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nothoughts/node_modules/pixi.js/lib/scene/container/RenderGroup.d.ts
2025-08-04 18:57:35 +02:00

57 lines
2.2 KiB
TypeScript

import { Matrix } from '../../maths/matrix/Matrix';
import { InstructionSet } from '../../rendering/renderers/shared/instructions/InstructionSet';
import type { Instruction } from '../../rendering/renderers/shared/instructions/Instruction';
import type { Container } from './Container';
/**
* A RenderGroup is a class that is responsible for I generating a set of instructions that are used to render the
* root container and its children. It also watches for any changes in that container or its children,
* these changes are analysed and either the instruction set is rebuild or the instructions data is updated.
* @memberof rendering
*/
export declare class RenderGroup implements Instruction {
renderPipeId: string;
root: Container;
canBundle: boolean;
renderGroupParent: RenderGroup;
renderGroupChildren: RenderGroup[];
worldTransform: Matrix;
worldColorAlpha: number;
worldColor: number;
worldAlpha: number;
readonly childrenToUpdate: Record<number, {
list: Container[];
index: number;
}>;
updateTick: number;
readonly childrenRenderablesToUpdate: {
list: Container[];
index: number;
};
structureDidChange: boolean;
instructionSet: InstructionSet;
private readonly _onRenderContainers;
init(root: Container): void;
reset(): void;
get localTransform(): Matrix;
addRenderGroupChild(renderGroupChild: RenderGroup): void;
private _removeRenderGroupChild;
addChild(child: Container): void;
removeChild(child: Container): void;
removeChildren(children: Container[]): void;
onChildUpdate(child: Container): void;
updateRenderable(container: Container): void;
onChildViewUpdate(child: Container): void;
get isRenderable(): boolean;
/**
* adding a container to the onRender list will make sure the user function
* passed in to the user defined 'onRender` callBack
* @param container - the container to add to the onRender list
*/
addOnRender(container: Container): void;
removeOnRender(container: Container): void;
runOnRender(): void;
destroy(): void;
getChildren(out?: Container[]): Container[];
private _getChildren;
}