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nothoughts/node_modules/pixi.js/lib/scene/text/AbstractText.mjs.map
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{"version":3,"file":"AbstractText.mjs","sources":["../../../src/scene/text/AbstractText.ts"],"sourcesContent":["import { ObservablePoint } from '../../maths/point/ObservablePoint';\nimport { deprecation, v8_0_0 } from '../../utils/logging/deprecation';\nimport { ViewContainer } from '../view/View';\n\nimport type { Size } from '../../maths/misc/Size';\nimport type { PointData } from '../../maths/point/PointData';\nimport type { View } from '../../rendering/renderers/shared/view/View';\nimport type { Bounds } from '../container/bounds/Bounds';\nimport type { ContainerOptions } from '../container/Container';\nimport type { Optional } from '../container/container-mixins/measureMixin';\nimport type { DestroyOptions } from '../container/destroyTypes';\nimport type { HTMLTextStyle, HTMLTextStyleOptions } from '../text-html/HtmlTextStyle';\nimport type { TextStyle, TextStyleOptions } from './TextStyle';\n\n/**\n * A string or number that can be used as text.\n * @memberof text\n */\nexport type TextString = string | number | { toString: () => string };\n/**\n * A union of all text styles, including HTML, Bitmap and Canvas text styles.\n * @memberof text\n * @see text.TextStyle\n * @see text.HTMLTextStyle\n */\nexport type AnyTextStyle = TextStyle | HTMLTextStyle;\n/**\n * A union of all text style options, including HTML, Bitmap and Canvas text style options.\n * @memberof text\n * @see text.TextStyleOptions\n * @see text.HTMLTextStyleOptions\n */\nexport type AnyTextStyleOptions = TextStyleOptions | HTMLTextStyleOptions;\n\n/**\n * Options for the {@link scene.Text} class.\n * @example\n * const text = new Text({\n * text: 'Hello Pixi!',\n * style: {\n * fontFamily: 'Arial',\n * fontSize: 24,\n * fill: 0xff1010,\n * align: 'center',\n * }\n * });\n * @memberof text\n */\nexport interface TextOptions<\n TEXT_STYLE extends TextStyle = TextStyle,\n TEXT_STYLE_OPTIONS extends TextStyleOptions = TextStyleOptions,\n> extends ContainerOptions\n{\n /** The anchor point of the text. */\n anchor?: PointData | number;\n /** The copy for the text object. To split a line you can use '\\n'. */\n text?: TextString;\n /** The resolution of the text. */\n resolution?: number;\n /**\n * The text style\n * @type {\n * text.TextStyle |\n * Partial<text.TextStyle> |\n * text.TextStyleOptions |\n * text.HTMLTextStyle |\n * Partial<text.HTMLTextStyle> |\n * text.HTMLTextStyleOptions\n * }\n */\n style?: TEXT_STYLE | TEXT_STYLE_OPTIONS;\n /** Whether or not to round the x/y position. */\n roundPixels?: boolean;\n}\n\n/**\n * An abstract Text class, used by all text type in Pixi. This includes Canvas, HTML, and Bitmap Text.\n * @see scene.Text\n * @see scene.BitmapText\n * @see scene.HTMLText\n * @memberof scene\n */\nexport abstract class AbstractText<\n TEXT_STYLE extends TextStyle = TextStyle,\n TEXT_STYLE_OPTIONS extends TextStyleOptions = TextStyleOptions,\n> extends ViewContainer implements View\n{\n public batched = true;\n public _anchor: ObservablePoint;\n\n public _resolution: number = null;\n public _autoResolution: boolean = true;\n\n public _style: TEXT_STYLE;\n public _didTextUpdate = true;\n\n protected _text: string;\n private readonly _styleClass: new (options: TEXT_STYLE_OPTIONS) => TEXT_STYLE;\n\n constructor(\n options: TextOptions<TEXT_STYLE, TEXT_STYLE_OPTIONS>,\n styleClass: new (options: TEXT_STYLE_OPTIONS) => TEXT_STYLE\n )\n {\n const { text, resolution, style, anchor, width, height, roundPixels, ...rest } = options;\n\n super({\n ...rest\n });\n\n this._styleClass = styleClass;\n\n this.text = text ?? '';\n\n this.style = style;\n\n this.resolution = resolution ?? null;\n\n this.allowChildren = false;\n\n this._anchor = new ObservablePoint(\n {\n _onUpdate: () =>\n {\n this.onViewUpdate();\n },\n },\n );\n\n if (anchor) this.anchor = anchor;\n this.roundPixels = roundPixels ?? false;\n\n // needs to be set after the container has initiated\n if (width !== undefined) this.width = width;\n if (height !== undefined) this.height = height;\n }\n\n /**\n * The anchor sets the origin point of the text.\n * The default is `(0,0)`, this means the text's origin is the top left.\n *\n * Setting the anchor to `(0.5,0.5)` means the text's origin is centered.\n *\n * Setting the anchor to `(1,1)` would mean the text's origin point will be the bottom right corner.\n *\n * If you pass only single parameter, it will set both x and y to the same value as shown in the example below.\n * @example\n * import { Text } from 'pixi.js';\n *\n * const text = new Text('hello world');\n * text.anchor.set(0.5); // This will set the origin to center. (0.5) is same as (0.5, 0.5).\n */\n get anchor(): ObservablePoint\n {\n return this._anchor;\n }\n\n set anchor(value: PointData | number)\n {\n typeof value === 'number' ? this._anchor.set(value) : this._anchor.copyFrom(value);\n }\n\n /** Set the copy for the text object. To split a line you can use '\\n'. */\n set text(value: TextString)\n {\n // check its a string\n value = value.toString();\n\n if (this._text === value) return;\n\n this._text = value as string;\n this.onViewUpdate();\n }\n\n get text(): string\n {\n return this._text;\n }\n\n /**\n * The resolution / device pixel ratio of the canvas.\n * @default 1\n */\n set resolution(value: number)\n {\n this._autoResolution = value === null;\n this._resolution = value;\n this.onViewUpdate();\n }\n\n get resolution(): number\n {\n return this._resolution;\n }\n\n get style(): TEXT_STYLE\n {\n return this._style;\n }\n\n /**\n * Set the style of the text.\n *\n * Set up an event listener to listen for changes on the style object and mark the text as dirty.\n *\n * If setting the `style` can also be partial {@link AnyTextStyleOptions}.\n * @type {\n * text.TextStyle |\n * Partial<text.TextStyle> |\n * text.TextStyleOptions |\n * text.HTMLTextStyle |\n * Partial<text.HTMLTextStyle> |\n * text.HTMLTextStyleOptions\n * }\n */\n set style(style: TEXT_STYLE | Partial<TEXT_STYLE> | TEXT_STYLE_OPTIONS)\n {\n style = style || {};\n\n this._style?.off('update', this.onViewUpdate, this);\n\n if (style instanceof this._styleClass)\n {\n this._style = style as TEXT_STYLE;\n }\n else\n {\n this._style = new this._styleClass(style as TEXT_STYLE_OPTIONS);\n }\n\n this._style.on('update', this.onViewUpdate, this);\n this.onViewUpdate();\n }\n\n /**\n * The local bounds of the Text.\n * @type {rendering.Bounds}\n */\n get bounds()\n {\n if (this._boundsDirty)\n {\n this._updateBounds();\n this._boundsDirty = false;\n }\n\n return this._bounds;\n }\n\n /** The width of the sprite, setting this will actually modify the scale to achieve the value set. */\n override get width(): number\n {\n return Math.abs(this.scale.x) * this.bounds.width;\n }\n\n override set width(value: number)\n {\n this._setWidth(value, this.bounds.width);\n }\n\n /** The height of the sprite, setting this will actually modify the scale to achieve the value set. */\n override get height(): number\n {\n return Math.abs(this.scale.y) * this.bounds.height;\n }\n\n override set height(value: number)\n {\n this._setHeight(value, this.bounds.height);\n }\n\n /**\n * Retrieves the size of the Text as a [Size]{@link Size} object.\n * This is faster than get the width and height separately.\n * @param out - Optional object to store the size in.\n * @returns - The size of the Text.\n */\n public override getSize(out?: Size): Size\n {\n out ||= {} as Size;\n out.width = Math.abs(this.scale.x) * this.bounds.width;\n out.height = Math.abs(this.scale.y) * this.bounds.height;\n\n return out;\n }\n\n /**\n * Sets the size of the Text to the specified width and height.\n * This is faster than setting the width and height separately.\n * @param value - This can be either a number or a [Size]{@link Size} object.\n * @param height - The height to set. Defaults to the value of `width` if not provided.\n */\n public override setSize(value: number | Optional<Size, 'height'>, height?: number)\n {\n if (typeof value === 'object')\n {\n height = value.height ?? value.width;\n value = value.width;\n }\n else\n {\n height ??= value;\n }\n\n value !== undefined && this._setWidth(value, this.bounds.width);\n height !== undefined && this._setHeight(height, this.bounds.height);\n }\n\n /**\n * Adds the bounds of this text to the bounds object.\n * @param bounds - The output bounds object.\n */\n public addBounds(bounds: Bounds)\n {\n const _bounds = this.bounds;\n\n bounds.addFrame(\n _bounds.minX,\n _bounds.minY,\n _bounds.maxX,\n _bounds.maxY,\n );\n }\n\n /**\n * Checks if the text contains the given point.\n * @param point - The point to check\n */\n public override containsPoint(point: PointData)\n {\n const width = this.bounds.width;\n const height = this.bounds.height;\n\n const x1 = -width * this.anchor.x;\n let y1 = 0;\n\n if (point.x >= x1 && point.x <= x1 + width)\n {\n y1 = -height * this.anchor.y;\n\n if (point.y >= y1 && point.y <= y1 + height) return true;\n }\n\n return false;\n }\n\n public onViewUpdate()\n {\n this._didViewChangeTick++;\n\n this._boundsDirty = true;\n\n if (this.didViewUpdate) return;\n this.didViewUpdate = true;\n\n this._didTextUpdate = true;\n\n const renderGroup = this.renderGroup || this.parentRenderGroup;\n\n if (renderGroup)\n {\n renderGroup.onChildViewUpdate(this);\n }\n }\n\n public _getKey(): string\n {\n return `${this.text}:${this._style.styleKey}:${this._resolution}`;\n }\n\n protected abstract _updateBounds(): void;\n\n /**\n * Destroys this text renderable and optionally its style texture.\n * @param options - Options parameter. A boolean will act as if all options\n * have been set to that value\n * @param {boolean} [options.texture=false] - Should it destroy the texture of the text style\n * @param {boolean} [options.textureSource=false] - Should it destroy the textureSource of the text style\n * @param {boolean} [options.style=false] - Should it destroy the style of the text\n */\n public override destroy(options: DestroyOptions = false): void\n {\n super.destroy(options);\n\n (this as any).owner = null;\n this._bounds = null;\n this._anchor = null;\n\n if (typeof options === 'boolean' ? options : options?.style)\n {\n this._style.destroy(options);\n }\n\n this._style = null;\n this._text = null;\n }\n}\n\nexport function ensureOptions<\n TEXT_STYLE extends TextStyle,\n TEXT_STYLE_OPTIONS extends TextStyleOptions\n>(\n args: any[],\n name: string\n): TextOptions<TEXT_STYLE, TEXT_STYLE_OPTIONS>\n{\n let options = (args[0] ?? {}) as TextOptions<TEXT_STYLE, TEXT_STYLE_OPTIONS>;\n\n // @deprecated\n if (typeof 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