44 lines
1.9 KiB
JavaScript
44 lines
1.9 KiB
JavaScript
'use strict';
|
|
|
|
var GlUboSystem = require('../rendering/renderers/gl/GlUboSystem.js');
|
|
var GlShaderSystem = require('../rendering/renderers/gl/shader/GlShaderSystem.js');
|
|
var GlUniformGroupSystem = require('../rendering/renderers/gl/shader/GlUniformGroupSystem.js');
|
|
var GpuUboSystem = require('../rendering/renderers/gpu/GpuUboSystem.js');
|
|
var UboSystem = require('../rendering/renderers/shared/shader/UboSystem.js');
|
|
var AbstractRenderer = require('../rendering/renderers/shared/system/AbstractRenderer.js');
|
|
var generateShaderSyncPolyfill = require('./shader/generateShaderSyncPolyfill.js');
|
|
var generateUboSyncPolyfill = require('./ubo/generateUboSyncPolyfill.js');
|
|
var generateUniformsSyncPolyfill = require('./uniforms/generateUniformsSyncPolyfill.js');
|
|
|
|
"use strict";
|
|
function selfInstall() {
|
|
Object.assign(AbstractRenderer.AbstractRenderer.prototype, {
|
|
// override unsafeEval check, as we don't need to use it
|
|
_unsafeEvalCheck() {
|
|
}
|
|
});
|
|
Object.assign(UboSystem.UboSystem.prototype, {
|
|
// override unsafeEval check, as we don't need to use it
|
|
_systemCheck() {
|
|
}
|
|
});
|
|
Object.assign(GlUniformGroupSystem.GlUniformGroupSystem.prototype, {
|
|
// use polyfill which avoids eval method
|
|
_generateUniformsSync: generateUniformsSyncPolyfill.generateUniformsSyncPolyfill
|
|
});
|
|
Object.assign(GlUboSystem.GlUboSystem.prototype, {
|
|
// use polyfill which avoids eval method
|
|
_generateUboSync: generateUboSyncPolyfill.generateUboSyncPolyfillSTD40
|
|
});
|
|
Object.assign(GpuUboSystem.GpuUboSystem.prototype, {
|
|
// use polyfill which avoids eval method
|
|
_generateUboSync: generateUboSyncPolyfill.generateUboSyncPolyfillWGSL
|
|
});
|
|
Object.assign(GlShaderSystem.GlShaderSystem.prototype, {
|
|
// use polyfill which avoids eval method
|
|
_generateShaderSync: generateShaderSyncPolyfill.generateShaderSyncPolyfill
|
|
});
|
|
}
|
|
selfInstall();
|
|
//# sourceMappingURL=init.js.map
|