Files
nothoughts/node_modules/pixi.js/lib/scene/graphics/shared/buildCommands/buildAdaptiveQuadratic.mjs
2025-08-04 18:57:35 +02:00

67 lines
2.1 KiB
JavaScript

import { GraphicsContextSystem } from '../GraphicsContextSystem.mjs';
"use strict";
const RECURSION_LIMIT = 8;
const FLT_EPSILON = 11920929e-14;
const PATH_DISTANCE_EPSILON = 1;
const curveAngleToleranceEpsilon = 0.01;
const mAngleTolerance = 0;
function buildAdaptiveQuadratic(points, sX, sY, cp1x, cp1y, eX, eY, smoothness) {
const scale = 1;
const smoothing = Math.min(
0.99,
// a value of 1.0 actually inverts smoothing, so we cap it at 0.99
Math.max(0, smoothness ?? GraphicsContextSystem.defaultOptions.bezierSmoothness)
);
let distanceTolerance = (PATH_DISTANCE_EPSILON - smoothing) / scale;
distanceTolerance *= distanceTolerance;
begin(sX, sY, cp1x, cp1y, eX, eY, points, distanceTolerance);
return points;
}
function begin(sX, sY, cp1x, cp1y, eX, eY, points, distanceTolerance) {
recursive(points, sX, sY, cp1x, cp1y, eX, eY, distanceTolerance, 0);
points.push(eX, eY);
}
function recursive(points, x1, y1, x2, y2, x3, y3, distanceTolerance, level) {
if (level > RECURSION_LIMIT) {
return;
}
const pi = Math.PI;
const x12 = (x1 + x2) / 2;
const y12 = (y1 + y2) / 2;
const x23 = (x2 + x3) / 2;
const y23 = (y2 + y3) / 2;
const x123 = (x12 + x23) / 2;
const y123 = (y12 + y23) / 2;
let dx = x3 - x1;
let dy = y3 - y1;
const d = Math.abs((x2 - x3) * dy - (y2 - y3) * dx);
if (d > FLT_EPSILON) {
if (d * d <= distanceTolerance * (dx * dx + dy * dy)) {
if (mAngleTolerance < curveAngleToleranceEpsilon) {
points.push(x123, y123);
return;
}
let da = Math.abs(Math.atan2(y3 - y2, x3 - x2) - Math.atan2(y2 - y1, x2 - x1));
if (da >= pi)
da = 2 * pi - da;
if (da < mAngleTolerance) {
points.push(x123, y123);
return;
}
}
} else {
dx = x123 - (x1 + x3) / 2;
dy = y123 - (y1 + y3) / 2;
if (dx * dx + dy * dy <= distanceTolerance) {
points.push(x123, y123);
return;
}
}
recursive(points, x1, y1, x12, y12, x123, y123, distanceTolerance, level + 1);
recursive(points, x123, y123, x23, y23, x3, y3, distanceTolerance, level + 1);
}
export { buildAdaptiveQuadratic };
//# sourceMappingURL=buildAdaptiveQuadratic.mjs.map