Files
nothoughts/node_modules/pixi.js/lib/scene/container/bounds/Bounds.mjs
2025-08-04 18:57:35 +02:00

370 lines
9.6 KiB
JavaScript

import { Matrix } from '../../../maths/matrix/Matrix.mjs';
import { Rectangle } from '../../../maths/shapes/Rectangle.mjs';
"use strict";
const defaultMatrix = new Matrix();
class Bounds {
constructor(minX = Infinity, minY = Infinity, maxX = -Infinity, maxY = -Infinity) {
/** @default Infinity */
this.minX = Infinity;
/** @default Infinity */
this.minY = Infinity;
/** @default -Infinity */
this.maxX = -Infinity;
/** @default -Infinity */
this.maxY = -Infinity;
this.matrix = defaultMatrix;
this.minX = minX;
this.minY = minY;
this.maxX = maxX;
this.maxY = maxY;
}
/**
* Checks if bounds are empty.
* @returns - True if empty.
*/
isEmpty() {
return this.minX > this.maxX || this.minY > this.maxY;
}
/** The bounding rectangle of the bounds. */
get rectangle() {
if (!this._rectangle) {
this._rectangle = new Rectangle();
}
const rectangle = this._rectangle;
if (this.minX > this.maxX || this.minY > this.maxY) {
rectangle.x = 0;
rectangle.y = 0;
rectangle.width = 0;
rectangle.height = 0;
} else {
rectangle.copyFromBounds(this);
}
return rectangle;
}
/** Clears the bounds and resets. */
clear() {
this.minX = Infinity;
this.minY = Infinity;
this.maxX = -Infinity;
this.maxY = -Infinity;
this.matrix = defaultMatrix;
return this;
}
/**
* Sets the bounds.
* @param x0 - left X of frame
* @param y0 - top Y of frame
* @param x1 - right X of frame
* @param y1 - bottom Y of frame
*/
set(x0, y0, x1, y1) {
this.minX = x0;
this.minY = y0;
this.maxX = x1;
this.maxY = y1;
}
/**
* Adds sprite frame
* @param x0 - left X of frame
* @param y0 - top Y of frame
* @param x1 - right X of frame
* @param y1 - bottom Y of frame
* @param matrix
*/
addFrame(x0, y0, x1, y1, matrix) {
matrix || (matrix = this.matrix);
const a = matrix.a;
const b = matrix.b;
const c = matrix.c;
const d = matrix.d;
const tx = matrix.tx;
const ty = matrix.ty;
let minX = this.minX;
let minY = this.minY;
let maxX = this.maxX;
let maxY = this.maxY;
let x = a * x0 + c * y0 + tx;
let y = b * x0 + d * y0 + ty;
if (x < minX)
minX = x;
if (y < minY)
minY = y;
if (x > maxX)
maxX = x;
if (y > maxY)
maxY = y;
x = a * x1 + c * y0 + tx;
y = b * x1 + d * y0 + ty;
if (x < minX)
minX = x;
if (y < minY)
minY = y;
if (x > maxX)
maxX = x;
if (y > maxY)
maxY = y;
x = a * x0 + c * y1 + tx;
y = b * x0 + d * y1 + ty;
if (x < minX)
minX = x;
if (y < minY)
minY = y;
if (x > maxX)
maxX = x;
if (y > maxY)
maxY = y;
x = a * x1 + c * y1 + tx;
y = b * x1 + d * y1 + ty;
if (x < minX)
minX = x;
if (y < minY)
minY = y;
if (x > maxX)
maxX = x;
if (y > maxY)
maxY = y;
this.minX = minX;
this.minY = minY;
this.maxX = maxX;
this.maxY = maxY;
}
/**
* Adds a rectangle to the bounds.
* @param rect - The rectangle to be added.
* @param matrix - The matrix to apply to the bounds.
*/
addRect(rect, matrix) {
this.addFrame(rect.x, rect.y, rect.x + rect.width, rect.y + rect.height, matrix);
}
/**
* Adds other {@link Bounds}.
* @param bounds - The Bounds to be added
* @param matrix
*/
addBounds(bounds, matrix) {
this.addFrame(bounds.minX, bounds.minY, bounds.maxX, bounds.maxY, matrix);
}
/**
* Adds other Bounds, masked with Bounds.
* @param mask - The Bounds to be added.
*/
addBoundsMask(mask) {
this.minX = this.minX > mask.minX ? this.minX : mask.minX;
this.minY = this.minY > mask.minY ? this.minY : mask.minY;
this.maxX = this.maxX < mask.maxX ? this.maxX : mask.maxX;
this.maxY = this.maxY < mask.maxY ? this.maxY : mask.maxY;
}
/**
* Adds other Bounds, multiplied with matrix.
* @param matrix - The matrix to apply to the bounds.
*/
applyMatrix(matrix) {
const minX = this.minX;
const minY = this.minY;
const maxX = this.maxX;
const maxY = this.maxY;
const { a, b, c, d, tx, ty } = matrix;
let x = a * minX + c * minY + tx;
let y = b * minX + d * minY + ty;
this.minX = x;
this.minY = y;
this.maxX = x;
this.maxY = y;
x = a * maxX + c * minY + tx;
y = b * maxX + d * minY + ty;
this.minX = x < this.minX ? x : this.minX;
this.minY = y < this.minY ? y : this.minY;
this.maxX = x > this.maxX ? x : this.maxX;
this.maxY = y > this.maxY ? y : this.maxY;
x = a * minX + c * maxY + tx;
y = b * minX + d * maxY + ty;
this.minX = x < this.minX ? x : this.minX;
this.minY = y < this.minY ? y : this.minY;
this.maxX = x > this.maxX ? x : this.maxX;
this.maxY = y > this.maxY ? y : this.maxY;
x = a * maxX + c * maxY + tx;
y = b * maxX + d * maxY + ty;
this.minX = x < this.minX ? x : this.minX;
this.minY = y < this.minY ? y : this.minY;
this.maxX = x > this.maxX ? x : this.maxX;
this.maxY = y > this.maxY ? y : this.maxY;
}
/**
* Resizes the bounds object to include the given rectangle.
* @param rect - The rectangle to be included.
*/
fit(rect) {
if (this.minX < rect.left)
this.minX = rect.left;
if (this.maxX > rect.right)
this.maxX = rect.right;
if (this.minY < rect.top)
this.minY = rect.top;
if (this.maxY > rect.bottom)
this.maxY = rect.bottom;
return this;
}
/**
* Resizes the bounds object to include the given bounds.
* @param left - The left value of the bounds.
* @param right - The right value of the bounds.
* @param top - The top value of the bounds.
* @param bottom - The bottom value of the bounds.
*/
fitBounds(left, right, top, bottom) {
if (this.minX < left)
this.minX = left;
if (this.maxX > right)
this.maxX = right;
if (this.minY < top)
this.minY = top;
if (this.maxY > bottom)
this.maxY = bottom;
return this;
}
/**
* Pads bounds object, making it grow in all directions.
* If paddingY is omitted, both paddingX and paddingY will be set to paddingX.
* @param paddingX - The horizontal padding amount.
* @param paddingY - The vertical padding amount.
*/
pad(paddingX, paddingY = paddingX) {
this.minX -= paddingX;
this.maxX += paddingX;
this.minY -= paddingY;
this.maxY += paddingY;
return this;
}
/** Ceils the bounds. */
ceil() {
this.minX = Math.floor(this.minX);
this.minY = Math.floor(this.minY);
this.maxX = Math.ceil(this.maxX);
this.maxY = Math.ceil(this.maxY);
return this;
}
/** Clones the bounds. */
clone() {
return new Bounds(this.minX, this.minY, this.maxX, this.maxY);
}
/**
* Scales the bounds by the given values
* @param x - The X value to scale by.
* @param y - The Y value to scale by.
*/
scale(x, y = x) {
this.minX *= x;
this.minY *= y;
this.maxX *= x;
this.maxY *= y;
return this;
}
/** the x value of the bounds. */
get x() {
return this.minX;
}
set x(value) {
const width = this.maxX - this.minX;
this.minX = value;
this.maxX = value + width;
}
/** the y value of the bounds. */
get y() {
return this.minY;
}
set y(value) {
const height = this.maxY - this.minY;
this.minY = value;
this.maxY = value + height;
}
/** the width value of the bounds. */
get width() {
return this.maxX - this.minX;
}
set width(value) {
this.maxX = this.minX + value;
}
/** the height value of the bounds. */
get height() {
return this.maxY - this.minY;
}
set height(value) {
this.maxY = this.minY + value;
}
/** the left value of the bounds. */
get left() {
return this.minX;
}
/** the right value of the bounds. */
get right() {
return this.maxX;
}
/** the top value of the bounds. */
get top() {
return this.minY;
}
/** the bottom value of the bounds. */
get bottom() {
return this.maxY;
}
/** Is the bounds positive. */
get isPositive() {
return this.maxX - this.minX > 0 && this.maxY - this.minY > 0;
}
get isValid() {
return this.minX + this.minY !== Infinity;
}
/**
* Adds screen vertices from array
* @param vertexData - calculated vertices
* @param beginOffset - begin offset
* @param endOffset - end offset, excluded
* @param matrix
*/
addVertexData(vertexData, beginOffset, endOffset, matrix) {
let minX = this.minX;
let minY = this.minY;
let maxX = this.maxX;
let maxY = this.maxY;
matrix || (matrix = this.matrix);
const a = matrix.a;
const b = matrix.b;
const c = matrix.c;
const d = matrix.d;
const tx = matrix.tx;
const ty = matrix.ty;
for (let i = beginOffset; i < endOffset; i += 2) {
const localX = vertexData[i];
const localY = vertexData[i + 1];
const x = a * localX + c * localY + tx;
const y = b * localX + d * localY + ty;
minX = x < minX ? x : minX;
minY = y < minY ? y : minY;
maxX = x > maxX ? x : maxX;
maxY = y > maxY ? y : maxY;
}
this.minX = minX;
this.minY = minY;
this.maxX = maxX;
this.maxY = maxY;
}
/**
* Checks if the point is contained within the bounds.
* @param x - x coordinate
* @param y - y coordinate
*/
containsPoint(x, y) {
if (this.minX <= x && this.minY <= y && this.maxX >= x && this.maxY >= y) {
return true;
}
return false;
}
toString() {
return `[pixi.js:Bounds minX=${this.minX} minY=${this.minY} maxX=${this.maxX} maxY=${this.maxY} width=${this.width} height=${this.height}]`;
}
}
export { Bounds };
//# sourceMappingURL=Bounds.mjs.map