43 lines
1.4 KiB
TypeScript
43 lines
1.4 KiB
TypeScript
import { Geometry } from '../../../rendering/renderers/shared/geometry/Geometry';
|
|
import type { Topology } from '../../../rendering/renderers/shared/geometry/const';
|
|
import type { BatchMode } from '../../graphics/shared/GraphicsContext';
|
|
/**
|
|
* Options for the mesh geometry.
|
|
* @memberof scene
|
|
*/
|
|
export interface MeshGeometryOptions {
|
|
/** The positions of the mesh. */
|
|
positions?: Float32Array;
|
|
/** The UVs of the mesh. */
|
|
uvs?: Float32Array;
|
|
/** The indices of the mesh. */
|
|
indices?: Uint32Array;
|
|
/** The topology of the mesh. */
|
|
topology?: Topology;
|
|
/** Whether to shrink the buffers to fit the data. */
|
|
shrinkBuffersToFit?: boolean;
|
|
}
|
|
/**
|
|
* A geometry used to batch multiple meshes with the same texture.
|
|
* @memberof scene
|
|
*/
|
|
export declare class MeshGeometry extends Geometry {
|
|
static defaultOptions: MeshGeometryOptions;
|
|
batchMode: BatchMode;
|
|
/**
|
|
* @param {scene.MeshGeometryOptions} options - The options of the mesh geometry.
|
|
*/
|
|
constructor(options: MeshGeometryOptions);
|
|
/** @deprecated since 8.0.0 */
|
|
constructor(positions: Float32Array, uvs: Float32Array, indices: Uint32Array);
|
|
/** The positions of the mesh. */
|
|
get positions(): Float32Array;
|
|
set positions(value: Float32Array);
|
|
/** The UVs of the mesh. */
|
|
get uvs(): Float32Array;
|
|
set uvs(value: Float32Array);
|
|
/** The indices of the mesh. */
|
|
get indices(): Uint32Array;
|
|
set indices(value: Uint32Array);
|
|
}
|