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nothoughts/node_modules/pixi.js/lib/scene/graphics/shared/buildCommands/buildAdaptiveBezier.js
2025-08-04 18:57:35 +02:00

137 lines
4.3 KiB
JavaScript

'use strict';
var GraphicsContextSystem = require('../GraphicsContextSystem.js');
"use strict";
const RECURSION_LIMIT = 8;
const FLT_EPSILON = 11920929e-14;
const PATH_DISTANCE_EPSILON = 1;
const curveAngleToleranceEpsilon = 0.01;
const mAngleTolerance = 0;
const mCuspLimit = 0;
function buildAdaptiveBezier(points, sX, sY, cp1x, cp1y, cp2x, cp2y, eX, eY, smoothness) {
const scale = 1;
const smoothing = Math.min(
0.99,
// a value of 1.0 actually inverts smoothing, so we cap it at 0.99
Math.max(0, smoothness ?? GraphicsContextSystem.GraphicsContextSystem.defaultOptions.bezierSmoothness)
);
let distanceTolerance = (PATH_DISTANCE_EPSILON - smoothing) / scale;
distanceTolerance *= distanceTolerance;
begin(sX, sY, cp1x, cp1y, cp2x, cp2y, eX, eY, points, distanceTolerance);
return points;
}
function begin(sX, sY, cp1x, cp1y, cp2x, cp2y, eX, eY, points, distanceTolerance) {
recursive(sX, sY, cp1x, cp1y, cp2x, cp2y, eX, eY, points, distanceTolerance, 0);
points.push(eX, eY);
}
function recursive(x1, y1, x2, y2, x3, y3, x4, y4, points, distanceTolerance, level) {
if (level > RECURSION_LIMIT) {
return;
}
const pi = Math.PI;
const x12 = (x1 + x2) / 2;
const y12 = (y1 + y2) / 2;
const x23 = (x2 + x3) / 2;
const y23 = (y2 + y3) / 2;
const x34 = (x3 + x4) / 2;
const y34 = (y3 + y4) / 2;
const x123 = (x12 + x23) / 2;
const y123 = (y12 + y23) / 2;
const x234 = (x23 + x34) / 2;
const y234 = (y23 + y34) / 2;
const x1234 = (x123 + x234) / 2;
const y1234 = (y123 + y234) / 2;
if (level > 0) {
let dx = x4 - x1;
let dy = y4 - y1;
const d2 = Math.abs((x2 - x4) * dy - (y2 - y4) * dx);
const d3 = Math.abs((x3 - x4) * dy - (y3 - y4) * dx);
let da1;
let da2;
if (d2 > FLT_EPSILON && d3 > FLT_EPSILON) {
if ((d2 + d3) * (d2 + d3) <= distanceTolerance * (dx * dx + dy * dy)) {
if (mAngleTolerance < curveAngleToleranceEpsilon) {
points.push(x1234, y1234);
return;
}
const a23 = Math.atan2(y3 - y2, x3 - x2);
da1 = Math.abs(a23 - Math.atan2(y2 - y1, x2 - x1));
da2 = Math.abs(Math.atan2(y4 - y3, x4 - x3) - a23);
if (da1 >= pi)
da1 = 2 * pi - da1;
if (da2 >= pi)
da2 = 2 * pi - da2;
if (da1 + da2 < mAngleTolerance) {
points.push(x1234, y1234);
return;
}
if (mCuspLimit !== 0) {
if (da1 > mCuspLimit) {
points.push(x2, y2);
return;
}
if (da2 > mCuspLimit) {
points.push(x3, y3);
return;
}
}
}
} else if (d2 > FLT_EPSILON) {
if (d2 * d2 <= distanceTolerance * (dx * dx + dy * dy)) {
if (mAngleTolerance < curveAngleToleranceEpsilon) {
points.push(x1234, y1234);
return;
}
da1 = Math.abs(Math.atan2(y3 - y2, x3 - x2) - Math.atan2(y2 - y1, x2 - x1));
if (da1 >= pi)
da1 = 2 * pi - da1;
if (da1 < mAngleTolerance) {
points.push(x2, y2);
points.push(x3, y3);
return;
}
if (mCuspLimit !== 0) {
if (da1 > mCuspLimit) {
points.push(x2, y2);
return;
}
}
}
} else if (d3 > FLT_EPSILON) {
if (d3 * d3 <= distanceTolerance * (dx * dx + dy * dy)) {
if (mAngleTolerance < curveAngleToleranceEpsilon) {
points.push(x1234, y1234);
return;
}
da1 = Math.abs(Math.atan2(y4 - y3, x4 - x3) - Math.atan2(y3 - y2, x3 - x2));
if (da1 >= pi)
da1 = 2 * pi - da1;
if (da1 < mAngleTolerance) {
points.push(x2, y2);
points.push(x3, y3);
return;
}
if (mCuspLimit !== 0) {
if (da1 > mCuspLimit) {
points.push(x3, y3);
return;
}
}
}
} else {
dx = x1234 - (x1 + x4) / 2;
dy = y1234 - (y1 + y4) / 2;
if (dx * dx + dy * dy <= distanceTolerance) {
points.push(x1234, y1234);
return;
}
}
}
recursive(x1, y1, x12, y12, x123, y123, x1234, y1234, points, distanceTolerance, level + 1);
recursive(x1234, y1234, x234, y234, x34, y34, x4, y4, points, distanceTolerance, level + 1);
}
exports.buildAdaptiveBezier = buildAdaptiveBezier;
//# sourceMappingURL=buildAdaptiveBezier.js.map