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nothoughts/node_modules/pixi.js/lib/scene/mesh-simple/MeshSimple.d.ts
2025-08-04 18:57:35 +02:00

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1.4 KiB
TypeScript

import { Mesh } from '../mesh/shared/Mesh';
import type { TypedArray } from '../../rendering/renderers/shared/buffer/Buffer';
import type { Topology } from '../../rendering/renderers/shared/geometry/const';
import type { Texture } from '../../rendering/renderers/shared/texture/Texture';
import type { MeshOptions } from '../mesh/shared/Mesh';
/**
* Options for the simple mesh.
* @memberof scene
*/
export interface SimpleMeshOptions extends Omit<MeshOptions, 'geometry'> {
/** The texture to use */
texture: Texture;
/** if you want to specify the vertices */
vertices?: Float32Array;
/** if you want to specify the uvs */
uvs?: Float32Array;
/** if you want to specify the indices */
indices?: Uint32Array;
/** the topology, can be any of the Topology values */
topology?: Topology;
}
/**
* The Simple Mesh class mimics Mesh in PixiJS, providing easy-to-use constructor arguments.
* For more robust customization, use {@link scene.Mesh}.
* @memberof scene
*/
export declare class MeshSimple extends Mesh {
/** Upload vertices buffer each frame. */
autoUpdate: boolean;
/**
* @param options - Options to be used for construction
*/
constructor(options: SimpleMeshOptions);
/**
* Collection of vertices data.
* @type {Float32Array}
*/
get vertices(): TypedArray;
set vertices(value: TypedArray);
private _render;
}