72 lines
2.3 KiB
JavaScript
72 lines
2.3 KiB
JavaScript
import { ExtensionType } from '../../../extensions/Extensions.mjs';
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import { Matrix } from '../../../maths/matrix/Matrix.mjs';
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import { compileHighShaderGpuProgram } from '../../../rendering/high-shader/compileHighShaderToProgram.mjs';
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import { localUniformBit } from '../../../rendering/high-shader/shader-bits/localUniformBit.mjs';
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import { roundPixelsBit } from '../../../rendering/high-shader/shader-bits/roundPixelsBit.mjs';
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import { textureBit } from '../../../rendering/high-shader/shader-bits/textureBit.mjs';
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import { Shader } from '../../../rendering/renderers/shared/shader/Shader.mjs';
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import { Texture } from '../../../rendering/renderers/shared/texture/Texture.mjs';
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import { warn } from '../../../utils/logging/warn.mjs';
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"use strict";
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class GpuMeshAdapter {
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init() {
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const gpuProgram = compileHighShaderGpuProgram({
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name: "mesh",
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bits: [
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localUniformBit,
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textureBit,
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roundPixelsBit
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]
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});
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this._shader = new Shader({
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gpuProgram,
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resources: {
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uTexture: Texture.EMPTY._source,
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uSampler: Texture.EMPTY._source.style,
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textureUniforms: {
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uTextureMatrix: { type: "mat3x3<f32>", value: new Matrix() }
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}
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}
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});
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}
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execute(meshPipe, mesh) {
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const renderer = meshPipe.renderer;
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let shader = mesh._shader;
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if (!shader) {
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shader = this._shader;
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shader.groups[2] = renderer.texture.getTextureBindGroup(mesh.texture);
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} else if (!shader.gpuProgram) {
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warn("Mesh shader has no gpuProgram", mesh.shader);
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return;
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}
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const gpuProgram = shader.gpuProgram;
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if (gpuProgram.autoAssignGlobalUniforms) {
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shader.groups[0] = renderer.globalUniforms.bindGroup;
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}
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if (gpuProgram.autoAssignLocalUniforms) {
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const localUniforms = meshPipe.localUniforms;
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shader.groups[1] = renderer.renderPipes.uniformBatch.getUniformBindGroup(localUniforms, true);
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}
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renderer.encoder.draw({
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geometry: mesh._geometry,
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shader,
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state: mesh.state
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});
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}
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destroy() {
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this._shader.destroy(true);
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this._shader = null;
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}
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}
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/** @ignore */
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GpuMeshAdapter.extension = {
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type: [
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ExtensionType.WebGPUPipesAdaptor
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],
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name: "mesh"
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};
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export { GpuMeshAdapter };
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//# sourceMappingURL=GpuMeshAdapter.mjs.map
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