Files
nothoughts/node_modules/pixi.js/lib/scene/mesh-simple/MeshRope.js
2025-08-04 18:57:35 +02:00

47 lines
1.6 KiB
JavaScript

'use strict';
var definedProps = require('../container/utils/definedProps.js');
var Mesh = require('../mesh/shared/Mesh.js');
var RopeGeometry = require('./RopeGeometry.js');
"use strict";
const _MeshRope = class _MeshRope extends Mesh.Mesh {
/**
* Note: The wrap mode of the texture is set to REPEAT if `textureScale` is positive.
* @param options
* @param options.texture - The texture to use on the rope.
* @param options.points - An array of {@link math.Point} objects to construct this rope.
* @param {number} options.textureScale - Optional. Positive values scale rope texture
* keeping its aspect ratio. You can reduce alpha channel artifacts by providing a larger texture
* and downsampling here. If set to zero, texture will be stretched instead.
*/
constructor(options) {
const { texture, points, textureScale, ...rest } = { ..._MeshRope.defaultOptions, ...options };
const ropeGeometry = new RopeGeometry.RopeGeometry(definedProps.definedProps({ width: texture.height, points, textureScale }));
if (textureScale > 0) {
texture.source.style.addressMode = "repeat";
}
super(definedProps.definedProps({
...rest,
texture,
geometry: ropeGeometry
}));
this.autoUpdate = true;
this.onRender = this._render;
}
_render() {
const geometry = this.geometry;
if (this.autoUpdate || geometry._width !== this.texture.height) {
geometry._width = this.texture.height;
geometry.update();
}
}
};
_MeshRope.defaultOptions = {
textureScale: 0
};
let MeshRope = _MeshRope;
exports.MeshRope = MeshRope;
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