Files
nothoughts/node_modules/pixi.js/lib/unsafe-eval/ubo/uboSyncFunctions.js
2025-08-04 18:57:35 +02:00

198 lines
5.3 KiB
JavaScript

'use strict';
"use strict";
const uboParserFunctions = [
(name, data, offset, uv, _v) => {
const matrix = uv[name].toArray(true);
data[offset] = matrix[0];
data[offset + 1] = matrix[1];
data[offset + 2] = matrix[2];
data[offset + 4] = matrix[3];
data[offset + 5] = matrix[4];
data[offset + 6] = matrix[5];
data[offset + 8] = matrix[6];
data[offset + 9] = matrix[7];
data[offset + 10] = matrix[8];
},
(name, data, offset, uv, v) => {
v = uv[name];
data[offset] = v.x;
data[offset + 1] = v.y;
data[offset + 2] = v.width;
data[offset + 3] = v.height;
},
(name, data, offset, uv, v) => {
v = uv[name];
data[offset] = v.x;
data[offset + 1] = v.y;
},
(name, data, offset, uv, v) => {
v = uv[name];
data[offset] = v.red;
data[offset + 1] = v.green;
data[offset + 2] = v.blue;
data[offset + 3] = v.alpha;
},
(name, data, offset, uv, v) => {
v = uv[name];
data[offset] = v.red;
data[offset + 1] = v.green;
data[offset + 2] = v.blue;
}
];
const uboSingleFunctionsWGSL = {
f32: (_name, data, offset, _uv, v) => {
data[offset] = v;
},
i32: (_name, data, offset, _uv, v) => {
data[offset] = v;
},
"vec2<f32>": (_name, data, offset, _uv, v) => {
data[offset] = v[0];
data[offset + 1] = v[1];
},
"vec3<f32>": (_name, data, offset, _uv, v) => {
data[offset] = v[0];
data[offset + 1] = v[1];
data[offset + 2] = v[2];
},
"vec4<f32>": (_name, data, offset, _uv, v) => {
data[offset] = v[0];
data[offset + 1] = v[1];
data[offset + 2] = v[2];
data[offset + 3] = v[3];
},
"mat2x2<f32>": (_name, data, offset, _uv, v) => {
data[offset] = v[0];
data[offset + 1] = v[1];
data[offset + 2] = v[2];
data[offset + 3] = v[3];
},
"mat3x3<f32>": (_name, data, offset, _uv, v) => {
data[offset] = v[0];
data[offset + 1] = v[1];
data[offset + 2] = v[2];
data[offset + 4] = v[3];
data[offset + 5] = v[4];
data[offset + 6] = v[5];
data[offset + 8] = v[6];
data[offset + 9] = v[7];
data[offset + 10] = v[8];
},
"mat4x4<f32>": (_name, data, offset, _uv, v) => {
for (let i = 0; i < 16; i++) {
data[offset + i] = v[i];
}
},
"mat3x2<f32>": (_name, data, offset, _uv, v) => {
for (let i = 0; i < 6; i++) {
data[offset + (i / 3 | 0) * 4 + i % 3] = v[i];
}
},
"mat4x2<f32>": (_name, data, offset, _uv, v) => {
for (let i = 0; i < 8; i++) {
data[offset + (i / 4 | 0) * 4 + i % 4] = v[i];
}
},
"mat2x3<f32>": (_name, data, offset, _uv, v) => {
for (let i = 0; i < 6; i++) {
data[offset + (i / 2 | 0) * 4 + i % 2] = v[i];
}
},
"mat4x3<f32>": (_name, data, offset, _uv, v) => {
for (let i = 0; i < 12; i++) {
data[offset + (i / 4 | 0) * 4 + i % 4] = v[i];
}
},
"mat2x4<f32>": (_name, data, offset, _uv, v) => {
for (let i = 0; i < 8; i++) {
data[offset + (i / 2 | 0) * 4 + i % 2] = v[i];
}
},
"mat3x4<f32>": (_name, data, offset, _uv, v) => {
for (let i = 0; i < 12; i++) {
data[offset + (i / 3 | 0) * 4 + i % 3] = v[i];
}
}
};
const uboSingleFunctionsSTD40 = {
f32: (_name, data, offset, _uv, v) => {
data[offset] = v;
},
i32: (_name, data, offset, _uv, v) => {
data[offset] = v;
},
"vec2<f32>": (_name, data, offset, _uv, v) => {
data[offset] = v[0];
data[offset + 1] = v[1];
},
"vec3<f32>": (_name, data, offset, _uv, v) => {
data[offset] = v[0];
data[offset + 1] = v[1];
data[offset + 2] = v[2];
},
"vec4<f32>": (_name, data, offset, _uv, v) => {
data[offset] = v[0];
data[offset + 1] = v[1];
data[offset + 2] = v[2];
data[offset + 3] = v[3];
},
"mat2x2<f32>": (_name, data, offset, _uv, v) => {
data[offset] = v[0];
data[offset + 1] = v[1];
data[offset + 4] = v[2];
data[offset + 5] = v[3];
},
"mat3x3<f32>": (_name, data, offset, _uv, v) => {
data[offset] = v[0];
data[offset + 1] = v[1];
data[offset + 2] = v[2];
data[offset + 4] = v[3];
data[offset + 5] = v[4];
data[offset + 6] = v[5];
data[offset + 8] = v[6];
data[offset + 9] = v[7];
data[offset + 10] = v[8];
},
"mat4x4<f32>": (_name, data, offset, _uv, v) => {
for (let i = 0; i < 16; i++) {
data[offset + i] = v[i];
}
},
"mat3x2<f32>": (_name, data, offset, _uv, v) => {
for (let i = 0; i < 6; i++) {
data[offset + (i / 3 | 0) * 4 + i % 3] = v[i];
}
},
"mat4x2<f32>": (_name, data, offset, _uv, v) => {
for (let i = 0; i < 8; i++) {
data[offset + (i / 4 | 0) * 4 + i % 4] = v[i];
}
},
"mat2x3<f32>": (_name, data, offset, _uv, v) => {
for (let i = 0; i < 6; i++) {
data[offset + (i / 2 | 0) * 4 + i % 2] = v[i];
}
},
"mat4x3<f32>": (_name, data, offset, _uv, v) => {
for (let i = 0; i < 12; i++) {
data[offset + (i / 4 | 0) * 4 + i % 4] = v[i];
}
},
"mat2x4<f32>": (_name, data, offset, _uv, v) => {
for (let i = 0; i < 8; i++) {
data[offset + (i / 2 | 0) * 4 + i % 2] = v[i];
}
},
"mat3x4<f32>": (_name, data, offset, _uv, v) => {
for (let i = 0; i < 12; i++) {
data[offset + (i / 3 | 0) * 4 + i % 3] = v[i];
}
}
};
exports.uboParserFunctions = uboParserFunctions;
exports.uboSingleFunctionsSTD40 = uboSingleFunctionsSTD40;
exports.uboSingleFunctionsWGSL = uboSingleFunctionsWGSL;
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