Files
nothoughts/node_modules/pixi.js/lib/rendering/renderers/gpu/GpuEncoderSystem.js
2025-08-04 18:57:35 +02:00

174 lines
5.8 KiB
JavaScript

'use strict';
var Extensions = require('../../../extensions/Extensions.js');
"use strict";
class GpuEncoderSystem {
constructor(renderer) {
this._boundBindGroup = /* @__PURE__ */ Object.create(null);
this._boundVertexBuffer = /* @__PURE__ */ Object.create(null);
this._renderer = renderer;
}
renderStart() {
this.commandFinished = new Promise((resolve) => {
this._resolveCommandFinished = resolve;
});
this.commandEncoder = this._renderer.gpu.device.createCommandEncoder();
}
beginRenderPass(gpuRenderTarget) {
this.endRenderPass();
this._clearCache();
this.renderPassEncoder = this.commandEncoder.beginRenderPass(gpuRenderTarget.descriptor);
}
endRenderPass() {
if (this.renderPassEncoder) {
this.renderPassEncoder.end();
}
this.renderPassEncoder = null;
}
setViewport(viewport) {
this.renderPassEncoder.setViewport(viewport.x, viewport.y, viewport.width, viewport.height, 0, 1);
}
setPipelineFromGeometryProgramAndState(geometry, program, state, topology) {
const pipeline = this._renderer.pipeline.getPipeline(geometry, program, state, topology);
this.setPipeline(pipeline);
}
setPipeline(pipeline) {
if (this._boundPipeline === pipeline)
return;
this._boundPipeline = pipeline;
this.renderPassEncoder.setPipeline(pipeline);
}
_setVertexBuffer(index, buffer) {
if (this._boundVertexBuffer[index] === buffer)
return;
this._boundVertexBuffer[index] = buffer;
this.renderPassEncoder.setVertexBuffer(index, this._renderer.buffer.updateBuffer(buffer));
}
_setIndexBuffer(buffer) {
if (this._boundIndexBuffer === buffer)
return;
this._boundIndexBuffer = buffer;
const indexFormat = buffer.data.BYTES_PER_ELEMENT === 2 ? "uint16" : "uint32";
this.renderPassEncoder.setIndexBuffer(this._renderer.buffer.updateBuffer(buffer), indexFormat);
}
resetBindGroup(index) {
this._boundBindGroup[index] = null;
}
setBindGroup(index, bindGroup, program) {
if (this._boundBindGroup[index] === bindGroup)
return;
this._boundBindGroup[index] = bindGroup;
bindGroup._touch(this._renderer.textureGC.count);
const gpuBindGroup = this._renderer.bindGroup.getBindGroup(bindGroup, program, index);
this.renderPassEncoder.setBindGroup(index, gpuBindGroup);
}
setGeometry(geometry, program) {
const buffersToBind = this._renderer.pipeline.getBufferNamesToBind(geometry, program);
for (const i in buffersToBind) {
this._setVertexBuffer(i, geometry.attributes[buffersToBind[i]].buffer);
}
if (geometry.indexBuffer) {
this._setIndexBuffer(geometry.indexBuffer);
}
}
_setShaderBindGroups(shader, skipSync) {
for (const i in shader.groups) {
const bindGroup = shader.groups[i];
if (!skipSync) {
this._syncBindGroup(bindGroup);
}
this.setBindGroup(i, bindGroup, shader.gpuProgram);
}
}
_syncBindGroup(bindGroup) {
for (const j in bindGroup.resources) {
const resource = bindGroup.resources[j];
if (resource.isUniformGroup) {
this._renderer.ubo.updateUniformGroup(resource);
}
}
}
draw(options) {
const { geometry, shader, state, topology, size, start, instanceCount, skipSync } = options;
this.setPipelineFromGeometryProgramAndState(geometry, shader.gpuProgram, state, topology);
this.setGeometry(geometry, shader.gpuProgram);
this._setShaderBindGroups(shader, skipSync);
if (geometry.indexBuffer) {
this.renderPassEncoder.drawIndexed(
size || geometry.indexBuffer.data.length,
instanceCount || geometry.instanceCount,
start || 0
);
} else {
this.renderPassEncoder.draw(size || geometry.getSize(), instanceCount || geometry.instanceCount, start || 0);
}
}
finishRenderPass() {
if (this.renderPassEncoder) {
this.renderPassEncoder.end();
this.renderPassEncoder = null;
}
}
postrender() {
this.finishRenderPass();
this._gpu.device.queue.submit([this.commandEncoder.finish()]);
this._resolveCommandFinished();
this.commandEncoder = null;
}
// restores a render pass if finishRenderPass was called
// not optimised as really used for debugging!
// used when we want to stop drawing and log a texture..
restoreRenderPass() {
const descriptor = this._renderer.renderTarget.adaptor.getDescriptor(
this._renderer.renderTarget.renderTarget,
false,
[0, 0, 0, 1]
);
this.renderPassEncoder = this.commandEncoder.beginRenderPass(descriptor);
const boundPipeline = this._boundPipeline;
const boundVertexBuffer = { ...this._boundVertexBuffer };
const boundIndexBuffer = this._boundIndexBuffer;
const boundBindGroup = { ...this._boundBindGroup };
this._clearCache();
const viewport = this._renderer.renderTarget.viewport;
this.renderPassEncoder.setViewport(viewport.x, viewport.y, viewport.width, viewport.height, 0, 1);
this.setPipeline(boundPipeline);
for (const i in boundVertexBuffer) {
this._setVertexBuffer(i, boundVertexBuffer[i]);
}
for (const i in boundBindGroup) {
this.setBindGroup(i, boundBindGroup[i], null);
}
this._setIndexBuffer(boundIndexBuffer);
}
_clearCache() {
for (let i = 0; i < 16; i++) {
this._boundBindGroup[i] = null;
this._boundVertexBuffer[i] = null;
}
this._boundIndexBuffer = null;
this._boundPipeline = null;
}
destroy() {
this._renderer = null;
this._gpu = null;
this._boundBindGroup = null;
this._boundVertexBuffer = null;
this._boundIndexBuffer = null;
this._boundPipeline = null;
}
contextChange(gpu) {
this._gpu = gpu;
}
}
/** @ignore */
GpuEncoderSystem.extension = {
type: [Extensions.ExtensionType.WebGPUSystem],
name: "encoder",
priority: 1
};
exports.GpuEncoderSystem = GpuEncoderSystem;
//# sourceMappingURL=GpuEncoderSystem.js.map