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nothoughts/node_modules/pixi.js/lib/rendering/renderers/shared/blendModes/BlendModePipe.d.ts
2025-08-04 18:57:35 +02:00

67 lines
2.7 KiB
TypeScript

import { ExtensionType } from '../../../../extensions/Extensions';
import type { Renderer } from '../../types';
import type { Instruction } from '../instructions/Instruction';
import type { InstructionSet } from '../instructions/InstructionSet';
import type { InstructionPipe } from '../instructions/RenderPipe';
import type { Renderable } from '../Renderable';
import type { BLEND_MODES } from '../state/const';
interface AdvancedBlendInstruction extends Instruction {
renderPipeId: 'blendMode';
blendMode: BLEND_MODES;
activeBlend: Renderable[];
}
/**
* This Pipe handles the blend mode switching of the renderer.
* It will insert instructions into the {@link renderers.InstructionSet} to switch the blend mode according to the
* blend modes of the scene graph.
*
* This pipe is were wwe handle Advanced blend modes. Advanced blend modes essentially wrap the renderables
* in a filter that applies the blend mode.
*
* You only need to use this class if you are building your own render instruction set rather than letting PixiJS build
* the instruction set for you by traversing the scene graph
* @memberof rendering
*/
export declare class BlendModePipe implements InstructionPipe<AdvancedBlendInstruction> {
/** @ignore */
static extension: {
readonly type: readonly [ExtensionType.WebGLPipes, ExtensionType.WebGPUPipes, ExtensionType.CanvasPipes];
readonly name: "blendMode";
};
private _renderer;
private _renderableList;
private _activeBlendMode;
private _isAdvanced;
private _filterHash;
constructor(renderer: Renderer);
/**
* This ensures that a blendMode switch is added to the instruction set if the blend mode has changed.
* @param renderable - The renderable we are adding to the instruction set
* @param blendMode - The blend mode of the renderable
* @param instructionSet - The instruction set we are adding to
*/
setBlendMode(renderable: Renderable, blendMode: BLEND_MODES, instructionSet: InstructionSet): void;
private _beginAdvancedBlendMode;
private _endAdvancedBlendMode;
/**
* called when the instruction build process is starting this will reset internally to the default blend mode
* @internal
* @ignore
*/
buildStart(): void;
/**
* called when the instruction build process is finished, ensuring that if there is an advanced blend mode
* active, we add the final render instructions added to the instruction set
* @param instructionSet - The instruction set we are adding to
* @internal
* @ignore
*/
buildEnd(instructionSet: InstructionSet): void;
/**
* @internal
* @ignore
*/
destroy(): void;
}
export {};