35 lines
1.1 KiB
TypeScript
35 lines
1.1 KiB
TypeScript
import { ExtensionType } from '../../../extensions/Extensions';
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import type { Topology } from '../shared/geometry/const';
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import type { Geometry } from '../shared/geometry/Geometry';
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import type { Shader } from '../shared/shader/Shader';
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import type { State } from '../shared/state/State';
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import type { System } from '../shared/system/System';
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import type { WebGLRenderer } from './WebGLRenderer';
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/**
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* The system that handles encoding commands for the WebGL.
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* @memberof rendering
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*/
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export declare class GlEncoderSystem implements System {
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/** @ignore */
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static extension: {
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readonly type: readonly [ExtensionType.WebGLSystem];
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readonly name: "encoder";
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};
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readonly commandFinished: Promise<void>;
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private readonly _renderer;
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constructor(renderer: WebGLRenderer);
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setGeometry(geometry: Geometry, shader?: Shader): void;
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finishRenderPass(): void;
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draw(options: {
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geometry: Geometry;
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shader: Shader;
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state?: State;
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topology?: Topology;
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size?: number;
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start?: number;
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instanceCount?: number;
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skipSync?: boolean;
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}): void;
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destroy(): void;
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}
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