Files
nothoughts/node_modules/pixi.js/lib/scene/graphics/shared/buildCommands/buildCircle.mjs
2025-08-04 18:57:35 +02:00

145 lines
3.9 KiB
JavaScript

import { ExtensionType } from '../../../../extensions/Extensions.mjs';
"use strict";
const buildCircle = {
extension: {
type: ExtensionType.ShapeBuilder,
name: "circle"
},
build(shape, points) {
let x;
let y;
let dx;
let dy;
let rx;
let ry;
if (shape.type === "circle") {
const circle = shape;
x = circle.x;
y = circle.y;
rx = ry = circle.radius;
dx = dy = 0;
} else if (shape.type === "ellipse") {
const ellipse = shape;
x = ellipse.x;
y = ellipse.y;
rx = ellipse.halfWidth;
ry = ellipse.halfHeight;
dx = dy = 0;
} else {
const roundedRect = shape;
const halfWidth = roundedRect.width / 2;
const halfHeight = roundedRect.height / 2;
x = roundedRect.x + halfWidth;
y = roundedRect.y + halfHeight;
rx = ry = Math.max(0, Math.min(roundedRect.radius, Math.min(halfWidth, halfHeight)));
dx = halfWidth - rx;
dy = halfHeight - ry;
}
if (!(rx >= 0 && ry >= 0 && dx >= 0 && dy >= 0)) {
return points;
}
const n = Math.ceil(2.3 * Math.sqrt(rx + ry));
const m = n * 8 + (dx ? 4 : 0) + (dy ? 4 : 0);
if (m === 0) {
return points;
}
if (n === 0) {
points[0] = points[6] = x + dx;
points[1] = points[3] = y + dy;
points[2] = points[4] = x - dx;
points[5] = points[7] = y - dy;
return points;
}
let j1 = 0;
let j2 = n * 4 + (dx ? 2 : 0) + 2;
let j3 = j2;
let j4 = m;
let x0 = dx + rx;
let y0 = dy;
let x1 = x + x0;
let x2 = x - x0;
let y1 = y + y0;
points[j1++] = x1;
points[j1++] = y1;
points[--j2] = y1;
points[--j2] = x2;
if (dy) {
const y22 = y - y0;
points[j3++] = x2;
points[j3++] = y22;
points[--j4] = y22;
points[--j4] = x1;
}
for (let i = 1; i < n; i++) {
const a = Math.PI / 2 * (i / n);
const x02 = dx + Math.cos(a) * rx;
const y02 = dy + Math.sin(a) * ry;
const x12 = x + x02;
const x22 = x - x02;
const y12 = y + y02;
const y22 = y - y02;
points[j1++] = x12;
points[j1++] = y12;
points[--j2] = y12;
points[--j2] = x22;
points[j3++] = x22;
points[j3++] = y22;
points[--j4] = y22;
points[--j4] = x12;
}
x0 = dx;
y0 = dy + ry;
x1 = x + x0;
x2 = x - x0;
y1 = y + y0;
const y2 = y - y0;
points[j1++] = x1;
points[j1++] = y1;
points[--j4] = y2;
points[--j4] = x1;
if (dx) {
points[j1++] = x2;
points[j1++] = y1;
points[--j4] = y2;
points[--j4] = x2;
}
return points;
},
triangulate(points, vertices, verticesStride, verticesOffset, indices, indicesOffset) {
if (points.length === 0) {
return;
}
let centerX = 0;
let centerY = 0;
for (let i = 0; i < points.length; i += 2) {
centerX += points[i];
centerY += points[i + 1];
}
centerX /= points.length / 2;
centerY /= points.length / 2;
let count = verticesOffset;
vertices[count * verticesStride] = centerX;
vertices[count * verticesStride + 1] = centerY;
const centerIndex = count++;
for (let i = 0; i < points.length; i += 2) {
vertices[count * verticesStride] = points[i];
vertices[count * verticesStride + 1] = points[i + 1];
if (i > 0) {
indices[indicesOffset++] = count;
indices[indicesOffset++] = centerIndex;
indices[indicesOffset++] = count - 1;
}
count++;
}
indices[indicesOffset++] = centerIndex + 1;
indices[indicesOffset++] = centerIndex;
indices[indicesOffset++] = count - 1;
}
};
const buildEllipse = { ...buildCircle, extension: { ...buildCircle.extension, name: "ellipse" } };
const buildRoundedRectangle = { ...buildCircle, extension: { ...buildCircle.extension, name: "roundedRectangle" } };
export { buildCircle, buildEllipse, buildRoundedRectangle };
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