Files
nothoughts/node_modules/pixi.js/lib/rendering/renderers/shared/texture/TextureMatrix.js
2025-08-04 18:57:35 +02:00

97 lines
2.9 KiB
JavaScript

'use strict';
var Matrix = require('../../../../maths/matrix/Matrix.js');
"use strict";
const tempMat = new Matrix.Matrix();
class TextureMatrix {
/**
* @param texture - observed texture
* @param clampMargin - Changes frame clamping, 0.5 by default. Use -0.5 for extra border.
*/
constructor(texture, clampMargin) {
this.mapCoord = new Matrix.Matrix();
this.uClampFrame = new Float32Array(4);
this.uClampOffset = new Float32Array(2);
this._textureID = -1;
this._updateID = 0;
this.clampOffset = 0;
if (typeof clampMargin === "undefined") {
this.clampMargin = texture.width < 10 ? 0 : 0.5;
} else {
this.clampMargin = clampMargin;
}
this.isSimple = false;
this.texture = texture;
}
/** Texture property. */
get texture() {
return this._texture;
}
set texture(value) {
if (this.texture === value)
return;
this._texture?.removeListener("update", this.update, this);
this._texture = value;
this._texture.addListener("update", this.update, this);
this.update();
}
/**
* Multiplies uvs array to transform
* @param uvs - mesh uvs
* @param [out=uvs] - output
* @returns - output
*/
multiplyUvs(uvs, out) {
if (out === void 0) {
out = uvs;
}
const mat = this.mapCoord;
for (let i = 0; i < uvs.length; i += 2) {
const x = uvs[i];
const y = uvs[i + 1];
out[i] = x * mat.a + y * mat.c + mat.tx;
out[i + 1] = x * mat.b + y * mat.d + mat.ty;
}
return out;
}
/**
* Updates matrices if texture was changed
* @returns - whether or not it was updated
*/
update() {
const tex = this._texture;
this._updateID++;
const uvs = tex.uvs;
this.mapCoord.set(uvs.x1 - uvs.x0, uvs.y1 - uvs.y0, uvs.x3 - uvs.x0, uvs.y3 - uvs.y0, uvs.x0, uvs.y0);
const orig = tex.orig;
const trim = tex.trim;
if (trim) {
tempMat.set(
orig.width / trim.width,
0,
0,
orig.height / trim.height,
-trim.x / trim.width,
-trim.y / trim.height
);
this.mapCoord.append(tempMat);
}
const texBase = tex.source;
const frame = this.uClampFrame;
const margin = this.clampMargin / texBase._resolution;
const offset = this.clampOffset / texBase._resolution;
frame[0] = (tex.frame.x + margin + offset) / texBase.width;
frame[1] = (tex.frame.y + margin + offset) / texBase.height;
frame[2] = (tex.frame.x + tex.frame.width - margin + offset) / texBase.width;
frame[3] = (tex.frame.y + tex.frame.height - margin + offset) / texBase.height;
this.uClampOffset[0] = this.clampOffset / texBase.pixelWidth;
this.uClampOffset[1] = this.clampOffset / texBase.pixelHeight;
this.isSimple = tex.frame.width === texBase.width && tex.frame.height === texBase.height && tex.rotate === 0;
return true;
}
}
exports.TextureMatrix = TextureMatrix;
//# sourceMappingURL=TextureMatrix.js.map