Files
nothoughts/node_modules/pixi.js/lib/rendering/renderers/shared/state/State.js
2025-08-04 18:57:35 +02:00

161 lines
3.8 KiB
JavaScript

'use strict';
"use strict";
const blendModeIds = {
normal: 0,
add: 1,
multiply: 2,
screen: 3,
overlay: 4,
erase: 5,
"normal-npm": 6,
"add-npm": 7,
"screen-npm": 8,
min: 9,
max: 10
};
const BLEND = 0;
const OFFSET = 1;
const CULLING = 2;
const DEPTH_TEST = 3;
const WINDING = 4;
const DEPTH_MASK = 5;
const _State = class _State {
constructor() {
this.data = 0;
this.blendMode = "normal";
this.polygonOffset = 0;
this.blend = true;
this.depthMask = true;
}
/**
* Activates blending of the computed fragment color values.
* @default true
*/
get blend() {
return !!(this.data & 1 << BLEND);
}
set blend(value) {
if (!!(this.data & 1 << BLEND) !== value) {
this.data ^= 1 << BLEND;
}
}
/**
* Activates adding an offset to depth values of polygon's fragments
* @default false
*/
get offsets() {
return !!(this.data & 1 << OFFSET);
}
set offsets(value) {
if (!!(this.data & 1 << OFFSET) !== value) {
this.data ^= 1 << OFFSET;
}
}
/** The culling settings for this state none - No culling back - Back face culling front - Front face culling */
set cullMode(value) {
if (value === "none") {
this.culling = false;
return;
}
this.culling = true;
this.clockwiseFrontFace = value === "front";
}
get cullMode() {
if (!this.culling) {
return "none";
}
return this.clockwiseFrontFace ? "front" : "back";
}
/**
* Activates culling of polygons.
* @default false
*/
get culling() {
return !!(this.data & 1 << CULLING);
}
set culling(value) {
if (!!(this.data & 1 << CULLING) !== value) {
this.data ^= 1 << CULLING;
}
}
/**
* Activates depth comparisons and updates to the depth buffer.
* @default false
*/
get depthTest() {
return !!(this.data & 1 << DEPTH_TEST);
}
set depthTest(value) {
if (!!(this.data & 1 << DEPTH_TEST) !== value) {
this.data ^= 1 << DEPTH_TEST;
}
}
/**
* Enables or disables writing to the depth buffer.
* @default true
*/
get depthMask() {
return !!(this.data & 1 << DEPTH_MASK);
}
set depthMask(value) {
if (!!(this.data & 1 << DEPTH_MASK) !== value) {
this.data ^= 1 << DEPTH_MASK;
}
}
/**
* Specifies whether or not front or back-facing polygons can be culled.
* @default false
*/
get clockwiseFrontFace() {
return !!(this.data & 1 << WINDING);
}
set clockwiseFrontFace(value) {
if (!!(this.data & 1 << WINDING) !== value) {
this.data ^= 1 << WINDING;
}
}
/**
* The blend mode to be applied when this state is set. Apply a value of `normal` to reset the blend mode.
* Setting this mode to anything other than NO_BLEND will automatically switch blending on.
* @default 'normal'
*/
get blendMode() {
return this._blendMode;
}
set blendMode(value) {
this.blend = value !== "none";
this._blendMode = value;
this._blendModeId = blendModeIds[value] || 0;
}
/**
* The polygon offset. Setting this property to anything other than 0 will automatically enable polygon offset fill.
* @default 0
*/
get polygonOffset() {
return this._polygonOffset;
}
set polygonOffset(value) {
this.offsets = !!value;
this._polygonOffset = value;
}
toString() {
return `[pixi.js/core:State blendMode=${this.blendMode} clockwiseFrontFace=${this.clockwiseFrontFace} culling=${this.culling} depthMask=${this.depthMask} polygonOffset=${this.polygonOffset}]`;
}
/**
* A quickly getting an instance of a State that is configured for 2d rendering.
* @returns a new State with values set for 2d rendering
*/
static for2d() {
const state = new _State();
state.depthTest = false;
state.blend = true;
return state;
}
};
_State.default2d = _State.for2d();
let State = _State;
exports.State = State;
//# sourceMappingURL=State.js.map