Files
nothoughts/node_modules/pixi.js/lib/scene/sprite-tiling/TilingSprite.mjs
2025-08-04 18:57:35 +02:00

301 lines
9.0 KiB
JavaScript

import { Cache } from '../../assets/cache/Cache.mjs';
import { ObservablePoint } from '../../maths/point/ObservablePoint.mjs';
import { Texture } from '../../rendering/renderers/shared/texture/Texture.mjs';
import { deprecation, v8_0_0 } from '../../utils/logging/deprecation.mjs';
import { Transform } from '../../utils/misc/Transform.mjs';
import { ViewContainer } from '../view/View.mjs';
"use strict";
const _TilingSprite = class _TilingSprite extends ViewContainer {
constructor(...args) {
let options = args[0] || {};
if (options instanceof Texture) {
options = { texture: options };
}
if (args.length > 1) {
deprecation(v8_0_0, "use new TilingSprite({ texture, width:100, height:100 }) instead");
options.width = args[1];
options.height = args[2];
}
options = { ..._TilingSprite.defaultOptions, ...options };
const {
texture,
anchor,
tilePosition,
tileScale,
tileRotation,
width,
height,
applyAnchorToTexture,
roundPixels,
...rest
} = options ?? {};
super({
label: "TilingSprite",
...rest
});
this.renderPipeId = "tilingSprite";
this.batched = true;
this.allowChildren = false;
this._anchor = new ObservablePoint(
{
_onUpdate: () => {
this.onViewUpdate();
}
}
);
this._applyAnchorToTexture = applyAnchorToTexture;
this.texture = texture;
this._width = width ?? texture.width;
this._height = height ?? texture.height;
this._tileTransform = new Transform({
observer: {
_onUpdate: () => this.onViewUpdate()
}
});
if (anchor)
this.anchor = anchor;
this.tilePosition = tilePosition;
this.tileScale = tileScale;
this.tileRotation = tileRotation;
this.roundPixels = roundPixels ?? false;
}
/**
* Creates a new tiling sprite.
* @param source - The source to create the texture from.
* @param options - The options for creating the tiling sprite.
* @returns A new tiling sprite.
*/
static from(source, options = {}) {
if (typeof source === "string") {
return new _TilingSprite({
texture: Cache.get(source),
...options
});
}
return new _TilingSprite({
texture: source,
...options
});
}
/**
* Changes frame clamping in corresponding textureMatrix
* Change to -0.5 to add a pixel to the edge, recommended for transparent trimmed textures in atlas
* @default 0.5
* @member {number}
*/
get clampMargin() {
return this._texture.textureMatrix.clampMargin;
}
set clampMargin(value) {
this._texture.textureMatrix.clampMargin = value;
}
/**
* The anchor sets the origin point of the sprite. The default value is taken from the {@link Texture}
* and passed to the constructor.
*
* The default is `(0,0)`, this means the sprite's origin is the top left.
*
* Setting the anchor to `(0.5,0.5)` means the sprite's origin is centered.
*
* Setting the anchor to `(1,1)` would mean the sprite's origin point will be the bottom right corner.
*
* If you pass only single parameter, it will set both x and y to the same value as shown in the example below.
* @example
* import { TilingSprite } from 'pixi.js';
*
* const sprite = new TilingSprite({texture: Texture.WHITE});
* sprite.anchor.set(0.5); // This will set the origin to center. (0.5) is same as (0.5, 0.5).
*/
get anchor() {
return this._anchor;
}
set anchor(value) {
typeof value === "number" ? this._anchor.set(value) : this._anchor.copyFrom(value);
}
/** The offset of the image that is being tiled. */
get tilePosition() {
return this._tileTransform.position;
}
set tilePosition(value) {
this._tileTransform.position.copyFrom(value);
}
/** The scaling of the image that is being tiled. */
get tileScale() {
return this._tileTransform.scale;
}
set tileScale(value) {
typeof value === "number" ? this._tileTransform.scale.set(value) : this._tileTransform.scale.copyFrom(value);
}
set tileRotation(value) {
this._tileTransform.rotation = value;
}
/** The rotation of the image that is being tiled. */
get tileRotation() {
return this._tileTransform.rotation;
}
/** The transform of the image that is being tiled. */
get tileTransform() {
return this._tileTransform;
}
/**
* The local bounds of the sprite.
* @type {rendering.Bounds}
*/
get bounds() {
if (this._boundsDirty) {
this._updateBounds();
this._boundsDirty = false;
}
return this._bounds;
}
set texture(value) {
value || (value = Texture.EMPTY);
const currentTexture = this._texture;
if (currentTexture === value)
return;
if (currentTexture && currentTexture.dynamic)
currentTexture.off("update", this.onViewUpdate, this);
if (value.dynamic)
value.on("update", this.onViewUpdate, this);
this._texture = value;
this.onViewUpdate();
}
/** The texture that the sprite is using. */
get texture() {
return this._texture;
}
/** The width of the tiling area. */
set width(value) {
this._width = value;
this.onViewUpdate();
}
get width() {
return this._width;
}
set height(value) {
this._height = value;
this.onViewUpdate();
}
/** The height of the tiling area. */
get height() {
return this._height;
}
/**
* Sets the size of the TilingSprite to the specified width and height.
* This is faster than setting the width and height separately.
* @param value - This can be either a number or a [Size]{@link Size} object.
* @param height - The height to set. Defaults to the value of `width` if not provided.
*/
setSize(value, height) {
if (typeof value === "object") {
height = value.height ?? value.width;
value = value.width;
}
this._width = value;
this._height = height ?? value;
this.onViewUpdate();
}
/**
* Retrieves the size of the TilingSprite as a [Size]{@link Size} object.
* This is faster than get the width and height separately.
* @param out - Optional object to store the size in.
* @returns - The size of the TilingSprite.
*/
getSize(out) {
out || (out = {});
out.width = this._width;
out.height = this._height;
return out;
}
_updateBounds() {
const bounds = this._bounds;
const anchor = this._anchor;
const width = this._width;
const height = this._height;
bounds.maxX = -anchor._x * width;
bounds.minX = bounds.maxX + width;
bounds.maxY = -anchor._y * height;
bounds.minY = bounds.maxY + height;
}
/**
* Adds the bounds of this object to the bounds object.
* @param bounds - The output bounds object.
*/
addBounds(bounds) {
const _bounds = this.bounds;
bounds.addFrame(
_bounds.minX,
_bounds.minY,
_bounds.maxX,
_bounds.maxY
);
}
/**
* Checks if the object contains the given point.
* @param point - The point to check
*/
containsPoint(point) {
const width = this._width;
const height = this._height;
const x1 = -width * this._anchor._x;
let y1 = 0;
if (point.x >= x1 && point.x <= x1 + width) {
y1 = -height * this._anchor._y;
if (point.y >= y1 && point.y <= y1 + height)
return true;
}
return false;
}
onViewUpdate() {
this._boundsDirty = true;
this._didTilingSpriteUpdate = true;
this._didViewChangeTick++;
if (this.didViewUpdate)
return;
this.didViewUpdate = true;
const renderGroup = this.renderGroup || this.parentRenderGroup;
if (renderGroup) {
renderGroup.onChildViewUpdate(this);
}
}
/**
* Destroys this sprite renderable and optionally its texture.
* @param options - Options parameter. A boolean will act as if all options
* have been set to that value
* @param {boolean} [options.texture=false] - Should it destroy the current texture of the renderable as well
* @param {boolean} [options.textureSource=false] - Should it destroy the textureSource of the renderable as well
*/
destroy(options = false) {
super.destroy(options);
this._anchor = null;
this._tileTransform = null;
this._bounds = null;
const destroyTexture = typeof options === "boolean" ? options : options?.texture;
if (destroyTexture) {
const destroyTextureSource = typeof options === "boolean" ? options : options?.textureSource;
this._texture.destroy(destroyTextureSource);
}
this._texture = null;
}
};
/** default options for the TilingSprite */
_TilingSprite.defaultOptions = {
/** The texture to use for the sprite. */
texture: Texture.EMPTY,
/** The anchor point of the sprite */
anchor: { x: 0, y: 0 },
/** The offset of the image that is being tiled. */
tilePosition: { x: 0, y: 0 },
/** Scaling of the image that is being tiled. */
tileScale: { x: 1, y: 1 },
/** The rotation of the image that is being tiled. */
tileRotation: 0,
/** TODO */
applyAnchorToTexture: false
};
let TilingSprite = _TilingSprite;
export { TilingSprite };
//# sourceMappingURL=TilingSprite.mjs.map