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node_modules/pixi.js/lib/rendering/renderers/gl/WebGLRenderer.mjs
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62
node_modules/pixi.js/lib/rendering/renderers/gl/WebGLRenderer.mjs
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import { extensions, ExtensionType } from '../../../extensions/Extensions.mjs';
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import { GlGraphicsAdaptor } from '../../../scene/graphics/gl/GlGraphicsAdaptor.mjs';
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import { GlMeshAdaptor } from '../../../scene/mesh/gl/GlMeshAdaptor.mjs';
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import { GlBatchAdaptor } from '../../batcher/gl/GlBatchAdaptor.mjs';
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import { AbstractRenderer } from '../shared/system/AbstractRenderer.mjs';
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import { SharedSystems, SharedRenderPipes } from '../shared/system/SharedSystems.mjs';
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import { RendererType } from '../types.mjs';
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import { GlBufferSystem } from './buffer/GlBufferSystem.mjs';
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import { GlContextSystem } from './context/GlContextSystem.mjs';
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import { GlGeometrySystem } from './geometry/GlGeometrySystem.mjs';
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import { GlBackBufferSystem } from './GlBackBufferSystem.mjs';
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import { GlColorMaskSystem } from './GlColorMaskSystem.mjs';
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import { GlEncoderSystem } from './GlEncoderSystem.mjs';
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import { GlStencilSystem } from './GlStencilSystem.mjs';
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import { GlUboSystem } from './GlUboSystem.mjs';
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import { GlRenderTargetSystem } from './renderTarget/GlRenderTargetSystem.mjs';
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import { GlShaderSystem } from './shader/GlShaderSystem.mjs';
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import { GlUniformGroupSystem } from './shader/GlUniformGroupSystem.mjs';
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import { GlStateSystem } from './state/GlStateSystem.mjs';
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import { GlTextureSystem } from './texture/GlTextureSystem.mjs';
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"use strict";
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const DefaultWebGLSystems = [
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...SharedSystems,
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GlUboSystem,
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GlBackBufferSystem,
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GlContextSystem,
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GlBufferSystem,
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GlTextureSystem,
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GlRenderTargetSystem,
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GlGeometrySystem,
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GlUniformGroupSystem,
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GlShaderSystem,
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GlEncoderSystem,
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GlStateSystem,
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GlStencilSystem,
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GlColorMaskSystem
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];
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const DefaultWebGLPipes = [...SharedRenderPipes];
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const DefaultWebGLAdapters = [GlBatchAdaptor, GlMeshAdaptor, GlGraphicsAdaptor];
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const systems = [];
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const renderPipes = [];
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const renderPipeAdaptors = [];
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extensions.handleByNamedList(ExtensionType.WebGLSystem, systems);
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extensions.handleByNamedList(ExtensionType.WebGLPipes, renderPipes);
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extensions.handleByNamedList(ExtensionType.WebGLPipesAdaptor, renderPipeAdaptors);
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extensions.add(...DefaultWebGLSystems, ...DefaultWebGLPipes, ...DefaultWebGLAdapters);
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class WebGLRenderer extends AbstractRenderer {
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constructor() {
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const systemConfig = {
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name: "webgl",
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type: RendererType.WEBGL,
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systems,
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renderPipes,
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renderPipeAdaptors
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};
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super(systemConfig);
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}
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}
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export { WebGLRenderer };
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//# sourceMappingURL=WebGLRenderer.mjs.map
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