507 lines
27 KiB
TypeScript
507 lines
27 KiB
TypeScript
import { ViewContainer } from '../../view/View';
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import { GraphicsContext } from './GraphicsContext';
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import type { ColorSource } from '../../../color/Color';
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import type { Matrix } from '../../../maths/matrix/Matrix';
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import type { PointData } from '../../../maths/point/PointData';
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import type { Instruction } from '../../../rendering/renderers/shared/instructions/Instruction';
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import type { Texture } from '../../../rendering/renderers/shared/texture/Texture';
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import type { Bounds } from '../../container/bounds/Bounds';
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import type { ContainerOptions } from '../../container/Container';
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import type { DestroyOptions } from '../../container/destroyTypes';
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import type { FillInput, StrokeStyle } from './FillTypes';
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import type { GraphicsPath } from './path/GraphicsPath';
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import type { RoundedPoint } from './path/roundShape';
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/**
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* Constructor options used for `Graphics` instances.
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* ```js
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* const graphics = new Graphics({
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* fillStyle: { color: 0xff0000, alpha: 0.5 },
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* strokeStyle: { color: 0x00ff00, width: 2 },
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* });
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* ```
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* @see {@link scene.Graphics}
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* @memberof scene
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*/
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export interface GraphicsOptions extends ContainerOptions {
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/** The GraphicsContext to use, useful for reuse and optimisation */
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context?: GraphicsContext;
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/** Whether or not to round the x/y position. */
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roundPixels?: boolean;
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}
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/**
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* The Graphics class is primarily used to render primitive shapes such as lines, circles and
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* rectangles to the display, and to color and fill them. However, you can also use a Graphics
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* object to build a list of primitives to use as a mask, or as a complex hitArea.
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* @memberof scene
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* @extends scene.Container
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*/
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export declare class Graphics extends ViewContainer implements Instruction {
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readonly renderPipeId: string;
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batched: boolean;
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_didGraphicsUpdate: boolean;
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private _context;
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private readonly _ownedContext;
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/**
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* @param options - Options for the Graphics.
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*/
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constructor(options?: GraphicsOptions | GraphicsContext);
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set context(context: GraphicsContext);
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get context(): GraphicsContext;
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/**
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* The local bounds of the graphic.
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* @type {rendering.Bounds}
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*/
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get bounds(): Bounds;
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/**
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* Adds the bounds of this object to the bounds object.
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* @param bounds - The output bounds object.
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*/
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addBounds(bounds: Bounds): void;
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/**
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* Checks if the object contains the given point.
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* @param point - The point to check
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*/
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containsPoint(point: PointData): boolean;
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protected onViewUpdate(): void;
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/**
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* Destroys this graphics renderable and optionally its context.
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* @param options - Options parameter. A boolean will act as if all options
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*
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* If the context was created by this graphics and `destroy(false)` or `destroy()` is called
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* then the context will still be destroyed.
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*
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* If you want to explicitly not destroy this context that this graphics created,
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* then you should pass destroy({ context: false })
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*
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* If the context was passed in as an argument to the constructor then it will not be destroyed
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* @param {boolean} [options.texture=false] - Should destroy the texture of the graphics context
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* @param {boolean} [options.textureSource=false] - Should destroy the texture source of the graphics context
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* @param {boolean} [options.context=false] - Should destroy the context
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*/
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destroy(options?: DestroyOptions): void;
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private _callContextMethod;
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/**
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* Sets the current fill style of the graphics context. The fill style can be a color, gradient,
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* pattern, or a more complex style defined by a FillStyle object.
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* @param {FillInput} args - The fill style to apply. This can be a simple color, a gradient or
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* pattern object, or a FillStyle or ConvertedFillStyle object.
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* @returns The instance of the current GraphicsContext for method chaining.
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*/
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setFillStyle(...args: Parameters<GraphicsContext['setFillStyle']>): this;
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/**
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* Sets the current stroke style of the graphics context. Similar to fill styles, stroke styles can
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* encompass colors, gradients, patterns, or more detailed configurations via a StrokeStyle object.
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* @param {StrokeInput} args - The stroke style to apply. Can be defined as a color, a gradient or pattern,
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* or a StrokeStyle or ConvertedStrokeStyle object.
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* @returns The instance of the current GraphicsContext for method chaining.
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*/
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setStrokeStyle(...args: Parameters<GraphicsContext['setStrokeStyle']>): this;
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/**
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* Fills the current or given path with the current fill style. This method can optionally take
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* a color and alpha for a simple fill, or a more complex FillStyle object for advanced fills.
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* @param {FillInput} style - (Optional) The style to fill the path with. Can be a color, gradient, pattern, or a
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* complex style object. If omitted, uses the current fill style.
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* @returns The instance of the current GraphicsContext for method chaining.
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*/
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fill(style?: FillInput): this;
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/** @deprecated 8.0.0 */
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fill(color: ColorSource, alpha?: number): this;
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/**
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* Strokes the current path with the current stroke style. This method can take an optional
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* FillStyle parameter to define the stroke's appearance, including its color, width, and other properties.
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* @param {FillStyle} args - (Optional) The stroke style to apply. Can be defined as a simple color or a more
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* complex style object. If omitted, uses the current stroke style.
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* @returns The instance of the current GraphicsContext for method chaining.
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*/
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stroke(...args: Parameters<GraphicsContext['stroke']>): this;
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/**
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* Adds a texture to the graphics context. This method supports multiple overloads for specifying the texture,
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* tint, and dimensions. If only a texture is provided, it uses the texture's width and height for drawing.
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* Additional parameters allow for specifying a tint color, and custom dimensions for the texture drawing area.
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* @param texture - The Texture object to use.
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* @param tint - (Optional) A ColorSource to tint the texture. If not provided, defaults to white (0xFFFFFF).
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* @param dx - (Optional) The x-coordinate in the destination canvas at which to place the top-left corner of
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* the source image.
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* @param dy - (Optional) The y-coordinate in the destination canvas at which to place the top-left corner of
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* the source image.
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* @param dw - (Optional) The width of the rectangle within the source image to draw onto the destination canvas.
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* If not provided, uses the texture's frame width.
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* @param dh - (Optional) The height of the rectangle within the source image to draw onto the destination canvas.
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* If not provided, uses the texture's frame height.
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* @returns The instance of the current GraphicsContext for method chaining.
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*/
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texture(texture: Texture, tint?: ColorSource, dx?: number, dy?: number, dw?: number, dh?: number): this;
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texture(texture: Texture): this;
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/**
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* Resets the current path. Any previous path and its commands are discarded and a new path is
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* started. This is typically called before beginning a new shape or series of drawing commands.
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* @returns The instance of the current GraphicsContext for method chaining.
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*/
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beginPath(): this;
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/**
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* Applies a cutout to the last drawn shape. This is used to create holes or complex shapes by
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* subtracting a path from the previously drawn path. If a hole is not completely in a shape, it will
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* fail to cut correctly!
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*/
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cut(): this;
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/**
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* Adds an arc to the current path, which is centered at (x, y) with the specified radius,
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* starting and ending angles, and direction.
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* @param x - The x-coordinate of the arc's center.
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* @param y - The y-coordinate of the arc's center.
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* @param radius - The arc's radius.
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* @param startAngle - The starting angle, in radians.
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* @param endAngle - The ending angle, in radians.
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* @param counterclockwise - (Optional) Specifies whether the arc is drawn counterclockwise (true) or clockwise
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* (false). Defaults to false.
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* @returns The instance of the current GraphicsContext for method chaining.
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*/
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arc(x: number, y: number, radius: number, startAngle: number, endAngle: number, counterclockwise?: boolean): this;
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/**
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* Adds an arc to the current path with the given control points and radius, connected to the previous point
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* by a straight line if necessary.
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* @param x1 - The x-coordinate of the first control point.
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* @param y1 - The y-coordinate of the first control point.
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* @param x2 - The x-coordinate of the second control point.
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* @param y2 - The y-coordinate of the second control point.
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* @param radius - The arc's radius.
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* @returns The instance of the current GraphicsContext for method chaining.
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*/
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arcTo(x1: number, y1: number, x2: number, y2: number, radius: number): this;
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/**
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* Adds an SVG-style arc to the path, allowing for elliptical arcs based on the SVG spec.
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* @param rx - The x-radius of the ellipse.
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* @param ry - The y-radius of the ellipse.
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* @param xAxisRotation - The rotation of the ellipse's x-axis relative
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* to the x-axis of the coordinate system, in degrees.
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* @param largeArcFlag - Determines if the arc should be greater than or less than 180 degrees.
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* @param sweepFlag - Determines if the arc should be swept in a positive angle direction.
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* @param x - The x-coordinate of the arc's end point.
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* @param y - The y-coordinate of the arc's end point.
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* @returns The instance of the current object for chaining.
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*/
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arcToSvg(rx: number, ry: number, xAxisRotation: number, largeArcFlag: number, sweepFlag: number, x: number, y: number): this;
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/**
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* Adds a cubic Bezier curve to the path.
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* It requires three points: the first two are control points and the third one is the end point.
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* The starting point is the last point in the current path.
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* @param cp1x - The x-coordinate of the first control point.
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* @param cp1y - The y-coordinate of the first control point.
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* @param cp2x - The x-coordinate of the second control point.
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* @param cp2y - The y-coordinate of the second control point.
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* @param x - The x-coordinate of the end point.
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* @param y - The y-coordinate of the end point.
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* @param smoothness - Optional parameter to adjust the smoothness of the curve.
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* @returns The instance of the current object for chaining.
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*/
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bezierCurveTo(cp1x: number, cp1y: number, cp2x: number, cp2y: number, x: number, y: number, smoothness?: number): this;
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/**
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* Closes the current path by drawing a straight line back to the start.
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* If the shape is already closed or there are no points in the path, this method does nothing.
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* @returns The instance of the current object for chaining.
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*/
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closePath(): this;
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/**
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* Draws an ellipse at the specified location and with the given x and y radii.
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* An optional transformation can be applied, allowing for rotation, scaling, and translation.
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* @param x - The x-coordinate of the center of the ellipse.
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* @param y - The y-coordinate of the center of the ellipse.
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* @param radiusX - The horizontal radius of the ellipse.
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* @param radiusY - The vertical radius of the ellipse.
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* @returns The instance of the current object for chaining.
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*/
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ellipse(x: number, y: number, radiusX: number, radiusY: number): this;
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/**
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* Draws a circle shape. This method adds a new circle path to the current drawing.
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* @param x - The x-coordinate of the center of the circle.
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* @param y - The y-coordinate of the center of the circle.
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* @param radius - The radius of the circle.
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* @returns The instance of the current object for chaining.
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*/
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circle(x: number, y: number, radius: number): this;
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/**
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* Adds another `GraphicsPath` to this path, optionally applying a transformation.
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* @param path - The `GraphicsPath` to add.
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* @returns The instance of the current object for chaining.
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*/
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path(path: GraphicsPath): this;
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/**
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* Connects the current point to a new point with a straight line. This method updates the current path.
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* @param x - The x-coordinate of the new point to connect to.
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* @param y - The y-coordinate of the new point to connect to.
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* @returns The instance of the current object for chaining.
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*/
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lineTo(x: number, y: number): this;
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/**
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* Sets the starting point for a new sub-path. Any subsequent drawing commands are considered part of this path.
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* @param x - The x-coordinate for the starting point.
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* @param y - The y-coordinate for the starting point.
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* @returns The instance of the current object for chaining.
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*/
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moveTo(x: number, y: number): this;
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/**
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* Adds a quadratic curve to the path. It requires two points: the control point and the end point.
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* The starting point is the last point in the current path.
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* @param cpx - The x-coordinate of the control point.
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* @param cpy - The y-coordinate of the control point.
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* @param x - The x-coordinate of the end point.
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* @param y - The y-coordinate of the end point.
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* @param smoothness - Optional parameter to adjust the smoothness of the curve.
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* @returns The instance of the current object for chaining.
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*/
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quadraticCurveTo(cpx: number, cpy: number, x: number, y: number, smoothness?: number): this;
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/**
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* Draws a rectangle shape. This method adds a new rectangle path to the current drawing.
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* @param x - The x-coordinate of the top-left corner of the rectangle.
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* @param y - The y-coordinate of the top-left corner of the rectangle.
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* @param w - The width of the rectangle.
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* @param h - The height of the rectangle.
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* @returns The instance of the current object for chaining.
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*/
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rect(x: number, y: number, w: number, h: number): this;
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/**
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* Draws a rectangle with rounded corners.
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* The corner radius can be specified to determine how rounded the corners should be.
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* An optional transformation can be applied, which allows for rotation, scaling, and translation of the rectangle.
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* @param x - The x-coordinate of the top-left corner of the rectangle.
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* @param y - The y-coordinate of the top-left corner of the rectangle.
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* @param w - The width of the rectangle.
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* @param h - The height of the rectangle.
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* @param radius - The radius of the rectangle's corners. If not specified, corners will be sharp.
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* @returns The instance of the current object for chaining.
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*/
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roundRect(x: number, y: number, w: number, h: number, radius?: number): this;
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/**
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* Draws a polygon shape by specifying a sequence of points. This method allows for the creation of complex polygons,
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* which can be both open and closed. An optional transformation can be applied, enabling the polygon to be scaled,
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* rotated, or translated as needed.
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* @param points - An array of numbers, or an array of PointData objects eg [{x,y}, {x,y}, {x,y}]
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* representing the x and y coordinates, of the polygon's vertices, in sequence.
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* @param close - A boolean indicating whether to close the polygon path. True by default.
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* @returns The instance of the current object for chaining further drawing commands.
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*/
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poly(points: number[] | PointData[], close?: boolean): this;
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/**
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* Draws a regular polygon with a specified number of sides. All sides and angles are equal.
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* @param x - The x-coordinate of the center of the polygon.
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* @param y - The y-coordinate of the center of the polygon.
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* @param radius - The radius of the circumscribed circle of the polygon.
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* @param sides - The number of sides of the polygon. Must be 3 or more.
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* @param rotation - The rotation angle of the polygon, in radians. Zero by default.
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* @param transform - An optional `Matrix` object to apply a transformation to the polygon.
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* @returns The instance of the current object for chaining.
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*/
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regularPoly(x: number, y: number, radius: number, sides: number, rotation?: number, transform?: Matrix): this;
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/**
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* Draws a polygon with rounded corners.
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* Similar to `regularPoly` but with the ability to round the corners of the polygon.
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* @param x - The x-coordinate of the center of the polygon.
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* @param y - The y-coordinate of the center of the polygon.
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* @param radius - The radius of the circumscribed circle of the polygon.
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* @param sides - The number of sides of the polygon. Must be 3 or more.
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* @param corner - The radius of the rounding of the corners.
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* @param rotation - The rotation angle of the polygon, in radians. Zero by default.
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* @returns The instance of the current object for chaining.
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*/
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roundPoly(x: number, y: number, radius: number, sides: number, corner: number, rotation?: number): this;
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/**
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* Draws a shape with rounded corners. This function supports custom radius for each corner of the shape.
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* Optionally, corners can be rounded using a quadratic curve instead of an arc, providing a different aesthetic.
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* @param points - An array of `RoundedPoint` representing the corners of the shape to draw.
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* A minimum of 3 points is required.
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* @param radius - The default radius for the corners.
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* This radius is applied to all corners unless overridden in `points`.
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* @param useQuadratic - If set to true, rounded corners are drawn using a quadraticCurve
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* method instead of an arc method. Defaults to false.
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* @param smoothness - Specifies the smoothness of the curve when `useQuadratic` is true.
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* Higher values make the curve smoother.
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* @returns The instance of the current object for chaining.
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*/
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roundShape(points: RoundedPoint[], radius: number, useQuadratic?: boolean, smoothness?: number): this;
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/**
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* Draw Rectangle with fillet corners. This is much like rounded rectangle
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* however it support negative numbers as well for the corner radius.
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* @param x - Upper left corner of rect
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* @param y - Upper right corner of rect
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* @param width - Width of rect
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* @param height - Height of rect
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* @param fillet - accept negative or positive values
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*/
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filletRect(x: number, y: number, width: number, height: number, fillet: number): this;
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/**
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* Draw Rectangle with chamfer corners. These are angled corners.
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* @param x - Upper left corner of rect
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* @param y - Upper right corner of rect
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* @param width - Width of rect
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* @param height - Height of rect
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* @param chamfer - non-zero real number, size of corner cutout
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* @param transform
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*/
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chamferRect(x: number, y: number, width: number, height: number, chamfer: number, transform?: Matrix): this;
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/**
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* Draws a star shape centered at a specified location. This method allows for the creation
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* of stars with a variable number of points, outer radius, optional inner radius, and rotation.
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* The star is drawn as a closed polygon with alternating outer and inner vertices to create the star's points.
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* An optional transformation can be applied to scale, rotate, or translate the star as needed.
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* @param x - The x-coordinate of the center of the star.
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* @param y - The y-coordinate of the center of the star.
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* @param points - The number of points of the star.
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* @param radius - The outer radius of the star (distance from the center to the outer points).
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* @param innerRadius - Optional. The inner radius of the star
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* (distance from the center to the inner points between the outer points).
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* If not provided, defaults to half of the `radius`.
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* @param rotation - Optional. The rotation of the star in radians, where 0 is aligned with the y-axis.
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* Defaults to 0, meaning one point is directly upward.
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* @returns The instance of the current object for chaining further drawing commands.
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*/
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star(x: number, y: number, points: number, radius: number, innerRadius?: number, rotation?: number): this;
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/**
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* Parses and renders an SVG string into the graphics context. This allows for complex shapes and paths
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* defined in SVG format to be drawn within the graphics context.
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* @param svg - The SVG string to be parsed and rendered.
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*/
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svg(svg: string): this;
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/**
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* Restores the most recently saved graphics state by popping the top of the graphics state stack.
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* This includes transformations, fill styles, and stroke styles.
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*/
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restore(): this;
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/** Saves the current graphics state, including transformations, fill styles, and stroke styles, onto a stack. */
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save(): this;
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/**
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* Returns the current transformation matrix of the graphics context.
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* @returns The current transformation matrix.
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*/
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getTransform(): Matrix;
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/**
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* Resets the current transformation matrix to the identity matrix, effectively removing
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* any transformations (rotation, scaling, translation) previously applied.
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* @returns The instance of the current GraphicsContext for method chaining.
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*/
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resetTransform(): this;
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/**
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* Applies a rotation transformation to the graphics context around the current origin.
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* @param angle - The angle of rotation in radians.
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* @returns The instance of the current GraphicsContext for method chaining.
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*/
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rotateTransform(angle: number): this;
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/**
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* Applies a scaling transformation to the graphics context, scaling drawings by x horizontally and by y vertically.
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* @param x - The scale factor in the horizontal direction.
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* @param y - (Optional) The scale factor in the vertical direction.
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* If not specified, the x value is used for both directions.
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* @returns The instance of the current GraphicsContext for method chaining.
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*/
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scaleTransform(x: number, y?: number): this;
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/**
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* Sets the current transformation matrix of the graphics context to the specified matrix or values.
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* This replaces the current transformation matrix.
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* @param a - The value for the a property of the matrix, or a Matrix object to use directly.
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* @param b - The value for the b property of the matrix.
|
|
* @param c - The value for the c property of the matrix.
|
|
* @param d - The value for the d property of the matrix.
|
|
* @param dx - The value for the tx (translate x) property of the matrix.
|
|
* @param dy - The value for the ty (translate y) property of the matrix.
|
|
* @returns The instance of the current GraphicsContext for method chaining.
|
|
*/
|
|
setTransform(transform: Matrix): this;
|
|
setTransform(a: number, b: number, c: number, d: number, dx: number, dy: number): this;
|
|
setTransform(a: number | Matrix, b?: number, c?: number, d?: number, dx?: number, dy?: number): this;
|
|
/**
|
|
* Applies the specified transformation matrix to the current graphics context by multiplying
|
|
* the current matrix with the specified matrix.
|
|
* @param a - The value for the a property of the matrix, or a Matrix object to use directly.
|
|
* @param b - The value for the b property of the matrix.
|
|
* @param c - The value for the c property of the matrix.
|
|
* @param d - The value for the d property of the matrix.
|
|
* @param dx - The value for the tx (translate x) property of the matrix.
|
|
* @param dy - The value for the ty (translate y) property of the matrix.
|
|
* @returns The instance of the current GraphicsContext for method chaining.
|
|
*/
|
|
transform(transform: Matrix): this;
|
|
transform(a: number, b: number, c: number, d: number, dx: number, dy: number): this;
|
|
transform(a: number | Matrix, b?: number, c?: number, d?: number, dx?: number, dy?: number): this;
|
|
/**
|
|
* Applies a translation transformation to the graphics context, moving the origin by the specified amounts.
|
|
* @param x - The amount to translate in the horizontal direction.
|
|
* @param y - (Optional) The amount to translate in the vertical direction. If not specified,
|
|
* the x value is used for both directions.
|
|
* @returns The instance of the current GraphicsContext for method chaining.
|
|
*/
|
|
translateTransform(x: number, y?: number): this;
|
|
/**
|
|
* Clears all drawing commands from the graphics context, effectively resetting it. This includes clearing the path,
|
|
* and optionally resetting transformations to the identity matrix.
|
|
* @returns The instance of the current GraphicsContext for method chaining.
|
|
*/
|
|
clear(): this;
|
|
/**
|
|
* The fill style to use.
|
|
* @type {ConvertedFillStyle}
|
|
*/
|
|
get fillStyle(): GraphicsContext['fillStyle'];
|
|
set fillStyle(value: FillInput);
|
|
/**
|
|
* The stroke style to use.
|
|
* @type {ConvertedStrokeStyle}
|
|
*/
|
|
get strokeStyle(): GraphicsContext['strokeStyle'];
|
|
set strokeStyle(value: StrokeStyle);
|
|
/**
|
|
* Creates a new Graphics object.
|
|
* Note that only the context of the object is cloned, not its transform (position,scale,etc)
|
|
* @param deep - Whether to create a deep clone of the graphics object. If false, the context
|
|
* will be shared between the two objects (default false). If true, the context will be
|
|
* cloned (recommended if you need to modify the context in any way).
|
|
* @returns - A clone of the graphics object
|
|
*/
|
|
clone(deep?: boolean): Graphics;
|
|
/**
|
|
* @param width
|
|
* @param color
|
|
* @param alpha
|
|
* @deprecated since 8.0.0 Use {@link Graphics#setStrokeStyle} instead
|
|
*/
|
|
lineStyle(width?: number, color?: ColorSource, alpha?: number): this;
|
|
/**
|
|
* @param color
|
|
* @param alpha
|
|
* @deprecated since 8.0.0 Use {@link Graphics#fill} instead
|
|
*/
|
|
beginFill(color: ColorSource, alpha?: number): this;
|
|
/**
|
|
* @deprecated since 8.0.0 Use {@link Graphics#fill} instead
|
|
*/
|
|
endFill(): this;
|
|
/**
|
|
* @param {...any} args
|
|
* @deprecated since 8.0.0 Use {@link Graphics#circle} instead
|
|
*/
|
|
drawCircle(...args: Parameters<GraphicsContext['circle']>): this;
|
|
/**
|
|
* @param {...any} args
|
|
* @deprecated since 8.0.0 Use {@link Graphics#ellipse} instead
|
|
*/
|
|
drawEllipse(...args: Parameters<GraphicsContext['ellipse']>): this;
|
|
/**
|
|
* @param {...any} args
|
|
* @deprecated since 8.0.0 Use {@link Graphics#poly} instead
|
|
*/
|
|
drawPolygon(...args: Parameters<GraphicsContext['poly']>): this;
|
|
/**
|
|
* @param {...any} args
|
|
* @deprecated since 8.0.0 Use {@link Graphics#rect} instead
|
|
*/
|
|
drawRect(...args: Parameters<GraphicsContext['rect']>): this;
|
|
/**
|
|
* @param {...any} args
|
|
* @deprecated since 8.0.0 Use {@link Graphics#roundRect} instead
|
|
*/
|
|
drawRoundedRect(...args: Parameters<GraphicsContext['roundRect']>): this;
|
|
/**
|
|
* @param {...any} args
|
|
* @deprecated since 8.0.0 Use {@link Graphics#star} instead
|
|
*/
|
|
drawStar(...args: Parameters<GraphicsContext['star']>): this;
|
|
}
|