractAttributesFromGlProgram.js');
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var generateProgram = require('./renderers/gl/shader/program/generateProgram.js');
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var getMaxFragmentPrecision = require('./renderers/gl/shader/program/getMaxFragmentPrecision.js');
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var getTestContext = require('./renderers/gl/shader/program/getTestContext.js');
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var getUboData = require('./renderers/gl/shader/program/getUboData.js');
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var getUniformData = require('./renderers/gl/shader/program/getUniformData.js');
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var logProgramError = require('./renderers/gl/shader/program/logProgramError.js');
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var mapSize = require('./renderers/gl/shader/program/mapSize.js');
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var mapType = require('./renderers/gl/shader/program/mapType.js');
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var addProgramDefines = require('./renderers/gl/shader/program/preprocessors/addProgramDefines.js');
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var ensurePrecision = require('./renderers/gl/shader/program/preprocessors/ensurePrecision.js');
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var insertVersion = require('./renderers/gl/shader/program/preprocessors/insertVersion.js');
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var setProgramName = require('./renderers/gl/shader/program/preprocessors/setProgramName.js');
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var stripVersion = require('./renderers/gl/shader/program/preprocessors/stripVersion.js');
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var createUboElementsSTD40 = require('./renderers/gl/shader/utils/createUboElementsSTD40.js');
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var createUboSyncSTD40 = require('./renderers/gl/shader/utils/createUboSyncSTD40.js');
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var generateArraySyncSTD40 = require('./renderers/gl/shader/utils/generateArraySyncSTD40.js');
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var generateUniformsSync = require('./renderers/gl/shader/utils/generateUniformsSync.js');
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var generateUniformsSyncTypes = require('./renderers/gl/shader/utils/generateUniformsSyncTypes.js');
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var GlStateSystem = require('./renderers/gl/state/GlStateSystem.js');
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var mapWebGLBlendModesToPixi = require('./renderers/gl/state/mapWebGLBlendModesToPixi.js');
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var _const$2 = require('./renderers/gl/texture/const.js');
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var GlTexture = require('./renderers/gl/texture/GlTexture.js');
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var GlTextureSystem = require('./renderers/gl/texture/GlTextureSystem.js');
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require('./renderers/gl/texture/uploaders/GLTextureUploader.js');
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var glUploadBufferImageResource = require('./renderers/gl/texture/uploaders/glUploadBufferImageResource.js');
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var glUploadCompressedTextureResource = require('./renderers/gl/texture/uploaders/glUploadCompressedTextureResource.js');
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var glUploadImageResource = require('./renderers/gl/texture/uploaders/glUploadImageResource.js');
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var glUploadVideoResource = require('./renderers/gl/texture/uploaders/glUploadVideoResource.js');
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var applyStyleParams = require('./renderers/gl/texture/utils/applyStyleParams.js');
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var getSupportedGlCompressedTextureFormats = require('./renderers/gl/texture/utils/getSupportedGlCompressedTextureFormats.js');
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var mapFormatToGlFormat = require('./renderers/gl/texture/utils/mapFormatToGlFormat.js');
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var mapFormatToGlInternalFormat = require('./renderers/gl/texture/utils/mapFormatToGlInternalFormat.js');
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var mapFormatToGlType = require('./renderers/gl/texture/utils/mapFormatToGlType.js');
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var pixiToGlMaps = require('./renderers/gl/texture/utils/pixiToGlMaps.js');
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var unpremultiplyAlpha = require('./renderers/gl/texture/utils/unpremultiplyAlpha.js');
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var WebGLRenderer = require('./renderers/gl/WebGLRenderer.js');
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var BindGroupSystem = require('./renderers/gpu/BindGroupSystem.js');
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var GpuBufferSystem = require('./renderers/gpu/buffer/GpuBufferSystem.js');
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var GpuReadBuffer = require('./renderers/gpu/buffer/GpuReadBuffer.js');
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var UboBatch = require('./renderers/gpu/buffer/UboBatch.js');
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var GpuColorMaskSystem = require('./renderers/gpu/GpuColorMaskSystem.js');
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var GpuDeviceSystem = require('./renderers/gpu/GpuDeviceSystem.js');
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var GpuEncoderSystem = require('./renderers/gpu/GpuEncoderSystem.js');
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var GpuStencilSystem = require('./renderers/gpu/GpuStencilSystem.js');
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var GpuUboSystem = require('./renderers/gpu/GpuUboSystem.js');
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var GpuUniformBatchPipe = require('./renderers/gpu/GpuUniformBatchPipe.js');
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var PipelineSystem = require('./renderers/gpu/pipeline/PipelineSystem.js');
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var calculateProjection = require('./renderers/gpu/renderTarget/calculateProjection.js');
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var GpuRenderTarget = require('./renderers/gpu/renderTarget/GpuRenderTarget.js');
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var GpuRenderTargetAdaptor = require('./renderers/gpu/renderTarget/GpuRenderTargetAdaptor.js');
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var GpuRenderTargetSystem = require('./renderers/gpu/renderTarget/GpuRenderTargetSystem.js');
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var BindGroup = require('./renderers/gpu/shader/BindGroup.js');
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require('./renderers/gpu/shader/BindResource.js');
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var GpuProgram = require('./renderers/gpu/shader/GpuProgram.js');
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var GpuShaderSystem = require('./renderers/gpu/shader/GpuShaderSystem.js');
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var createUboElementsWGSL = require('./renderers/gpu/shader/utils/createUboElementsWGSL.js');
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var createUboSyncFunctionWGSL = require('./renderers/gpu/shader/utils/createUboSyncFunctionWGSL.js');
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var extractAttributesFromGpuProgram = require('./renderers/gpu/shader/utils/extractAttributesFromGpuProgram.js');
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var extractStructAndGroups = require('./renderers/gpu/shader/utils/extractStructAndGroups.js');
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var generateArraySyncWGSL = require('./renderers/gpu/shader/utils/generateArraySyncWGSL.js');
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var generateGpuLayoutGroups = require('./renderers/gpu/shader/utils/generateGpuLayoutGroups.js');
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var generateLayoutHash = require('./renderers/gpu/shader/utils/generateLayoutHash.js');
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var removeStructAndGroupDuplicates = require('./renderers/gpu/shader/utils/removeStructAndGroupDuplicates.js');
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var GpuBlendModesToPixi = require('./renderers/gpu/state/GpuBlendModesToPixi.js');
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var GpuStateSystem = require('./renderers/gpu/state/GpuStateSystem.js');
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var GpuStencilModesToPixi = require('./renderers/gpu/state/GpuStencilModesToPixi.js');
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var GpuTextureSystem = require('./renderers/gpu/texture/GpuTextureSystem.js');
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require('./renderers/gpu/texture/uploaders/GpuTextureUploader.js');
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var gpuUploadBufferImageResource = require('./renderers/gpu/texture/uploaders/gpuUploadBufferImageResource.js');
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var gpuUploadCompressedTextureResource = require('./renderers/gpu/texture/uploaders/gpuUploadCompressedTextureResource.js');
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var gpuUploadImageSource = require('./renderers/gpu/texture/uploaders/gpuUploadImageSource.js');
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var gpuUploadVideoSource = require('./renderers/gpu/texture/uploaders/gpuUploadVideoSource.js');
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var getSupportedGPUCompressedTextureFormats = require('./renderers/gpu/texture/utils/getSupportedGPUCompressedTextureFormats.js');
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var GpuMipmapGenerator = require('./renderers/gpu/texture/utils/GpuMipmapGenerator.js');
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var WebGPURenderer = require('./renderers/gpu/WebGPURenderer.js');
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var BackgroundSystem = require('./renderers/shared/background/BackgroundSystem.js');
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var BlendModePipe = require('./renderers/shared/blendModes/BlendModePipe.js');
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var Buffer = require('./renderers/shared/buffer/Buffer.js');
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var BufferResource = require('./renderers/shared/buffer/BufferResource.js');
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var _const$3 = require('./renderers/shared/buffer/const.js');
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var fastCopy = require('./renderers/shared/buffer/utils/fastCopy.js');
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var ExtractSystem = require('./renderers/shared/extract/ExtractSystem.js');
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var GenerateTextureSystem = require('./renderers/shared/extract/GenerateTextureSystem.js');
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var _const$4 = require('./renderers/shared/geometry/const.js');
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var Geometry = require('./renderers/shared/geometry/Geometry.js');
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var buildUvs = require('./renderers/shared/geometry/utils/buildUvs.js');
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var ensureIsBuffer = require('./renderers/shared/geometry/utils/ensureIsBuffer.js');
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var getAttributeInfoFromFormat = require('./renderers/shared/geometry/utils/getAttributeInfoFromFormat.js');
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var getGeometryBounds = require('./renderers/shared/geometry/utils/getGeometryBounds.js');
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var transformVertices = require('./renderers/shared/geometry/utils/transformVertices.js');
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require('./renderers/shared/instructions/Instruction.js');
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var InstructionSet = require('./renderers/shared/instructions/InstructionSet.js');
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require('./renderers/shared/instructions/RenderPipe.js');
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require('./renderers/shared/Renderable.js');
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var GlobalUniformSystem = require('./renderers/shared/renderTarget/GlobalUniformSystem.js');
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var isRenderingToScreen = require('./renderers/shared/renderTarget/isRenderingToScreen.js');
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var RenderTarget = require('./renderers/shared/renderTarget/RenderTarget.js');
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var RenderTargetSystem = require('./renderers/shared/renderTarget/RenderTargetSystem.js');
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var viewportFromFrame = require('./renderers/shared/renderTarget/viewportFromFrame.js');
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var SchedulerSystem = require('./renderers/shared/SchedulerSystem.js');
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var _const$5 = require('./renderers/shared/shader/const.js');
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var Shader = require('./renderers/shared/shader/Shader.js');
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require('./renderers/shared/shader/ShaderSystem.js');
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var types = require('./renderers/shared/shader/types.js');
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var UboSystem = require('./renderers/shared/shader/UboSystem.js');
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var UniformGroup = require('./renderers/shared/shader/UniformGroup.js');
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var createUboSyncFunction = require('./renderers/shared/shader/utils/createUboSyncFunction.js');
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var getDefaultUniformValue = require('./renderers/shared/shader/utils/getDefaultUniformValue.js');
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var uboSyncFunctions = require('./renderers/shared/shader/utils/uboSyncFunctions.js');
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var uniformParsers = require('./renderers/shared/shader/utils/uniformParsers.js');
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var HelloSystem = require('./renderers/shared/startup/HelloSystem.js');
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var _const$6 = require('./renderers/shared/state/const.js');
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var getAdjustedBlendModeBlend = require('./renderers/shared/state/getAdjustedBlendModeBlend.js');
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var State = require('./renderers/shared/state/State.js');
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var AbstractRenderer = require('./renderers/shared/system/AbstractRenderer.js');
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var SharedSystems = require('./renderers/shared/system/SharedSystems.js');
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require('./renderers/shared/system/System.js');
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var SystemRunner = require('./renderers/shared/system/SystemRunner.js');
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require('./renderers/shared/system/utils/typeUtils.js');
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var CanvasPool = require('./renderers/shared/texture/CanvasPool.js');
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var _const$7 = require('./renderers/shared/texture/const.js');
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require('./renderers/shared/texture/GenerateCanvas.js');
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var RenderableGCSystem = require('./renderers/shared/texture/RenderableGCSystem.js');
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var RenderTexture = require('./renderers/shared/texture/RenderTexture.js');
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var BufferImageSource = require('./renderers/shared/texture/sources/BufferImageSource.js');
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var CanvasSource = require('./renderers/shared/texture/sources/CanvasSource.js');
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var CompressedSource = require('./renderers/shared/texture/sources/CompressedSource.js');
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var ImageSource = require('./renderers/shared/texture/sources/ImageSource.js');
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var TextureSource = require('./renderers/shared/texture/sources/TextureSource.js');
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var VideoSource = require('./renderers/shared/texture/sources/VideoSource.js');
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var Texture = require('./renderers/shared/texture/Texture.js');
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var TextureGCSystem = require('./renderers/shared/texture/TextureGCSystem.js');
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var TextureMatrix = require('./renderers/shared/texture/TextureMatrix.js');
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var TexturePool = require('./renderers/shared/texture/TexturePool.js');
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var TextureStyle = require('./renderers/shared/texture/TextureStyle.js');
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var TextureUvs = require('./renderers/shared/texture/TextureUvs.js');
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var generateUID = require('./renderers/shared/texture/utils/generateUID.js');
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var getCanvasTexture = require('./renderers/shared/texture/utils/getCanvasTexture.js');
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var getSupportedCompressedTextureFormats = require('./renderers/shared/texture/utils/getSupportedCompressedTextureFormats.js');
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var getSupportedTextureFormats = require('./renderers/shared/texture/utils/getSupportedTextureFormats.js');
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var textureFrom = require('./renderers/shared/texture/utils/textureFrom.js');
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var createIdFromString = require('./renderers/shared/utils/createIdFromString.js');
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var parseFunctionBody = require('./renderers/shared/utils/parseFunctionBody.js');
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require('./renderers/shared/view/View.js');
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var ViewSystem = require('./renderers/shared/view/ViewSystem.js');
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var types$1 = require('./renderers/types.js');
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"use strict";
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exports.GlBatchAdaptor = GlBatchAdaptor.GlBatchAdaptor;
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exports.checkMaxIfStatementsInShader = checkMaxIfStatementsInShader.checkMaxIfStatementsInShader;
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exports.getMaxTexturesPerBatch = maxRecommendedTextures.getMaxTexturesPerBatch;
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exports.generateGPULayout = generateGPULayout.generateGPULayout;
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exports.generateLayout = generateLayout.generateLayout;
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exports.getTextureBatchBindGroup = getTextureBatchBindGroup.getTextureBatchBindGroup;
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exports.GpuBatchAdaptor = GpuBatchAdaptor.GpuBatchAdaptor;
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exports.Batch = Batcher.Batch;
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exports.Batcher = Batcher.Batcher;
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exports.BatcherPipe = BatcherPipe.BatcherPipe;
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exports.BatchGeometry = BatchGeometry.BatchGeometry;
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exports.BatchTextureArray = BatchTextureArray.BatchTextureArray;
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exports.DefaultBatcher = DefaultBatcher.DefaultBatcher;
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exports.DefaultShader = DefaultShader.DefaultShader;
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exports.compileHighShaderGlProgram = compileHighShaderToProgram.compileHighShaderGlProgram;
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exports.compileHighShaderGpuProgram = compileHighShaderToProgram.compileHighShaderGpuProgram;
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exports.compileHighShader = compileHighShader.compileHighShader;
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exports.compileHighShaderGl = compileHighShader.compileHighShaderGl;
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exports.addBits = addBits.addBits;
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exports.compileHooks = compileHooks.compileHooks;
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exports.findHooksRx = compileHooks.findHooksRx;
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exports.compileInputs = compileInputs.compileInputs;
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exports.compileOutputs = compileOutputs.compileOutputs;
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exports.formatShader = formatShader.formatShader;
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exports.injectBits = injectBits.injectBits;
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exports.fragmentGPUTemplate = defaultProgramTemplate.fragmentGPUTemplate;
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exports.fragmentGlTemplate = defaultProgramTemplate.fragmentGlTemplate;
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exports.vertexGPUTemplate = defaultProgramTemplate.vertexGPUTemplate;
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exports.vertexGlTemplate = defaultProgramTemplate.vertexGlTemplate;
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exports.colorBit = colorBit.colorBit;
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exports.colorBitGl = colorBit.colorBitGl;
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exports.generateTextureBatchBit = generateTextureBatchBit.generateTextureBatchBit;
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exports.generateTextureBatchBitGl = generateTextureBatchBit.generateTextureBatchBitGl;
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exports.globalUniformsBit = globalUniformsBit.globalUniformsBit;
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exports.globalUniformsBitGl = globalUniformsBit.globalUniformsBitGl;
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exports.globalUniformsUBOBitGl = globalUniformsBit.globalUniformsUBOBitGl;
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exports.localUniformBit = localUniformBit.localUniformBit;
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exports.localUniformBitGl = localUniformBit.localUniformBitGl;
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exports.localUniformBitGroup2 = localUniformBit.localUniformBitGroup2;
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exports.roundPixelsBit = roundPixelsBit.roundPixelsBit;
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exports.roundPixelsBitGl = roundPixelsBit.roundPixelsBitGl;
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exports.textureBit = textureBit.textureBit;
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exports.textureBitGl = textureBit.textureBitGl;
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exports.AlphaMask = AlphaMask.AlphaMask;
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exports.AlphaMaskPipe = AlphaMaskPipe.AlphaMaskPipe;
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exports.ColorMask = ColorMask.ColorMask;
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exports.ColorMaskPipe = ColorMaskPipe.ColorMaskPipe;
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exports.MaskEffectManager = MaskEffectManager.MaskEffectManager;
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exports.MaskEffectManagerClass = MaskEffectManager.MaskEffectManagerClass;
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exports.ScissorMask = ScissorMask.ScissorMask;
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exports.StencilMask = StencilMask.StencilMask;
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exports.StencilMaskPipe = StencilMaskPipe.StencilMaskPipe;
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exports.addMaskBounds = addMaskBounds.addMaskBounds;
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exports.addMaskLocalBounds = addMaskLocalBounds.addMaskLocalBounds;
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exports.getMatrixRelativeToParent = addMaskLocalBounds.getMatrixRelativeToParent;
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exports.autoDetectRenderer = autoDetectRenderer.autoDetectRenderer;
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exports.BUFFER_TYPE = _const.BUFFER_TYPE;
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exports.GlBuffer = GlBuffer.GlBuffer;
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exports.GlBufferSystem = GlBufferSystem.GlBufferSystem;
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exports.CLEAR = _const$1.CLEAR;
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exports.GlContextSystem = GlContextSystem.GlContextSystem;
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exports.GlGeometrySystem = GlGeometrySystem.GlGeometrySystem;
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exports.getGlTypeFromFormat = getGlTypeFromFormat.getGlTypeFromFormat;
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exports.GlBackBufferSystem = GlBackBufferSystem.GlBackBufferSystem;
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exports.GlColorMaskSystem = GlColorMaskSystem.GlColorMaskSystem;
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exports.GlEncoderSystem = GlEncoderSystem.GlEncoderSystem;
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exports.GlRenderTarget = GlRenderTarget.GlRenderTarget;
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exports.GlStencilSystem = GlStencilSystem.GlStencilSystem;
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exports.GlUboSystem = GlUboSystem.GlUboSystem;
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exports.GlRenderTargetAdaptor = GlRenderTargetAdaptor.GlRenderTargetAdaptor;
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exports.GlRenderTargetSystem = GlRenderTargetSystem.GlRenderTargetSystem;
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exports.generateShaderSyncCode = GenerateShaderSyncCode.generateShaderSyncCode;
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exports.getBatchSamplersUniformGroup = getBatchSamplersUniformGroup.getBatchSamplersUniformGroup;
|
|
exports.GlProgram = GlProgram.GlProgram;
|
|
exports.GlProgramData = GlProgramData.GlProgramData;
|
|
exports.IGLUniformData = GlProgramData.IGLUniformData;
|
|
exports.GlShaderSystem = GlShaderSystem.GlShaderSystem;
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|
exports.GlUniformGroupSystem = GlUniformGroupSystem.GlUniformGroupSystem;
|
|
exports.migrateFragmentFromV7toV8 = migrateFragmentFromV7toV8.migrateFragmentFromV7toV8;
|
|
exports.compileShader = compileShader.compileShader;
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|
exports.defaultValue = defaultValue.defaultValue;
|
|
exports.ensureAttributes = ensureAttributes.ensureAttributes;
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|
exports.extractAttributesFromGlProgram = extractAttributesFromGlProgram.extractAttributesFromGlProgram;
|
|
exports.generateProgram = generateProgram.generateProgram;
|
|
exports.getMaxFragmentPrecision = getMaxFragmentPrecision.getMaxFragmentPrecision;
|
|
exports.getTestContext = getTestContext.getTestContext;
|
|
exports.getUboData = getUboData.getUboData;
|
|
exports.getUniformData = getUniformData.getUniformData;
|
|
exports.logProgramError = logProgramError.logProgramError;
|
|
exports.mapSize = mapSize.mapSize;
|
|
exports.mapGlToVertexFormat = mapType.mapGlToVertexFormat;
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|
exports.mapType = mapType.mapType;
|
|
exports.addProgramDefines = addProgramDefines.addProgramDefines;
|
|
exports.ensurePrecision = ensurePrecision.ensurePrecision;
|
|
exports.insertVersion = insertVersion.insertVersion;
|
|
exports.setProgramName = setProgramName.setProgramName;
|
|
exports.stripVersion = stripVersion.stripVersion;
|
|
exports.WGSL_TO_STD40_SIZE = createUboElementsSTD40.WGSL_TO_STD40_SIZE;
|
|
exports.createUboElementsSTD40 = createUboElementsSTD40.createUboElementsSTD40;
|
|
exports.createUboSyncFunctionSTD40 = createUboSyncSTD40.createUboSyncFunctionSTD40;
|
|
exports.generateArraySyncSTD40 = generateArraySyncSTD40.generateArraySyncSTD40;
|
|
exports.generateUniformsSync = generateUniformsSync.generateUniformsSync;
|
|
exports.UNIFORM_TO_ARRAY_SETTERS = generateUniformsSyncTypes.UNIFORM_TO_ARRAY_SETTERS;
|
|
exports.UNIFORM_TO_SINGLE_SETTERS = generateUniformsSyncTypes.UNIFORM_TO_SINGLE_SETTERS;
|
|
exports.GlStateSystem = GlStateSystem.GlStateSystem;
|
|
exports.mapWebGLBlendModesToPixi = mapWebGLBlendModesToPixi.mapWebGLBlendModesToPixi;
|
|
exports.GL_FORMATS = _const$2.GL_FORMATS;
|
|
exports.GL_TARGETS = _const$2.GL_TARGETS;
|
|
exports.GL_TYPES = _const$2.GL_TYPES;
|
|
exports.GL_WRAP_MODES = _const$2.GL_WRAP_MODES;
|
|
exports.GlTexture = GlTexture.GlTexture;
|
|
exports.GlTextureSystem = GlTextureSystem.GlTextureSystem;
|
|
exports.glUploadBufferImageResource = glUploadBufferImageResource.glUploadBufferImageResource;
|
|
exports.glUploadCompressedTextureResource = glUploadCompressedTextureResource.glUploadCompressedTextureResource;
|
|
exports.glUploadImageResource = glUploadImageResource.glUploadImageResource;
|
|
exports.glUploadVideoResource = glUploadVideoResource.glUploadVideoResource;
|
|
exports.applyStyleParams = applyStyleParams.applyStyleParams;
|
|
exports.getSupportedGlCompressedTextureFormats = getSupportedGlCompressedTextureFormats.getSupportedGlCompressedTextureFormats;
|
|
exports.mapFormatToGlFormat = mapFormatToGlFormat.mapFormatToGlFormat;
|
|
exports.mapFormatToGlInternalFormat = mapFormatToGlInternalFormat.mapFormatToGlInternalFormat;
|
|
exports.mapFormatToGlType = mapFormatToGlType.mapFormatToGlType;
|
|
exports.compareModeToGlCompare = pixiToGlMaps.compareModeToGlCompare;
|
|
exports.mipmapScaleModeToGlFilter = pixiToGlMaps.mipmapScaleModeToGlFilter;
|
|
exports.scaleModeToGlFilter = pixiToGlMaps.scaleModeToGlFilter;
|
|
exports.wrapModeToGlAddress = pixiToGlMaps.wrapModeToGlAddress;
|
|
exports.unpremultiplyAlpha = unpremultiplyAlpha.unpremultiplyAlpha;
|
|
exports.WebGLRenderer = WebGLRenderer.WebGLRenderer;
|
|
exports.BindGroupSystem = BindGroupSystem.BindGroupSystem;
|
|
exports.GpuBufferSystem = GpuBufferSystem.GpuBufferSystem;
|
|
exports.GpuReadBuffer = GpuReadBuffer.GpuReadBuffer;
|
|
exports.UboBatch = UboBatch.UboBatch;
|
|
exports.GpuColorMaskSystem = GpuColorMaskSystem.GpuColorMaskSystem;
|
|
exports.GpuDeviceSystem = GpuDeviceSystem.GpuDeviceSystem;
|
|
exports.GpuEncoderSystem = GpuEncoderSystem.GpuEncoderSystem;
|
|
exports.GpuStencilSystem = GpuStencilSystem.GpuStencilSystem;
|
|
exports.GpuUboSystem = GpuUboSystem.GpuUboSystem;
|
|
exports.GpuUniformBatchPipe = GpuUniformBatchPipe.GpuUniformBatchPipe;
|
|
exports.PipelineSystem = PipelineSystem.PipelineSystem;
|
|
exports.calculateProjection = calculateProjection.calculateProjection;
|
|
exports.GpuRenderTarget = GpuRenderTarget.GpuRenderTarget;
|
|
exports.GpuRenderTargetAdaptor = GpuRenderTargetAdaptor.GpuRenderTargetAdaptor;
|
|
exports.GpuRenderTargetSystem = GpuRenderTargetSystem.GpuRenderTargetSystem;
|
|
exports.BindGroup = BindGroup.BindGroup;
|
|
exports.GpuProgram = GpuProgram.GpuProgram;
|
|
exports.GpuShaderSystem = GpuShaderSystem.GpuShaderSystem;
|
|
exports.WGSL_ALIGN_SIZE_DATA = createUboElementsWGSL.WGSL_ALIGN_SIZE_DATA;
|
|
exports.createUboElementsWGSL = createUboElementsWGSL.createUboElementsWGSL;
|
|
exports.createUboSyncFunctionWGSL = createUboSyncFunctionWGSL.createUboSyncFunctionWGSL;
|
|
exports.extractAttributesFromGpuProgram = extractAttributesFromGpuProgram.extractAttributesFromGpuProgram;
|
|
exports.extractStructAndGroups = extractStructAndGroups.extractStructAndGroups;
|
|
exports.generateArraySyncWGSL = generateArraySyncWGSL.generateArraySyncWGSL;
|
|
exports.generateGpuLayoutGroups = generateGpuLayoutGroups.generateGpuLayoutGroups;
|
|
exports.generateLayoutHash = generateLayoutHash.generateLayoutHash;
|
|
exports.removeStructAndGroupDuplicates = removeStructAndGroupDuplicates.removeStructAndGroupDuplicates;
|
|
exports.GpuBlendModesToPixi = GpuBlendModesToPixi.GpuBlendModesToPixi;
|
|
exports.GpuStateSystem = GpuStateSystem.GpuStateSystem;
|
|
exports.GpuStencilModesToPixi = GpuStencilModesToPixi.GpuStencilModesToPixi;
|
|
exports.GpuTextureSystem = GpuTextureSystem.GpuTextureSystem;
|
|
exports.gpuUploadBufferImageResource = gpuUploadBufferImageResource.gpuUploadBufferImageResource;
|
|
exports.blockDataMap = gpuUploadCompressedTextureResource.blockDataMap;
|
|
exports.gpuUploadCompressedTextureResource = gpuUploadCompressedTextureResource.gpuUploadCompressedTextureResource;
|
|
exports.gpuUploadImageResource = gpuUploadImageSource.gpuUploadImageResource;
|
|
exports.gpuUploadVideoResource = gpuUploadVideoSource.gpuUploadVideoResource;
|
|
exports.getSupportedGPUCompressedTextureFormats = getSupportedGPUCompressedTextureFormats.getSupportedGPUCompressedTextureFormats;
|
|
exports.GpuMipmapGenerator = GpuMipmapGenerator.GpuMipmapGenerator;
|
|
exports.WebGPURenderer = WebGPURenderer.WebGPURenderer;
|
|
exports.BackgroundSystem = BackgroundSystem.BackgroundSystem;
|
|
exports.BlendModePipe = BlendModePipe.BlendModePipe;
|
|
exports.Buffer = Buffer.Buffer;
|
|
exports.BufferResource = BufferResource.BufferResource;
|
|
exports.BufferUsage = _const$3.BufferUsage;
|
|
exports.fastCopy = fastCopy.fastCopy;
|
|
exports.ExtractSystem = ExtractSystem.ExtractSystem;
|
|
exports.GenerateTextureSystem = GenerateTextureSystem.GenerateTextureSystem;
|
|
exports.DRAW_MODES = _const$4.DRAW_MODES;
|
|
exports.Geometry = Geometry.Geometry;
|
|
exports.buildSimpleUvs = buildUvs.buildSimpleUvs;
|
|
exports.buildUvs = buildUvs.buildUvs;
|
|
exports.ensureIsBuffer = ensureIsBuffer.ensureIsBuffer;
|
|
exports.getAttributeInfoFromFormat = getAttributeInfoFromFormat.getAttributeInfoFromFormat;
|
|
exports.getGeometryBounds = getGeometryBounds.getGeometryBounds;
|
|
exports.transformVertices = transformVertices.transformVertices;
|
|
exports.InstructionSet = InstructionSet.InstructionSet;
|
|
exports.GlobalUniformSystem = GlobalUniformSystem.GlobalUniformSystem;
|
|
exports.isRenderingToScreen = isRenderingToScreen.isRenderingToScreen;
|
|
exports.RenderTarget = RenderTarget.RenderTarget;
|
|
exports.RenderTargetSystem = RenderTargetSystem.RenderTargetSystem;
|
|
exports.viewportFromFrame = viewportFromFrame.viewportFromFrame;
|
|
exports.SchedulerSystem = SchedulerSystem.SchedulerSystem;
|
|
exports.ShaderStage = _const$5.ShaderStage;
|
|
exports.Shader = Shader.Shader;
|
|
exports.UNIFORM_TYPES_MAP = types.UNIFORM_TYPES_MAP;
|
|
exports.UNIFORM_TYPES_VALUES = types.UNIFORM_TYPES_VALUES;
|
|
exports.UboSystem = UboSystem.UboSystem;
|
|
exports.UniformGroup = UniformGroup.UniformGroup;
|
|
exports.createUboSyncFunction = createUboSyncFunction.createUboSyncFunction;
|
|
exports.getDefaultUniformValue = getDefaultUniformValue.getDefaultUniformValue;
|
|
exports.uboSyncFunctionsSTD40 = uboSyncFunctions.uboSyncFunctionsSTD40;
|
|
exports.uboSyncFunctionsWGSL = uboSyncFunctions.uboSyncFunctionsWGSL;
|
|
exports.uniformParsers = uniformParsers.uniformParsers;
|
|
exports.HelloSystem = HelloSystem.HelloSystem;
|
|
exports.BLEND_TO_NPM = _const$6.BLEND_TO_NPM;
|
|
exports.STENCIL_MODES = _const$6.STENCIL_MODES;
|
|
exports.getAdjustedBlendModeBlend = getAdjustedBlendModeBlend.getAdjustedBlendModeBlend;
|
|
exports.State = State.State;
|
|
exports.AbstractRenderer = AbstractRenderer.AbstractRenderer;
|
|
exports.SharedRenderPipes = SharedSystems.SharedRenderPipes;
|
|
exports.SharedSystems = SharedSystems.SharedSystems;
|
|
exports.SystemRunner = SystemRunner.SystemRunner;
|
|
exports.CanvasPool = CanvasPool.CanvasPool;
|
|
exports.CanvasPoolClass = CanvasPool.CanvasPoolClass;
|
|
exports.DEPRECATED_SCALE_MODES = _const$7.DEPRECATED_SCALE_MODES;
|
|
exports.DEPRECATED_WRAP_MODES = _const$7.DEPRECATED_WRAP_MODES;
|
|
exports.MSAA_QUALITY = _const$7.MSAA_QUALITY;
|
|
exports.SCALE_MODES = _const$7.SCALE_MODES;
|
|
exports.WRAP_MODES = _const$7.WRAP_MODES;
|
|
exports.RenderableGCSystem = RenderableGCSystem.RenderableGCSystem;
|
|
exports.RenderTexture = RenderTexture.RenderTexture;
|
|
exports.BufferImageSource = BufferImageSource.BufferImageSource;
|
|
exports.CanvasSource = CanvasSource.CanvasSource;
|
|
exports.CompressedSource = CompressedSource.CompressedSource;
|
|
exports.ImageSource = ImageSource.ImageSource;
|
|
exports.TextureSource = TextureSource.TextureSource;
|
|
exports.VideoSource = VideoSource.VideoSource;
|
|
exports.Texture = Texture.Texture;
|
|
exports.TextureGCSystem = TextureGCSystem.TextureGCSystem;
|
|
exports.TextureMatrix = TextureMatrix.TextureMatrix;
|
|
exports.TexturePool = TexturePool.TexturePool;
|
|
exports.TexturePoolClass = TexturePool.TexturePoolClass;
|
|
exports.TextureStyle = TextureStyle.TextureStyle;
|
|
exports.TextureUvs = TextureUvs.TextureUvs;
|
|
exports.generateUID = generateUID.generateUID;
|
|
exports.getCanvasTexture = getCanvasTexture.getCanvasTexture;
|
|
exports.hasCachedCanvasTexture = getCanvasTexture.hasCachedCanvasTexture;
|
|
exports.getSupportedCompressedTextureFormats = getSupportedCompressedTextureFormats.getSupportedCompressedTextureFormats;
|
|
exports.getSupportedTextureFormats = getSupportedTextureFormats.getSupportedTextureFormats;
|
|
exports.nonCompressedFormats = getSupportedTextureFormats.nonCompressedFormats;
|
|
exports.autoDetectSource = textureFrom.autoDetectSource;
|
|
exports.resourceToTexture = textureFrom.resourceToTexture;
|
|
exports.textureFrom = textureFrom.textureFrom;
|
|
exports.createIdFromString = createIdFromString.createIdFromString;
|
|
exports.parseFunctionBody = parseFunctionBody.parseFunctionBody;
|
|
exports.ViewSystem = ViewSystem.ViewSystem;
|
|
exports.RendererType = types$1.RendererType;
|
|
//# sourceMappingURL=index.js.map
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