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nothoughts/node_modules/pixi.js/lib/ticker/Ticker.d.ts
2025-08-04 18:57:35 +02:00

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TypeScript

/**
* A callback which can be added to a ticker.
* ```js
* ticker.add(() => {
* // do something every frame
* });
* ```
* @memberof ticker
*/
export type TickerCallback<T> = (this: T, ticker: Ticker) => any;
/**
* {@link ticker.Ticker|Tickers} provide periodic callbacks based on the system clock.
* Your game update logic will generally be run in response to a tick once per frame.
* You can have multiple tickers in use at one time.
* ```js
* import { Ticker } from 'pixi.js';
*
* const callback = (ticker: Ticker) => {
* // do something on the next animation frame
* };
*
* // create a ticker
* const ticker = new Ticker();
*
* // register the callback and start the ticker
* ticker.add(callback);
* ticker.start();
* ```
*
* You can always use the {@link ticker.Ticker.shared|shared} ticker that Pixi renders with by default.
* ```js
* Ticker.shared.add(callback);
* ```
* @namespace ticker
*/
/**
* A Ticker class that runs an update loop that other objects listen to.
*
* This class is composed around listeners meant for execution on the next requested animation frame.
* Animation frames are requested only when necessary, e.g. When the ticker is started and the emitter has listeners.
* @class
* @memberof ticker
*/
export declare class Ticker {
/**
* Target frames per millisecond.
* @static
*/
static targetFPMS: number;
/** The private shared ticker instance */
private static _shared;
/** The private system ticker instance */
private static _system;
/**
* Whether or not this ticker should invoke the method
* {@link ticker.Ticker#start|start} automatically when a listener is added.
*/
autoStart: boolean;
/**
* Scalar time value from last frame to this frame.
* This value is capped by setting {@link ticker.Ticker#minFPS|minFPS}
* and is scaled with {@link ticker.Ticker#speed|speed}.
* **Note:** The cap may be exceeded by scaling.
*/
deltaTime: number;
/**
* Scalar time elapsed in milliseconds from last frame to this frame.
* This value is capped by setting {@link ticker.Ticker#minFPS|minFPS}
* and is scaled with {@link ticker.Ticker#speed|speed}.
* **Note:** The cap may be exceeded by scaling.
* If the platform supports DOMHighResTimeStamp,
* this value will have a precision of 1 µs.
* Defaults to target frame time
* @default 16.66
*/
deltaMS: number;
/**
* Time elapsed in milliseconds from last frame to this frame.
* Opposed to what the scalar {@link ticker.Ticker#deltaTime|deltaTime}
* is based, this value is neither capped nor scaled.
* If the platform supports DOMHighResTimeStamp,
* this value will have a precision of 1 µs.
* Defaults to target frame time
* @default 16.66
*/
elapsedMS: number;
/**
* The last time {@link ticker.Ticker#update|update} was invoked.
* This value is also reset internally outside of invoking
* update, but only when a new animation frame is requested.
* If the platform supports DOMHighResTimeStamp,
* this value will have a precision of 1 µs.
*/
lastTime: number;
/**
* Factor of current {@link ticker.Ticker#deltaTime|deltaTime}.
* @example
* // Scales ticker.deltaTime to what would be
* // the equivalent of approximately 120 FPS
* ticker.speed = 2;
*/
speed: number;
/**
* Whether or not this ticker has been started.
* `true` if {@link ticker.Ticker#start|start} has been called.
* `false` if {@link ticker.Ticker#stop|Stop} has been called.
* While `false`, this value may change to `true` in the
* event of {@link ticker.Ticker#autoStart|autoStart} being `true`
* and a listener is added.
*/
started: boolean;
/** The first listener. All new listeners added are chained on this. */
private _head;
/** Internal current frame request ID */
private _requestId;
/**
* Internal value managed by minFPS property setter and getter.
* This is the maximum allowed milliseconds between updates.
*/
private _maxElapsedMS;
/**
* Internal value managed by minFPS property setter and getter.
* This is the minimum allowed milliseconds between updates.
*/
private _minElapsedMS;
/** If enabled, deleting is disabled.*/
private _protected;
/** The last time keyframe was executed. Maintains a relatively fixed interval with the previous value. */
private _lastFrame;
/**
* Internal tick method bound to ticker instance.
* This is because in early 2015, Function.bind
* is still 60% slower in high performance scenarios.
* Also separating frame requests from update method
* so listeners may be called at any time and with
* any animation API, just invoke ticker.update(time).
* @param time - Time since last tick.
*/
private readonly _tick;
constructor();
/**
* Conditionally requests a new animation frame.
* If a frame has not already been requested, and if the internal
* emitter has listeners, a new frame is requested.
* @private
*/
private _requestIfNeeded;
/**
* Conditionally cancels a pending animation frame.
* @private
*/
private _cancelIfNeeded;
/**
* Conditionally requests a new animation frame.
* If the ticker has been started it checks if a frame has not already
* been requested, and if the internal emitter has listeners. If these
* conditions are met, a new frame is requested. If the ticker has not
* been started, but autoStart is `true`, then the ticker starts now,
* and continues with the previous conditions to request a new frame.
* @private
*/
private _startIfPossible;
/**
* Register a handler for tick events. Calls continuously unless
* it is removed or the ticker is stopped.
* @param fn - The listener function to be added for updates
* @param context - The listener context
* @param {number} [priority=UPDATE_PRIORITY.NORMAL] - The priority for emitting
* @returns This instance of a ticker
*/
add<T = any>(fn: TickerCallback<T>, context?: T, priority?: number): this;
/**
* Add a handler for the tick event which is only execute once.
* @param fn - The listener function to be added for one update
* @param context - The listener context
* @param {number} [priority=UPDATE_PRIORITY.NORMAL] - The priority for emitting
* @returns This instance of a ticker
*/
addOnce<T = any>(fn: TickerCallback<T>, context?: T, priority?: number): this;
/**
* Internally adds the event handler so that it can be sorted by priority.
* Priority allows certain handler (user, AnimatedSprite, Interaction) to be run
* before the rendering.
* @private
* @param listener - Current listener being added.
* @returns This instance of a ticker
*/
private _addListener;
/**
* Removes any handlers matching the function and context parameters.
* If no handlers are left after removing, then it cancels the animation frame.
* @param fn - The listener function to be removed
* @param context - The listener context to be removed
* @returns This instance of a ticker
*/
remove<T = any>(fn: TickerCallback<T>, context?: T): this;
/**
* The number of listeners on this ticker, calculated by walking through linked list
* @readonly
* @member {number}
*/
get count(): number;
/** Starts the ticker. If the ticker has listeners a new animation frame is requested at this point. */
start(): void;
/** Stops the ticker. If the ticker has requested an animation frame it is canceled at this point. */
stop(): void;
/** Destroy the ticker and don't use after this. Calling this method removes all references to internal events. */
destroy(): void;
/**
* Triggers an update. An update entails setting the
* current {@link ticker.Ticker#elapsedMS|elapsedMS},
* the current {@link ticker.Ticker#deltaTime|deltaTime},
* invoking all listeners with current deltaTime,
* and then finally setting {@link ticker.Ticker#lastTime|lastTime}
* with the value of currentTime that was provided.
* This method will be called automatically by animation
* frame callbacks if the ticker instance has been started
* and listeners are added.
* @param {number} [currentTime=performance.now()] - the current time of execution
*/
update(currentTime?: number): void;
/**
* The frames per second at which this ticker is running.
* The default is approximately 60 in most modern browsers.
* **Note:** This does not factor in the value of
* {@link ticker.Ticker#speed|speed}, which is specific
* to scaling {@link ticker.Ticker#deltaTime|deltaTime}.
* @member {number}
* @readonly
*/
get FPS(): number;
/**
* Manages the maximum amount of milliseconds allowed to
* elapse between invoking {@link ticker.Ticker#update|update}.
* This value is used to cap {@link ticker.Ticker#deltaTime|deltaTime},
* but does not effect the measured value of {@link ticker.Ticker#FPS|FPS}.
* When setting this property it is clamped to a value between
* `0` and `Ticker.targetFPMS * 1000`.
* @member {number}
* @default 10
*/
get minFPS(): number;
set minFPS(fps: number);
/**
* Manages the minimum amount of milliseconds required to
* elapse between invoking {@link ticker.Ticker#update|update}.
* This will effect the measured value of {@link ticker.Ticker#FPS|FPS}.
* If it is set to `0`, then there is no limit; PixiJS will render as many frames as it can.
* Otherwise it will be at least `minFPS`
* @member {number}
* @default 0
*/
get maxFPS(): number;
set maxFPS(fps: number);
/**
* The shared ticker instance used by {@link AnimatedSprite} and by
* {@link VideoResource} to update animation frames / video textures.
*
* It may also be used by {@link Application} if created with the `sharedTicker` option property set to true.
*
* The property {@link ticker.Ticker#autoStart|autoStart} is set to `true` for this instance.
* Please follow the examples for usage, including how to opt-out of auto-starting the shared ticker.
* @example
* import { Ticker } from 'pixi.js';
*
* const ticker = Ticker.shared;
* // Set this to prevent starting this ticker when listeners are added.
* // By default this is true only for the Ticker.shared instance.
* ticker.autoStart = false;
*
* // FYI, call this to ensure the ticker is stopped. It should be stopped
* // if you have not attempted to render anything yet.
* ticker.stop();
*
* // Call this when you are ready for a running shared ticker.
* ticker.start();
* @example
* import { autoDetectRenderer, Container } from 'pixi.js';
*
* // You may use the shared ticker to render...
* const renderer = autoDetectRenderer();
* const stage = new Container();
* document.body.appendChild(renderer.view);
* ticker.add((time) => renderer.render(stage));
*
* // Or you can just update it manually.
* ticker.autoStart = false;
* ticker.stop();
* const animate = (time) => {
* ticker.update(time);
* renderer.render(stage);
* requestAnimationFrame(animate);
* };
* animate(performance.now());
* @member {ticker.Ticker}
* @readonly
* @static
*/
static get shared(): Ticker;
/**
* The system ticker instance used by {@link BasePrepare} for core timing
* functionality that shouldn't usually need to be paused, unlike the `shared`
* ticker which drives visual animations and rendering which may want to be paused.
*
* The property {@link ticker.Ticker#autoStart|autoStart} is set to `true` for this instance.
* @member {ticker.Ticker}
* @readonly
* @static
*/
static get system(): Ticker;
}