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node_modules/pixi.js/lib/assets/loader/parsers/LoaderParser.d.ts
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86
node_modules/pixi.js/lib/assets/loader/parsers/LoaderParser.d.ts
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import type { ExtensionMetadata } from '../../../extensions/Extensions';
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import type { ResolvedAsset } from '../../types';
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import type { Loader } from '../Loader';
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/**
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* The extension priority for loader parsers.
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* Helpful when managing multiple parsers that share the same extension test.
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* The higher priority parsers will be checked first.
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* @enum {number}
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*/
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export declare enum LoaderParserPriority {
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/** Generic parsers: txt, json, webfonts */
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Low = 0,
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/** PixiJS assets with generic extensions: spritesheets, bitmapfonts */
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Normal = 1,
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/** Specific texture types: svg, png, ktx, dds, basis */
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High = 2
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}
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/** A more verbose version of the LoaderParser, allowing you to set the loaded, parsed, and unloaded asset separately */
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export interface LoaderParserAdvanced<ASSET = any, PARSED_ASSET = ASSET, UNLOAD_ASSET = ASSET, META_DATA = any, CONFIG = Record<string, any>> {
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/** Should be ExtensionType.LoaderParser */
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extension?: ExtensionMetadata;
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/** A config to adjust the parser */
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config?: CONFIG;
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/** The name of the parser (this can be used when specifying loadParser in a ResolvedAsset) */
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name: string;
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/**
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* Each URL to load will be tested here,
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* if the test is passed the assets are loaded using the load function below.
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* Good place to test for things like file extensions!
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* @param url - The URL to test
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* @param resolvedAsset - Any custom additional information relevant to the asset being loaded
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* @param loader - The loader instance
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*/
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test?: (url: string, resolvedAsset?: ResolvedAsset<META_DATA>, loader?: Loader) => boolean;
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/**
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* This is the promise that loads the URL provided
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* resolves with a loaded asset if returned by the parser.
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* @param url - The URL to load
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* @param resolvedAsset - Any custom additional information relevant to the asset being loaded
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* @param loader - The loader instance
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*/
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load?: <T>(url: string, resolvedAsset?: ResolvedAsset<META_DATA>, loader?: Loader) => Promise<ASSET | T>;
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/**
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* This function is used to test if the parse function should be run on the asset
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* If this returns true then parse is called with the asset
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* @param asset - The loaded asset data
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* @param resolvedAsset - Any custom additional information relevant to the asset being loaded
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* @param loader - The loader instance
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*/
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testParse?: (asset: ASSET, resolvedAsset?: ResolvedAsset<META_DATA>, loader?: Loader) => Promise<boolean>;
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/**
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* Gets called on the asset it testParse passes. Useful to convert a raw asset into something more useful
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* @param asset - The loaded asset data
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* @param resolvedAsset - Any custom additional information relevant to the asset being loaded
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* @param loader - The loader instance
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*/
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parse?: <T>(asset: ASSET, resolvedAsset?: ResolvedAsset<META_DATA>, loader?: Loader) => Promise<PARSED_ASSET | T>;
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/**
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* If an asset is parsed using this parser, the unload function will be called when the user requests an asset
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* to be unloaded. This is useful for things like sounds or textures that can be unloaded from memory
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* @param asset - The asset to unload/destroy
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* @param resolvedAsset - Any custom additional information relevant to the asset being loaded
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* @param loader - The loader instance
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*/
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unload?: (asset: UNLOAD_ASSET, resolvedAsset?: ResolvedAsset<META_DATA>, loader?: Loader) => Promise<void> | void;
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}
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/**
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* The interface to define a loader parser *(all functions are optional)*.
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*
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* When you create a `parser` object, the flow for every asset loaded is:
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*
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* 1. `parser.test()` - Each URL to load will be tested here, if the test is passed the assets are
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* loaded using the load function below. Good place to test for things like file extensions!
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* 2. `parser.load()` - This is the promise that loads the URL provided resolves with a loaded asset
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* if returned by the parser.
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* 3. `parser.testParse()` - This function is used to test if the parse function should be run on the
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* asset If this returns true then parse is called with the asset
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* 4. `parse.parse()` - Gets called on the asset it testParse passes. Useful to convert a raw asset
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* into something more useful
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*
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* <br/>
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* Some loaders may only be used for parsing, some only for loading, and some for both!
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* @memberof assets
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*/
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export interface LoaderParser<ASSET = any, META_DATA = any, CONFIG = Record<string, any>> extends LoaderParserAdvanced<ASSET, ASSET, ASSET, META_DATA, CONFIG> {
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}
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