70 lines
2.2 KiB
JavaScript
70 lines
2.2 KiB
JavaScript
'use strict';
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var Extensions = require('../../../extensions/Extensions.js');
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var Matrix = require('../../../maths/matrix/Matrix.js');
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var compileHighShaderToProgram = require('../../../rendering/high-shader/compileHighShaderToProgram.js');
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var localUniformBit = require('../../../rendering/high-shader/shader-bits/localUniformBit.js');
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var roundPixelsBit = require('../../../rendering/high-shader/shader-bits/roundPixelsBit.js');
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var textureBit = require('../../../rendering/high-shader/shader-bits/textureBit.js');
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var Shader = require('../../../rendering/renderers/shared/shader/Shader.js');
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var Texture = require('../../../rendering/renderers/shared/texture/Texture.js');
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var warn = require('../../../utils/logging/warn.js');
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"use strict";
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class GlMeshAdaptor {
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init() {
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const glProgram = compileHighShaderToProgram.compileHighShaderGlProgram({
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name: "mesh",
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bits: [
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localUniformBit.localUniformBitGl,
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textureBit.textureBitGl,
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roundPixelsBit.roundPixelsBitGl
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]
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});
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this._shader = new Shader.Shader({
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glProgram,
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resources: {
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uTexture: Texture.Texture.EMPTY.source,
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textureUniforms: {
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uTextureMatrix: { type: "mat3x3<f32>", value: new Matrix.Matrix() }
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}
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}
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});
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}
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execute(meshPipe, mesh) {
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const renderer = meshPipe.renderer;
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let shader = mesh._shader;
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if (!shader) {
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shader = this._shader;
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const texture = mesh.texture;
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const source = texture.source;
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shader.resources.uTexture = source;
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shader.resources.uSampler = source.style;
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shader.resources.textureUniforms.uniforms.uTextureMatrix = texture.textureMatrix.mapCoord;
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} else if (!shader.glProgram) {
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warn.warn("Mesh shader has no glProgram", mesh.shader);
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return;
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}
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shader.groups[100] = renderer.globalUniforms.bindGroup;
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shader.groups[101] = meshPipe.localUniformsBindGroup;
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renderer.encoder.draw({
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geometry: mesh._geometry,
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shader,
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state: mesh.state
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});
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}
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destroy() {
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this._shader.destroy(true);
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this._shader = null;
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}
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}
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GlMeshAdaptor.extension = {
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type: [
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Extensions.ExtensionType.WebGLPipesAdaptor
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],
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name: "mesh"
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};
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exports.GlMeshAdaptor = GlMeshAdaptor;
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//# sourceMappingURL=GlMeshAdaptor.js.map
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