Files
nothoughts/node_modules/pixi.js/lib/scene/mesh/gl/GlMeshAdaptor.mjs
2025-08-04 18:57:35 +02:00

68 lines
2.1 KiB
JavaScript

import { ExtensionType } from '../../../extensions/Extensions.mjs';
import { Matrix } from '../../../maths/matrix/Matrix.mjs';
import { compileHighShaderGlProgram } from '../../../rendering/high-shader/compileHighShaderToProgram.mjs';
import { localUniformBitGl } from '../../../rendering/high-shader/shader-bits/localUniformBit.mjs';
import { roundPixelsBitGl } from '../../../rendering/high-shader/shader-bits/roundPixelsBit.mjs';
import { textureBitGl } from '../../../rendering/high-shader/shader-bits/textureBit.mjs';
import { Shader } from '../../../rendering/renderers/shared/shader/Shader.mjs';
import { Texture } from '../../../rendering/renderers/shared/texture/Texture.mjs';
import { warn } from '../../../utils/logging/warn.mjs';
"use strict";
class GlMeshAdaptor {
init() {
const glProgram = compileHighShaderGlProgram({
name: "mesh",
bits: [
localUniformBitGl,
textureBitGl,
roundPixelsBitGl
]
});
this._shader = new Shader({
glProgram,
resources: {
uTexture: Texture.EMPTY.source,
textureUniforms: {
uTextureMatrix: { type: "mat3x3<f32>", value: new Matrix() }
}
}
});
}
execute(meshPipe, mesh) {
const renderer = meshPipe.renderer;
let shader = mesh._shader;
if (!shader) {
shader = this._shader;
const texture = mesh.texture;
const source = texture.source;
shader.resources.uTexture = source;
shader.resources.uSampler = source.style;
shader.resources.textureUniforms.uniforms.uTextureMatrix = texture.textureMatrix.mapCoord;
} else if (!shader.glProgram) {
warn("Mesh shader has no glProgram", mesh.shader);
return;
}
shader.groups[100] = renderer.globalUniforms.bindGroup;
shader.groups[101] = meshPipe.localUniformsBindGroup;
renderer.encoder.draw({
geometry: mesh._geometry,
shader,
state: mesh.state
});
}
destroy() {
this._shader.destroy(true);
this._shader = null;
}
}
GlMeshAdaptor.extension = {
type: [
ExtensionType.WebGLPipesAdaptor
],
name: "mesh"
};
export { GlMeshAdaptor };
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