402 lines
13 KiB
JavaScript
402 lines
13 KiB
JavaScript
'use strict';
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var _const = require('./const.js');
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var TickerListener = require('./TickerListener.js');
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"use strict";
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const _Ticker = class _Ticker {
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constructor() {
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/**
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* Whether or not this ticker should invoke the method
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* {@link ticker.Ticker#start|start} automatically when a listener is added.
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*/
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this.autoStart = false;
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/**
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* Scalar time value from last frame to this frame.
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* This value is capped by setting {@link ticker.Ticker#minFPS|minFPS}
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* and is scaled with {@link ticker.Ticker#speed|speed}.
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* **Note:** The cap may be exceeded by scaling.
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*/
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this.deltaTime = 1;
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/**
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* The last time {@link ticker.Ticker#update|update} was invoked.
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* This value is also reset internally outside of invoking
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* update, but only when a new animation frame is requested.
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* If the platform supports DOMHighResTimeStamp,
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* this value will have a precision of 1 µs.
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*/
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this.lastTime = -1;
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/**
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* Factor of current {@link ticker.Ticker#deltaTime|deltaTime}.
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* @example
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* // Scales ticker.deltaTime to what would be
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* // the equivalent of approximately 120 FPS
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* ticker.speed = 2;
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*/
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this.speed = 1;
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/**
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* Whether or not this ticker has been started.
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* `true` if {@link ticker.Ticker#start|start} has been called.
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* `false` if {@link ticker.Ticker#stop|Stop} has been called.
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* While `false`, this value may change to `true` in the
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* event of {@link ticker.Ticker#autoStart|autoStart} being `true`
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* and a listener is added.
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*/
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this.started = false;
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/** Internal current frame request ID */
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this._requestId = null;
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/**
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* Internal value managed by minFPS property setter and getter.
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* This is the maximum allowed milliseconds between updates.
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*/
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this._maxElapsedMS = 100;
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/**
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* Internal value managed by minFPS property setter and getter.
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* This is the minimum allowed milliseconds between updates.
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*/
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this._minElapsedMS = 0;
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/** If enabled, deleting is disabled.*/
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this._protected = false;
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/** The last time keyframe was executed. Maintains a relatively fixed interval with the previous value. */
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this._lastFrame = -1;
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this._head = new TickerListener.TickerListener(null, null, Infinity);
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this.deltaMS = 1 / _Ticker.targetFPMS;
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this.elapsedMS = 1 / _Ticker.targetFPMS;
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this._tick = (time) => {
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this._requestId = null;
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if (this.started) {
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this.update(time);
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if (this.started && this._requestId === null && this._head.next) {
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this._requestId = requestAnimationFrame(this._tick);
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}
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}
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};
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}
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/**
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* Conditionally requests a new animation frame.
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* If a frame has not already been requested, and if the internal
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* emitter has listeners, a new frame is requested.
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* @private
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*/
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_requestIfNeeded() {
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if (this._requestId === null && this._head.next) {
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this.lastTime = performance.now();
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this._lastFrame = this.lastTime;
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this._requestId = requestAnimationFrame(this._tick);
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}
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}
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/**
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* Conditionally cancels a pending animation frame.
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* @private
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*/
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_cancelIfNeeded() {
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if (this._requestId !== null) {
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cancelAnimationFrame(this._requestId);
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this._requestId = null;
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}
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}
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/**
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* Conditionally requests a new animation frame.
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* If the ticker has been started it checks if a frame has not already
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* been requested, and if the internal emitter has listeners. If these
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* conditions are met, a new frame is requested. If the ticker has not
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* been started, but autoStart is `true`, then the ticker starts now,
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* and continues with the previous conditions to request a new frame.
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* @private
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*/
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_startIfPossible() {
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if (this.started) {
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this._requestIfNeeded();
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} else if (this.autoStart) {
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this.start();
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}
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}
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/**
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* Register a handler for tick events. Calls continuously unless
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* it is removed or the ticker is stopped.
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* @param fn - The listener function to be added for updates
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* @param context - The listener context
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* @param {number} [priority=UPDATE_PRIORITY.NORMAL] - The priority for emitting
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* @returns This instance of a ticker
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*/
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add(fn, context, priority = _const.UPDATE_PRIORITY.NORMAL) {
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return this._addListener(new TickerListener.TickerListener(fn, context, priority));
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}
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/**
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* Add a handler for the tick event which is only execute once.
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* @param fn - The listener function to be added for one update
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* @param context - The listener context
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* @param {number} [priority=UPDATE_PRIORITY.NORMAL] - The priority for emitting
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* @returns This instance of a ticker
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*/
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addOnce(fn, context, priority = _const.UPDATE_PRIORITY.NORMAL) {
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return this._addListener(new TickerListener.TickerListener(fn, context, priority, true));
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}
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/**
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* Internally adds the event handler so that it can be sorted by priority.
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* Priority allows certain handler (user, AnimatedSprite, Interaction) to be run
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* before the rendering.
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* @private
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* @param listener - Current listener being added.
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* @returns This instance of a ticker
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*/
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_addListener(listener) {
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let current = this._head.next;
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let previous = this._head;
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if (!current) {
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listener.connect(previous);
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} else {
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while (current) {
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if (listener.priority > current.priority) {
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listener.connect(previous);
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break;
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}
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previous = current;
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current = current.next;
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}
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if (!listener.previous) {
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listener.connect(previous);
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}
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}
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this._startIfPossible();
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return this;
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}
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/**
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* Removes any handlers matching the function and context parameters.
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* If no handlers are left after removing, then it cancels the animation frame.
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* @param fn - The listener function to be removed
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* @param context - The listener context to be removed
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* @returns This instance of a ticker
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*/
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remove(fn, context) {
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let listener = this._head.next;
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while (listener) {
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if (listener.match(fn, context)) {
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listener = listener.destroy();
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} else {
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listener = listener.next;
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}
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}
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if (!this._head.next) {
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this._cancelIfNeeded();
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}
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return this;
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}
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/**
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* The number of listeners on this ticker, calculated by walking through linked list
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* @readonly
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* @member {number}
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*/
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get count() {
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if (!this._head) {
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return 0;
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}
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let count = 0;
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let current = this._head;
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while (current = current.next) {
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count++;
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}
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return count;
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}
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/** Starts the ticker. If the ticker has listeners a new animation frame is requested at this point. */
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start() {
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if (!this.started) {
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this.started = true;
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this._requestIfNeeded();
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}
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}
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/** Stops the ticker. If the ticker has requested an animation frame it is canceled at this point. */
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stop() {
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if (this.started) {
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this.started = false;
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this._cancelIfNeeded();
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}
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}
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/** Destroy the ticker and don't use after this. Calling this method removes all references to internal events. */
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destroy() {
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if (!this._protected) {
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this.stop();
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let listener = this._head.next;
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while (listener) {
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listener = listener.destroy(true);
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}
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this._head.destroy();
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this._head = null;
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}
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}
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/**
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* Triggers an update. An update entails setting the
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* current {@link ticker.Ticker#elapsedMS|elapsedMS},
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* the current {@link ticker.Ticker#deltaTime|deltaTime},
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* invoking all listeners with current deltaTime,
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* and then finally setting {@link ticker.Ticker#lastTime|lastTime}
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* with the value of currentTime that was provided.
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* This method will be called automatically by animation
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* frame callbacks if the ticker instance has been started
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* and listeners are added.
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* @param {number} [currentTime=performance.now()] - the current time of execution
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*/
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update(currentTime = performance.now()) {
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let elapsedMS;
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if (currentTime > this.lastTime) {
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elapsedMS = this.elapsedMS = currentTime - this.lastTime;
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if (elapsedMS > this._maxElapsedMS) {
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elapsedMS = this._maxElapsedMS;
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}
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elapsedMS *= this.speed;
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if (this._minElapsedMS) {
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const delta = currentTime - this._lastFrame | 0;
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if (delta < this._minElapsedMS) {
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return;
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}
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this._lastFrame = currentTime - delta % this._minElapsedMS;
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}
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this.deltaMS = elapsedMS;
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this.deltaTime = this.deltaMS * _Ticker.targetFPMS;
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const head = this._head;
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let listener = head.next;
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while (listener) {
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listener = listener.emit(this);
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}
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if (!head.next) {
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this._cancelIfNeeded();
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}
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} else {
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this.deltaTime = this.deltaMS = this.elapsedMS = 0;
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}
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this.lastTime = currentTime;
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}
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/**
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* The frames per second at which this ticker is running.
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* The default is approximately 60 in most modern browsers.
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* **Note:** This does not factor in the value of
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* {@link ticker.Ticker#speed|speed}, which is specific
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* to scaling {@link ticker.Ticker#deltaTime|deltaTime}.
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* @member {number}
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* @readonly
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*/
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get FPS() {
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return 1e3 / this.elapsedMS;
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}
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/**
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* Manages the maximum amount of milliseconds allowed to
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* elapse between invoking {@link ticker.Ticker#update|update}.
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* This value is used to cap {@link ticker.Ticker#deltaTime|deltaTime},
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* but does not effect the measured value of {@link ticker.Ticker#FPS|FPS}.
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* When setting this property it is clamped to a value between
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* `0` and `Ticker.targetFPMS * 1000`.
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* @member {number}
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* @default 10
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*/
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get minFPS() {
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return 1e3 / this._maxElapsedMS;
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}
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set minFPS(fps) {
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const minFPS = Math.min(this.maxFPS, fps);
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const minFPMS = Math.min(Math.max(0, minFPS) / 1e3, _Ticker.targetFPMS);
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this._maxElapsedMS = 1 / minFPMS;
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}
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/**
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* Manages the minimum amount of milliseconds required to
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* elapse between invoking {@link ticker.Ticker#update|update}.
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* This will effect the measured value of {@link ticker.Ticker#FPS|FPS}.
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* If it is set to `0`, then there is no limit; PixiJS will render as many frames as it can.
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* Otherwise it will be at least `minFPS`
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* @member {number}
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* @default 0
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*/
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get maxFPS() {
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if (this._minElapsedMS) {
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return Math.round(1e3 / this._minElapsedMS);
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}
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return 0;
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}
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set maxFPS(fps) {
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if (fps === 0) {
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this._minElapsedMS = 0;
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} else {
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const maxFPS = Math.max(this.minFPS, fps);
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this._minElapsedMS = 1 / (maxFPS / 1e3);
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}
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}
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/**
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* The shared ticker instance used by {@link AnimatedSprite} and by
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* {@link VideoResource} to update animation frames / video textures.
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*
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* It may also be used by {@link Application} if created with the `sharedTicker` option property set to true.
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*
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* The property {@link ticker.Ticker#autoStart|autoStart} is set to `true` for this instance.
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* Please follow the examples for usage, including how to opt-out of auto-starting the shared ticker.
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* @example
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* import { Ticker } from 'pixi.js';
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*
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* const ticker = Ticker.shared;
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* // Set this to prevent starting this ticker when listeners are added.
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* // By default this is true only for the Ticker.shared instance.
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* ticker.autoStart = false;
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*
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* // FYI, call this to ensure the ticker is stopped. It should be stopped
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* // if you have not attempted to render anything yet.
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* ticker.stop();
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*
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* // Call this when you are ready for a running shared ticker.
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* ticker.start();
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* @example
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* import { autoDetectRenderer, Container } from 'pixi.js';
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*
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* // You may use the shared ticker to render...
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* const renderer = autoDetectRenderer();
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* const stage = new Container();
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* document.body.appendChild(renderer.view);
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* ticker.add((time) => renderer.render(stage));
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*
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* // Or you can just update it manually.
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* ticker.autoStart = false;
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* ticker.stop();
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* const animate = (time) => {
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* ticker.update(time);
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* renderer.render(stage);
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* requestAnimationFrame(animate);
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* };
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* animate(performance.now());
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* @member {ticker.Ticker}
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* @readonly
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* @static
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*/
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static get shared() {
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if (!_Ticker._shared) {
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const shared = _Ticker._shared = new _Ticker();
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shared.autoStart = true;
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shared._protected = true;
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}
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return _Ticker._shared;
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}
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/**
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* The system ticker instance used by {@link BasePrepare} for core timing
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* functionality that shouldn't usually need to be paused, unlike the `shared`
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* ticker which drives visual animations and rendering which may want to be paused.
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*
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* The property {@link ticker.Ticker#autoStart|autoStart} is set to `true` for this instance.
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* @member {ticker.Ticker}
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* @readonly
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* @static
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*/
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static get system() {
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if (!_Ticker._system) {
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const system = _Ticker._system = new _Ticker();
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system.autoStart = true;
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system._protected = true;
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}
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return _Ticker._system;
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}
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};
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/**
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* Target frames per millisecond.
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* @static
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*/
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_Ticker.targetFPMS = 0.06;
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let Ticker = _Ticker;
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exports.Ticker = Ticker;
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//# sourceMappingURL=Ticker.js.map
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