Files
nothoughts/node_modules/pixi.js/lib/scene/mesh/gl/GlMeshAdaptor.js
2025-08-04 18:57:35 +02:00

70 lines
2.2 KiB
JavaScript

'use strict';
var Extensions = require('../../../extensions/Extensions.js');
var Matrix = require('../../../maths/matrix/Matrix.js');
var compileHighShaderToProgram = require('../../../rendering/high-shader/compileHighShaderToProgram.js');
var localUniformBit = require('../../../rendering/high-shader/shader-bits/localUniformBit.js');
var roundPixelsBit = require('../../../rendering/high-shader/shader-bits/roundPixelsBit.js');
var textureBit = require('../../../rendering/high-shader/shader-bits/textureBit.js');
var Shader = require('../../../rendering/renderers/shared/shader/Shader.js');
var Texture = require('../../../rendering/renderers/shared/texture/Texture.js');
var warn = require('../../../utils/logging/warn.js');
"use strict";
class GlMeshAdaptor {
init() {
const glProgram = compileHighShaderToProgram.compileHighShaderGlProgram({
name: "mesh",
bits: [
localUniformBit.localUniformBitGl,
textureBit.textureBitGl,
roundPixelsBit.roundPixelsBitGl
]
});
this._shader = new Shader.Shader({
glProgram,
resources: {
uTexture: Texture.Texture.EMPTY.source,
textureUniforms: {
uTextureMatrix: { type: "mat3x3<f32>", value: new Matrix.Matrix() }
}
}
});
}
execute(meshPipe, mesh) {
const renderer = meshPipe.renderer;
let shader = mesh._shader;
if (!shader) {
shader = this._shader;
const texture = mesh.texture;
const source = texture.source;
shader.resources.uTexture = source;
shader.resources.uSampler = source.style;
shader.resources.textureUniforms.uniforms.uTextureMatrix = texture.textureMatrix.mapCoord;
} else if (!shader.glProgram) {
warn.warn("Mesh shader has no glProgram", mesh.shader);
return;
}
shader.groups[100] = renderer.globalUniforms.bindGroup;
shader.groups[101] = meshPipe.localUniformsBindGroup;
renderer.encoder.draw({
geometry: mesh._geometry,
shader,
state: mesh.state
});
}
destroy() {
this._shader.destroy(true);
this._shader = null;
}
}
GlMeshAdaptor.extension = {
type: [
Extensions.ExtensionType.WebGLPipesAdaptor
],
name: "mesh"
};
exports.GlMeshAdaptor = GlMeshAdaptor;
//# sourceMappingURL=GlMeshAdaptor.js.map